Player Matchup

Athena
Athena
GodBlueberry
Athena
Level 111
God Stats
1W - 0L
1,283 SR
Queue Stats
50W - 73L
1,378 Elo+
Party 1
Skadi
Skadi
WASSI_99
Skadi
Level 109
God Stats
11W - 4L
1,462 SR
Queue Stats
48W - 78L
1,393 Elo+
Party 1
Sol
Sol
iTzDan2k04
Sol
Level 60
God Stats
6W - 5L
1,577 SR
Queue Stats
61W - 92L
1,288 Elo+
Solo
Team Averages
Level 93
1,440 SR
1,353 Elo+

VS

Team Averages
Level 66
1,518 SR
1,490 Elo+
Danzaburou
Danzaburou
Mgriffin210503
Danzaburou
Level 27
God Stats
5W - 6L
1,589 SR
Queue Stats
28W - 15L
1,579 Elo+
Party 2
Agni
Agni
deinvasieking
Agni
Level 45
God Stats
0W - 2L
1,192 SR
Queue Stats
133W - 205L
1,309 Elo+
Solo
Scylla
Scylla
tomm_bomb04
Scylla
Level 125
God Stats
5W - 3L
1,774 SR
Queue Stats
153W - 141L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
3 / 0 / 5
8,259
826
7,098
12,303
9,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
WASSI_99
Skadi
13
4 / 2 / 5
8,044
804
8,140
7,596
2,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 1 / 4
7,954
795
7,236
10,153
4,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mgriffin210503
Danzaburou
11
0 / 3 / 1
6,521
652
3,819
8,220
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 5 / 0
6,472
647
6,319
8,791
3,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
11
1 / 2 / 1
6,779
678
9,881
7,157
2,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
10
Kills
2
3
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
3
0
5
5.5
L
Danzaburou
Mgriffin210503
Danzaburou
0
3
1
0.17
W
Skadi
WASSI_99
Skadi
4
2
5
3.25
L
1
5
0
0.2
W
3
1
4
5
L
Scylla
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,474
Damage
20,019
30,052
Taken
24,168
16,556
Mitigated
11,008
7,348
Healing
670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
7,098
1,194
0
1,971
12,303
9,513
203
4,745
7,021
20,912
0
L
Danzaburou
Mgriffin210503
Danzaburou
3,819
2,139
0
295
8,220
4,211
150
4,582
3,638
0
18,557
W
Skadi
WASSI_99
Skadi
8,140
3,465
278
1,584
7,596
2,947
906
4,163
2,954
0
26,982
L
6,319
365
0
0
8,791
3,813
0
5,317
3,474
17,114
0
W
7,236
1,438
0
3,515
10,153
4,096
163
6,195
3,382
31,731
3,476
L
Scylla
9,881
1,830
0
375
7,157
2,984
0
4,159
2,998
23,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,257
Gold Earned
19,772
121
Minions Killed
108
8
Camps Cleared
3
625,109
Distance Traveled
549,970
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,259
826
23
2
2
235,291
0
L
Danzaburou
6,521
652
34
3
2
186,732
0
W
Skadi
8,044
804
46
5
1
184,846
3
L
Agni
6,472
647
33
3
1
164,872
0
W
Sol
7,954
795
52
5
5
204,972
0
L
Scylla
6,779
678
41
4
0
198,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role