Player Matchup

Hercules
Hercules
Silver V
 
Hercules
Silver V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
RainbowRug
Chang'e
Silver II
Level 106
God Stats
10W - 10L
1,626 SR
Queue Stats
165W - 169L
954 MMR
Solo
Chernobog
Chernobog
Silver III
Twitch_Guinas44
Chernobog
Silver III
Level 103
God Stats
0W - 3L
1,541 SR
Queue Stats
27W - 35L
1,032 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
legion_unicycle5
Gilgamesh
Silver III
Level 82
God Stats
2W - 5L
1,604 SR
Queue Stats
158W - 177L
687 MMR
Solo
Atlas
Atlas
Bronze II
petplay971
Atlas
Bronze II
Level 125
God Stats
19W - 22L
1,429 SR
Queue Stats
152W - 185L
149 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,540 SR
864 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,568 SR
689 MMR
Horus
Horus
Silver IV
BlackBear Noob
Horus
Silver IV
Level 107
God Stats
16W - 11L
1,653 SR
Queue Stats
49W - 56L
997 MMR
Solo
Loki
Loki
Silver II
DonMatino
Loki
Silver II
Level 139
God Stats
84W - 68L
1,637 SR
Queue Stats
208W - 213L
1,091 MMR
Solo
Sol
Sol
Silver II
NozenRJ
Sol
Silver II
Level 123
God Stats
2W - 1L
1,712 SR
Queue Stats
18W - 36L
1,102 MMR
Solo
Merlin
Merlin
Bronze II
ScarletGlove613
Merlin
Bronze II
Level 127
God Stats
17W - 13L
1,340 SR
Queue Stats
230W - 288L
124 MMR
Solo
Mulan
Mulan
Bronze II
toliusse432
Mulan
Bronze II
Level 129
God Stats
7W - 3L
1,500 SR
Queue Stats
171W - 205L
129 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
7 / 6 / 0
9,210
542
14,494
21,116
12,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
RainbowRug
Chang'e
13
0 / 4 / 1
7,688
452
7,498
11,059
3,930
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
Twitch_Guinas44
Chernobog
13
2 / 4 / 0
8,174
481
9,136
13,727
5,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
12
0 / 5 / 3
7,288
429
6,374
15,938
7,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
8
0 / 2 / 0
6,177
363
3,233
9,759
6,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesJing WeiZeusApollo

VS

Bans
PoseidonChaacPersephoneArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 14
9,119
536
10,267
15,558
9,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
16
8 / 0 / 3
9,569
563
11,769
12,183
5,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
16
4 / 2 / 2
9,725
572
11,714
13,916
5,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 2 / 4
8,132
478
6,435
7,097
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 5 / 1
8,555
503
9,948
17,271
11,834
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
9
Kills
21
21
Deaths
9
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
7
6
0
1.17
W
3
0
14
10
W
Loki
8
0
3
9.5
W
Sol
4
2
2
2.5
L
Chang'e
RainbowRug
Chang'e
0
4
1
0.13
W
3
2
4
2.5
L
Chernobog
Twitch_Guinas44
Chernobog
2
4
0
0.5
L
Gilgamesh
0
5
3
0.3
L
Atlas
0
2
0
0
W
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,735
Damage
50,133
71,599
Taken
66,025
36,514
Mitigated
34,997
19,498
Healing
29,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
14,494
7,939
0
9,952
21,116
12,405
0
2,226
18,890
0
65,425
W
10,267
3,807
3,174
4,513
15,558
9,218
322
4,323
11,235
0
23,563
W
Loki
11,769
3,623
0
5,762
12,183
5,345
1,118
1,536
10,647
0
80,406
W
Sol
11,714
6,329
0
7,072
13,916
5,361
3,651
1,689
12,227
93,472
0
L
Chang'e
RainbowRug
Chang'e
7,498
557
658
4,284
11,059
3,930
182
2,236
8,823
61,085
0
W
6,435
1,005
140
1,412
7,097
3,239
410
1,540
5,557
55,556
0
L
Chernobog
Twitch_Guinas44
Chernobog
9,136
5,016
0
130
13,727
5,531
88
6,925
6,802
0
50,436
L
Gilgamesh
6,374
2,188
261
1,730
15,938
7,732
0
3,528
12,410
0
53,319
L
Atlas
3,233
1,500
232
2,251
9,759
6,916
105
3,234
6,525
19,604
0
W
9,948
2,261
0
7,069
17,271
11,834
0
1,779
15,492
0
54,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,537
Gold Earned
45,100
404
Minions Killed
435
0
Camps Cleared
0
1,421,404
Distance Traveled
1,654,932
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,210
542
108
6
0
265,902
6
W
Horus
9,119
536
26
2
0
355,142
13
W
Loki
9,569
563
114
7
0
381,442
6
W
Sol
9,725
572
131
8
0
306,287
1
L
Chang'e
7,688
452
113
7
0
295,565
5
W
Merlin
8,132
478
74
4
0
285,420
4
L
Chernobog
8,174
481
80
5
0
345,349
1
L
Gilgamesh
7,288
429
78
5
0
312,273
3
L
Atlas
6,177
363
25
1
0
202,315
1
W
Mulan
8,555
503
90
5
0
326,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role