Player Matchup

Neith
Neith
Cri4tur4
Neith
Level 59
God Stats
16W - 11L
1,329 SR
Queue Stats
69W - 70L
1,401 Elo+
Party 2
Ra
Ra
Enail
Ra
Level 125
God Stats
5W - 2L
1,940 SR
Queue Stats
295W - 292L
1,454 Elo+
Solo
Da Ji
Da Ji
HE1SENBERG00
Da Ji
Level 91
God Stats
21W - 24L
1,409 SR
Queue Stats
458W - 475L
1,523 Elo+
Solo
Cerberus
Cerberus
Hazard32
Cerberus
Level 144
God Stats
28W - 23L
1,597 SR
Queue Stats
1,261W - 1,366L
1,498 Elo+
Solo
Tyr
Tyr
Árgah
Tyr
Level 127
God Stats
8W - 9L
1,399 SR
Queue Stats
91W - 86L
1,473 Elo+
Party 2
Team Averages
Level 109
1,535 SR
1,470 Elo+

VS

Team Averages
Level 97
1,508 SR
1,480 Elo+
Thoth
Thoth
 
Thoth
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Ade288
Izanami
Level 87
God Stats
37W - 37L
1,507 SR
Queue Stats
241W - 243L
1,468 Elo+
Party 1
Susano
Susano
Archer2142
Susano
Level 68
God Stats
13W - 11L
1,533 SR
Queue Stats
78W - 82L
1,489 Elo+
Solo
Cerberus
Cerberus
JoshGoldSliver
Cerberus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
277W - 271L
1,480 Elo+
Party 1
Hercules
Hercules
Saruman8699
Hercules
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 39L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cri4tur4
Neith
6
0 / 0 / 1
3,601
514
1,961
2,733
935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
8
0 / 1 / 0
4,365
624
1,961
3,861
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
1 / 1 / 1
3,969
567
1,798
4,117
1,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Hazard32
Cerberus
8
0 / 0 / 0
4,650
664
2,708
3,304
2,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
Árgah
Tyr
6
1 / 1 / 0
4,043
578
3,654
5,822
2,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
8
1 / 0 / 0
4,445
635
1,117
2,847
775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Ade288
Izanami
7
1 / 1 / 0
4,243
606
2,742
3,624
1,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Susano
Archer2142
Susano
7
0 / 1 / 1
4,236
605
2,121
4,768
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
7
1 / 0 / 1
4,475
639
1,765
6,231
3,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Saruman8699
Hercules
8
0 / 0 / 0
4,303
615
1,527
5,485
2,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
3
3
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
1
0
0
1
W
Izanami
Ade288
Izanami
1
1
0
1
W
Susano
Archer2142
Susano
0
1
1
0.5
L
Neith
Cri4tur4
Neith
0
0
1
0.5
L
Ra
0
1
0
0
L
1
1
1
1.5
L
Cerberus
Hazard32
Cerberus
0
0
0
0
W
Cerberus
1
0
1
1.5
W
Hercules
Saruman8699
Hercules
0
0
0
0
L
Tyr
Árgah
Tyr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,082
Damage
9,272
19,837
Taken
22,955
8,671
Mitigated
9,035
7,959
Healing
8,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
1,117
0
0
375
2,847
775
0
383
2,382
30,405
0
W
Izanami
Ade288
Izanami
2,742
1,380
0
802
3,624
1,326
716
0
3,624
0
35,033
W
Susano
Archer2142
Susano
2,121
751
0
2,388
4,768
1,592
0
883
3,823
0
22,013
L
Neith
Cri4tur4
Neith
1,961
539
0
782
2,733
935
0
135
2,598
0
13,782
L
Ra
1,961
285
30
1,121
3,861
1,358
0
1,345
2,516
29,677
0
L
1,798
534
0
2,075
4,117
1,201
0
595
3,522
0
11,626
L
Cerberus
Hazard32
Cerberus
2,708
285
0
1,742
3,304
2,343
0
0
3,304
23,768
0
W
Cerberus
1,765
201
0
2,696
6,231
3,277
220
574
5,621
4,727
0
W
Hercules
Saruman8699
Hercules
1,527
524
0
1,969
5,485
2,065
0
2,223
2,836
0
18,582
L
Tyr
Árgah
Tyr
3,654
894
0
2,209
5,822
2,834
0
807
5,015
0
11,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,628
Gold Earned
21,702
167
Minions Killed
213
0
Camps Cleared
0
718,626
Distance Traveled
713,671
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
4,445
635
42
6
0
143,213
5
W
Izanami
4,243
606
67
10
0
129,144
1
W
Susano
4,236
605
53
8
0
158,928
2
L
Neith
3,601
514
26
4
0
142,751
0
L
Ra
4,365
624
55
8
0
159,719
1
L
Da Ji
3,969
567
25
4
0
112,581
1
L
Cerberus
4,650
664
53
8
0
134,960
2
W
Cerberus
4,475
639
7
1
0
135,426
1
W
Hercules
4,303
615
44
6
0
146,960
3
L
Tyr
4,043
578
8
1
0
168,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role