Player Matchup

Artemis
Artemis
Bronze IV
Mr Painkiler666
Artemis
Bronze IV
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 MMR
Party 1
Eset
Eset
Silver I
NuggetMain
Eset
Silver I
Level 155
God Stats
1W - 0L
1,260 SR
Queue Stats
5W - 0L
1,590 MMR
Party 1
Geb
Geb
Silver I
Stupidmonkey64
Geb
Silver I
Level 160
God Stats
1W - 0L
1,306 SR
Queue Stats
10W - 4L
1,590 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 148
1,355 SR
1,560 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,525 SR
1,358 MMR
Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
Darth_Dioux
Medusa
Silver I
Level 158
God Stats
68W - 76L
1,472 SR
Queue Stats
278W - 334L
1,202 MMR
Solo
Sol
Sol
Gold V
Necromancing_fae
Sol
Gold V
Level 121
God Stats
10W - 12L
1,603 SR
Queue Stats
198W - 222L
1,373 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 7
11,291
869
20,330
14,209
6,486
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
6 / 4 / 7
10,282
791
14,314
10,673
5,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 2 / 14
10,963
843
8,772
18,201
22,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AphroditeBastetGilgameshAtlasChaac

VS

Bans
NeithSkadiDanzaburouCliodhnaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 6 / 2
9,818
755
10,232
20,989
15,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
12
1 / 7 / 4
8,631
664
6,690
15,785
5,280
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 6 / 3
8,990
692
11,705
14,552
5,465
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
19
Kills
6
6
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
6
2
0.67
L
Medusa
1
7
4
0.43
W
10
0
7
13.5
L
2
6
3
0.58
W
6
4
7
2.38
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,416
Damage
28,627
43,083
Taken
51,326
34,190
Mitigated
26,339
12,125
Healing
7,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,232
584
392
1,593
20,989
15,594
0
10,547
10,442
27,832
0
L
Medusa
6,690
2,764
433
3,407
15,785
5,280
0
6,213
9,572
63
25,676
W
20,330
9,329
0
2,176
14,209
6,486
2,000
7,951
6,258
0
54,502
L
11,705
3,154
0
1,962
14,552
5,465
0
6,963
7,589
35,624
2,985
W
14,314
1,665
1,165
2,374
10,673
5,188
581
5,779
4,894
42,061
0
W
8,772
1,320
1,258
5,152
18,201
22,516
224
7,809
10,392
21,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,536
Gold Earned
27,439
143
Minions Killed
135
4
Camps Cleared
6
733,142
Distance Traveled
658,224
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,818
755
41
3
2
227,159
2
L
Medusa
8,631
664
40
3
0
211,379
5
W
Artemis
11,291
869
59
5
2
230,668
1
L
Sol
8,990
692
54
4
4
219,686
6
W
Eset
10,282
791
72
6
0
233,095
4
W
Geb
10,963
843
12
1
2
269,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role