Player Matchup

Fafnir
Fafnir
BuSh_CharanPlayz
Fafnir
Level 123
God Stats
1W - 0L
1,879 SR
Queue Stats
53W - 34L
1,570 Elo+
Party 2
Chaac
Chaac
IneedlovenotaPS
Chaac
Level 17
God Stats
12W - 7L
1,601 SR
Queue Stats
22W - 18L
1,556 Elo+
Party 2
Ravana
Ravana
NickNsane
Ravana
Level 109
God Stats
27W - 19L
1,395 SR
Queue Stats
166W - 172L
1,530 Elo+
Party 2
Nu Wa
Nu Wa
amedelavie
Nu Wa
Level 47
God Stats
101W - 89L
1,470 SR
Queue Stats
187W - 210L
1,444 Elo+
Solo
Jing Wei
Jing Wei
championdios
Jing Wei
Level 86
God Stats
2W - 0L
1,671 SR
Queue Stats
31W - 33L
1,376 Elo+
Solo
Team Averages
Level 76
1,603 SR
1,495 Elo+

VS

Team Averages
Level 65
1,528 SR
1,493 Elo+
Neith
Neith
AnalMcTuffing
Neith
Level 87
God Stats
5W - 1L
1,728 SR
Queue Stats
140W - 133L
1,519 Elo+
Party 1
Hercules
Hercules
Geigarex
Hercules
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Atlas
Atlas
ILoveSeaSalt
Atlas
Level 55
God Stats
21W - 17L
1,336 SR
Queue Stats
93W - 91L
1,484 Elo+
Party 1
Da Ji
Da Ji
JammyWaffles
Da Ji
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 103L
1,458 Elo+
Party 1
Chang'e
Chang'e
tristanlaly
Chang'e
Level 103
God Stats
7W - 7L
1,575 SR
Queue Stats
385W - 441L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 3
9,218
1,317
6,149
7,272
8,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
0 / 1 / 7
7,786
1,112
6,903
7,801
7,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
NickNsane
Ravana
13
3 / 0 / 4
8,403
1,200
6,700
5,078
4,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
14
1 / 1 / 4
8,124
1,161
9,626
4,211
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
championdios
Jing Wei
12
0 / 0 / 0
6,626
947
0
0
0
Team 1 Tickets

367

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 2
7,435
1,062
7,313
7,754
2,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
Geigarex
Hercules
13
0 / 3 / 2
7,384
1,055
2,347
9,521
8,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 1 / 0
7,916
1,131
6,283
7,121
5,648
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
0 / 2 / 2
7,388
1,055
4,286
7,822
3,459
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
tristanlaly
Chang'e
11
0 / 0 / 0
5,126
732
0
554
270

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
7
Kills
2
2
Deaths
7
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
3
0
3
4.5
L
Hercules
Geigarex
Hercules
0
3
2
0.33
L
2
1
0
2
W
0
1
7
3.5
L
0
2
2
0.5
W
Ravana
NickNsane
Ravana
3
0
4
5
W
Nu Wa
1
1
4
3
W
Jing Wei
championdios
Jing Wei
0
0
0
0
L
Chang'e
tristanlaly
Chang'e
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,378
Damage
20,229
24,362
Taken
32,772
22,284
Mitigated
20,858
4,817
Healing
1,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,313
4,030
0
1,064
7,754
2,976
0
3,930
3,721
0
29,320
W
6,149
2,517
0
1,700
7,272
8,364
0
1,883
5,226
12,282
0
L
Hercules
Geigarex
Hercules
2,347
255
0
751
9,521
8,505
0
4,714
4,534
0
12,791
L
6,283
2,713
0
0
7,121
5,648
0
3,503
3,355
27,340
0
W
6,903
402
0
2,468
7,801
7,467
0
1,928
5,805
0
15,634
L
4,286
1,061
0
0
7,822
3,459
0
3,074
4,580
0
11,051
W
Ravana
NickNsane
Ravana
6,700
2,198
0
649
5,078
4,513
0
910
4,098
0
21,127
W
Nu Wa
9,626
2,562
0
0
4,211
1,940
0
1,562
2,649
30,425
0
W
Jing Wei
championdios
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
tristanlaly
Chang'e
0
0
0
0
554
270
0
554
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,157
Gold Earned
35,249
114
Minions Killed
135
6
Camps Cleared
4
587,900
Distance Traveled
572,417
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,435
1,062
64
9
2
131,820
0
W
Fafnir
9,218
1,317
15
2
0
137,091
0
L
Hercules
7,384
1,055
28
4
0
145,902
0
L
Atlas
7,916
1,131
33
5
2
141,767
0
W
Chaac
7,786
1,112
24
3
0
145,407
0
L
Da Ji
7,388
1,055
10
1
0
152,928
0
W
Ravana
8,403
1,200
27
4
4
160,635
2
W
Nu Wa
8,124
1,161
48
7
2
144,767
0
W
Jing Wei
6,626
947
0
0
0
0
0
L
Chang'e
5,126
732
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role