Player Matchup

Neith
Neith
Silver IV
FormidableEnigma
Neith
Silver IV
Level 86
God Stats
12W - 11L
1,477 SR
Queue Stats
25W - 36L
963 MMR
Solo
Jing Wei
Jing Wei
Gold I
Lieutenant_Kefla
Jing Wei
Gold I
Level 88
God Stats
18W - 12L
1,663 SR
Queue Stats
324W - 323L
1,739 MMR
Solo
Da Ji
Da Ji
Silver IV
Lil Murkage
Da Ji
Silver IV
Level 89
God Stats
1W - 3L
1,347 SR
Queue Stats
80W - 104L
807 MMR
Solo
Nu Wa
Nu Wa
Gold I
MikFromMars
Nu Wa
Gold I
Level 160
God Stats
112W - 93L
1,719 SR
Queue Stats
625W - 610L
1,724 MMR
Solo
Odin
Odin
Silver IV
Oscarflores1248
Odin
Silver IV
Level 145
God Stats
4W - 6L
1,415 SR
Queue Stats
16W - 32L
822 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,524 SR
1,211 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,534 SR
1,363 MMR
Kukulkan
Kukulkan
Silver III
 
Kukulkan
Silver III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver V
Amorfoda--
Atlas
Silver V
Level 114
God Stats
18W - 14L
1,479 SR
Queue Stats
176W - 171L
740 MMR
Solo
Medusa
Medusa
Gold IV
Fame vs Reality
Medusa
Gold IV
Level 138
God Stats
6W - 2L
1,210 SR
Queue Stats
303W - 310L
1,152 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum V
TWE3Zi
Ah Muzen Cab
Platinum V
Level 157
God Stats
19W - 11L
1,742 SR
Queue Stats
259W - 257L
1,712 MMR
Solo
Ravana
Ravana
Gold I
TwerkwithIQ
Ravana
Gold I
Level 139
God Stats
6W - 1L
1,740 SR
Queue Stats
179W - 172L
1,713 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,720
517
3,931
7,993
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
0 / 2 / 1
6,770
521
3,019
8,341
2,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 4 / 0
6,111
470
2,774
10,625
4,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 1
6,921
532
6,687
6,220
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 0
5,509
424
1,345
7,193
2,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
PersephoneShivaChaacAwilix

VS

Bans
KaliBastetBakasuraPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 0 / 2
7,162
551
3,462
7,010
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
11
1 / 0 / 7
7,117
547
2,626
7,867
5,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 1 / 2
7,024
540
2,472
8,705
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
TWE3Zi
Ah Muzen Cab
13
4 / 1 / 2
8,052
619
7,521
5,444
1,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ravana
14
3 / 1 / 0
8,038
618
6,269
7,848
3,941
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
13
13
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
0
2
2
W
Atlas
1
0
7
4.5
W
4
1
2
5
L
1
2
0
0.5
L
0
2
1
0.25
L
1
4
0
0.25
L
0
2
1
0.25
L
0
3
0
0
W
Ah Muzen Cab
TWE3Zi
Ah Muzen Cab
4
1
2
5
W
Ravana
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,756
Damage
22,350
40,372
Taken
36,874
15,803
Mitigated
16,886
11,751
Healing
14,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
3,462
360
0
2,622
7,010
2,586
0
3,085
3,699
62,450
0
W
Atlas
2,626
1,088
0
2,830
7,867
5,298
0
1,039
6,742
14,525
0
W
2,472
1,465
0
2,841
8,705
3,262
2,220
1,624
6,993
0
39,666
L
3,931
1,935
0
3,846
7,993
2,640
117
128
7,865
0
47,211
L
3,019
2,488
0
2,371
8,341
2,815
0
279
8,062
0
49,972
L
2,774
356
0
1,336
10,625
4,997
0
1,338
9,287
0
48,274
L
6,687
1,605
0
1,520
6,220
2,449
60
3,086
3,134
50,887
0
L
1,345
382
158
2,520
7,193
2,902
0
1,257
5,936
0
16,693
W
Ah Muzen Cab
TWE3Zi
Ah Muzen Cab
7,521
3,124
0
2,069
5,444
1,799
390
250
5,164
0
65,123
W
Ravana
6,269
1,330
0
3,787
7,848
3,941
0
229
7,589
0
60,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,031
Gold Earned
37,393
398
Minions Killed
460
0
Camps Cleared
0
1,079,880
Distance Traveled
1,261,554
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,162
551
117
9
0
231,237
0
W
Atlas
7,117
547
23
2
0
256,626
8
W
Medusa
7,024
540
68
5
0
235,241
3
L
Neith
6,720
517
89
7
0
203,084
3
L
Jing Wei
6,770
521
113
9
0
234,204
4
L
Da Ji
6,111
470
77
6
0
247,608
2
L
Nu Wa
6,921
532
90
7
0
228,051
8
L
Odin
5,509
424
29
2
0
166,933
0
W
Ah Muzen Cab
8,052
619
135
10
0
260,887
2
W
Ravana
8,038
618
117
9
0
277,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role