Player Matchup

Scylla
Scylla
 
Scylla
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Ako_lang_si_Mark
Anubis
Level 107
God Stats
4W - 4L
1,474 SR
Queue Stats
245W - 219L
1,601 Elo+
Party 1
Thor
Thor
Lowkey_Romero
Thor
Level 100
God Stats
7W - 7L
1,337 SR
Queue Stats
217W - 209L
1,564 Elo+
Party 1
Horus
Horus
QuestionMack
Horus
Level 89
God Stats
8W - 3L
1,788 SR
Queue Stats
24W - 20L
1,524 Elo+
Party 2
Jing Wei
Jing Wei
VII Angelic
Jing Wei
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 33L
1,510 Elo+
Party 2
Team Averages
Level 107
1,520 SR
1,540 Elo+

VS

Team Averages
Level 134
1,404 SR
1,473 Elo+
Apollo
Apollo
 
Apollo
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
AbusedInJail442
Vamana
Level 119
God Stats
15W - 21L
1,493 SR
Queue Stats
86W - 127L
1,488 Elo+
Solo
Bakasura
Bakasura
Itz Bugebug
Bakasura
Level 145
God Stats
0W - 1L
1,212 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
Jumpinkid21
Fenrir
Level 154
God Stats
3W - 3L
1,474 SR
Queue Stats
101W - 100L
1,484 Elo+
Solo
Nu Wa
Nu Wa
The General J
Nu Wa
Level 113
God Stats
1W - 4L
1,340 SR
Queue Stats
61W - 71L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 1 / 2
6,095
610
4,676
4,667
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 5
6,078
608
1,833
5,366
3,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 0 / 3
6,465
647
4,189
5,782
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 1
5,802
580
2,495
6,632
3,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jing Wei
VII Angelic
Jing Wei
10
1 / 2 / 2
5,976
598
2,882
5,262
1,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
0 / 2 / 0
6,030
603
2,987
5,732
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 1
5,523
552
2,575
6,783
3,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
Itz Bugebug
Bakasura
1
0 / 0 / 0
3,459
346
0
0
0
Fenrir
10
1 / 3 / 1
5,460
546
4,550
12,592
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 1
5,271
527
3,701
6,828
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
10
Kills
3
3
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
2
3
L
Apollo
 
Apollo
0
2
0
0
L
1
2
1
0.75
W
2
0
5
4.5
L
Bakasura
Itz Bugebug
Bakasura
0
0
0
0
L
Fenrir
1
3
1
0.5
W
3
0
3
4.5
W
2
0
1
2.5
L
1
3
1
0.5
W
Jing Wei
VII Angelic
Jing Wei
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,075
Damage
13,813
27,709
Taken
31,935
12,276
Mitigated
11,547
11,228
Healing
11,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,676
556
0
1,310
4,667
1,567
705
1,782
2,885
42,011
0
L
Apollo
 
Apollo
2,987
1,719
0
2,376
5,732
1,629
256
0
5,481
0
41,293
L
2,575
371
193
1,424
6,783
3,432
0
345
6,438
0
36,276
W
1,833
518
0
2,047
5,366
3,126
799
849
4,517
22,383
0
L
Bakasura
Itz Bugebug
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
4,550
739
21
6,672
12,592
4,321
0
3,059
9,533
0
33,864
W
4,189
1,409
0
3,759
5,782
2,201
0
636
5,146
0
42,675
W
2,495
934
97
2,337
6,632
3,714
0
261
6,371
0
27,146
L
3,701
1,218
0
568
6,828
2,165
21
3,105
3,723
28,387
0
W
Jing Wei
VII Angelic
Jing Wei
2,882
1,956
0
1,678
5,262
1,668
1,090
173
5,089
0
39,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,416
Gold Earned
25,743
310
Minions Killed
263
0
Camps Cleared
0
999,196
Distance Traveled
796,266
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,095
610
78
8
0
177,601
3
L
Apollo
6,030
603
88
9
0
171,806
1
L
Vamana
5,523
552
65
7
0
225,025
1
W
Anubis
6,078
608
30
3
0
175,048
3
L
Bakasura
3,459
346
0
0
0
0
0
L
Fenrir
5,460
546
59
6
0
215,448
1
W
Thor
6,465
647
82
8
0
236,187
3
W
Horus
5,802
580
39
4
0
202,035
0
L
Nu Wa
5,271
527
51
5
0
183,987
2
W
Jing Wei
5,976
598
81
8
0
208,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role