Player Matchup

Thanatos
Thanatos
Krimson Phoenyx
Thanatos
Level 124
God Stats
1W - 4L
1,552 SR
Queue Stats
16W - 21L
1,420 Elo+
Party 1
Charybdis
Charybdis
LilStabiHana
Charybdis
Level 105
God Stats
4W - 4L
1,838 SR
Queue Stats
18W - 21L
1,379 Elo+
Party 1
King Arthur
King Arthur
Sword Mantis
King Arthur
Level 33
God Stats
0W - 5L
1,436 SR
Queue Stats
7W - 16L
1,119 Elo+
Party 1
Sol
Sol
VacatedLoki5
Sol
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,208 Elo+
Party 1
Ymir
Ymir
VirtleTheTurtle
Ymir
Level 14
God Stats
0W - 2L
1,447 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Team Averages
Level 71
1,555 SR
1,325 Elo+

VS

Team Averages
Level 102
1,526 SR
1,420 Elo+
Aphrodite
Aphrodite
Foofybunny
Aphrodite
Level 68
God Stats
30W - 41L
1,455 SR
Queue Stats
35W - 52L
1,321 Elo+
Solo
Anhur
Anhur
Gav-GavMcScooby
Anhur
Level 41
God Stats
10W - 10L
1,429 SR
Queue Stats
149W - 155L
1,473 Elo+
Party 2
Pele
Pele
JiJis-Da-Menace
Pele
Level 149
God Stats
11W - 7L
1,695 SR
Queue Stats
425W - 455L
1,441 Elo+
Party 2
Hel
Hel
PeachyPixels
Hel
Level 149
God Stats
91W - 93L
1,559 SR
Queue Stats
384W - 410L
1,410 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SirRandalMan
Tsukuyomi
Level 105
God Stats
2W - 1L
1,494 SR
Queue Stats
161W - 175L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
2 / 7 / 0
6,684
418
7,109
15,352
5,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
LilStabiHana
Charybdis
13
0 / 0 / 0
7,071
442
4,191
8,766
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Sword Mantis
King Arthur
11
0 / 3 / 1
6,565
410
3,274
12,676
8,855
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 3 / 1
6,749
422
11,794
14,147
5,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
0 / 1 / 2
6,732
421
2,004
8,769
7,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Foofybunny
Aphrodite
11
0 / 1 / 5
7,523
470
3,677
8,425
4,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 0 / 4
7,213
451
5,590
8,192
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 2 / 5
8,531
533
10,046
13,599
6,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 1 / 6
8,551
534
11,430
12,028
5,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
SirRandalMan
Tsukuyomi
12
7 / 1 / 5
8,097
506
7,049
11,129
4,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
14
14
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Foofybunny
Aphrodite
0
1
5
2.5
W
0
0
4
2
W
3
2
5
2.75
L
Thanatos
2
7
0
0.29
L
Charybdis
LilStabiHana
Charybdis
0
0
0
0
W
4
1
6
7
W
Tsukuyomi
SirRandalMan
Tsukuyomi
7
1
5
9.5
L
King Arthur
Sword Mantis
King Arthur
0
3
1
0.17
L
2
3
1
0.83
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,372
Damage
37,792
59,710
Taken
53,373
30,352
Mitigated
22,905
25,373
Healing
22,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Foofybunny
Aphrodite
3,677
128
3,188
3,840
8,425
4,503
727
2,845
5,580
30,492
0
W
5,590
2,654
0
1,190
8,192
2,849
2,367
2,145
6,047
0
52,365
W
10,046
3,350
0
3,068
13,599
6,085
71
2,049
11,550
0
61,674
L
Thanatos
7,109
1,054
0
7,986
15,352
5,766
0
2,326
13,026
0
41,944
L
Charybdis
LilStabiHana
Charybdis
4,191
2,383
0
5,953
8,766
2,882
0
660
8,106
0
65,172
W
11,430
650
3,524
7,465
12,028
5,305
627
5,108
6,920
51,481
0
W
Tsukuyomi
SirRandalMan
Tsukuyomi
7,049
1,864
0
484
11,129
4,163
824
1,651
9,478
0
32,800
L
King Arthur
Sword Mantis
King Arthur
3,274
139
0
2,145
12,676
8,855
515
1,243
11,433
0
35,719
L
11,794
4,390
0
7,451
14,147
5,280
0
8,384
5,763
45,334
0
L
2,004
190
0
1,838
8,769
7,569
0
2,494
6,275
19,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,801
Gold Earned
39,915
332
Minions Killed
358
0
Camps Cleared
0
1,393,645
Distance Traveled
1,491,048
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,523
470
37
2
0
307,609
3
W
Anhur
7,213
451
90
6
0
243,932
8
W
Pele
8,531
533
108
7
0
287,183
6
L
Thanatos
6,684
418
76
5
0
292,559
7
L
Charybdis
7,071
442
116
7
0
264,981
5
W
Hel
8,551
534
74
5
0
314,543
2
W
Tsukuyomi
8,097
506
49
3
0
337,781
4
L
King Arthur
6,565
410
55
3
0
279,221
3
L
Sol
6,749
422
63
4
0
253,220
3
L
Ymir
6,732
421
22
1
0
303,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role