Player Matchup

Bellona
Bellona
AngelGP02
Bellona
Level 110
God Stats
1W - 3L
1,500 SR
Queue Stats
79W - 94L
1,371 Elo+
Solo
Chang'e
Chang'e
Zeinmola9000
Chang'e
Level 145
God Stats
3W - 2L
1,608 SR
Queue Stats
78W - 81L
1,561 Elo+
Party 1
Ne Zha
Ne Zha
joaquin10042001
Ne Zha
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 82L
1,529 Elo+
Party 1
Team Averages
Level 128
1,536 SR
1,487 Elo+

VS

Team Averages
Level 143
1,533 SR
1,513 Elo+
Nu Wa
Nu Wa
Mraclh
Nu Wa
Level 129
God Stats
22W - 31L
1,347 SR
Queue Stats
201W - 184L
1,529 Elo+
Solo
Sobek
Sobek
casper3927
Sobek
Level 139
God Stats
4W - 5L
1,766 SR
Queue Stats
74W - 87L
1,452 Elo+
Solo
Charybdis
Charybdis
lucifrere31
Charybdis
Level 160
God Stats
5W - 7L
1,485 SR
Queue Stats
207W - 143L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AngelGP02
Bellona
14
2 / 1 / 12
10,383
649
7,996
17,891
16,947
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Zeinmola9000
Chang'e
18
8 / 1 / 8
12,266
767
18,687
17,374
7,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
7 / 0 / 9
11,752
735
16,767
17,042
7,387
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Mraclh
Nu Wa
12
0 / 6 / 2
9,192
575
13,301
11,699
3,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
14
1 / 3 / 1
10,616
664
12,456
21,957
26,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
lucifrere31
Charybdis
15
1 / 8 / 1
10,434
652
12,520
16,867
6,679
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
17
Kills
2
2
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
AngelGP02
Bellona
2
1
12
8
L
Nu Wa
Mraclh
Nu Wa
0
6
2
0.17
W
Chang'e
Zeinmola9000
Chang'e
8
1
8
12
L
Sobek
1
3
1
0.5
W
7
0
9
11.5
L
Charybdis
lucifrere31
Charybdis
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,450
Damage
38,277
52,307
Taken
50,523
31,377
Mitigated
36,400
26,462
Healing
8,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AngelGP02
Bellona
7,996
2,316
689
4,309
17,891
16,947
0
9,125
8,242
0
35,527
L
Nu Wa
Mraclh
Nu Wa
13,301
6,472
625
1,685
11,699
3,658
386
4,014
7,483
34,183
0
W
Chang'e
Zeinmola9000
Chang'e
18,687
1,093
4,565
11,221
17,374
7,043
961
8,115
9,009
73,571
0
L
Sobek
12,456
366
501
4,622
21,957
26,063
324
7,086
14,356
32,487
0
W
16,767
3,786
0
5,678
17,042
7,387
849
7,929
8,797
0
59,344
L
Charybdis
lucifrere31
Charybdis
12,520
7,112
0
1,000
16,867
6,679
1,437
6,835
9,639
0
41,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,401
Gold Earned
30,242
246
Minions Killed
171
11
Camps Cleared
4
998,322
Distance Traveled
843,450
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,383
649
53
3
6
338,086
6
L
Nu Wa
9,192
575
47
3
2
275,850
1
W
Chang'e
12,266
767
118
7
2
326,039
2
L
Sobek
10,616
664
36
2
0
334,762
1
W
Ne Zha
11,752
735
75
5
3
334,197
2
L
Charybdis
10,434
652
88
6
2
232,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role