Player Matchup

Anhur
Anhur
Jumbo7
Anhur
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,511 Elo+
Party 1
Cernunnos
Cernunnos
MrNoneLP
Cernunnos
Level 153
God Stats
2W - 2L
1,439 SR
Queue Stats
21W - 36L
1,396 Elo+
Solo
Kukulkan
Kukulkan
SOLOMONDERSEUS
Kukulkan
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 57L
1,529 Elo+
Party 1
Amaterasu
Amaterasu
Sem21
Amaterasu
Level 160
God Stats
11W - 11L
1,540 SR
Queue Stats
316W - 317L
1,471 Elo+
Solo
Atlas
Atlas
SmungleSmuff
Atlas
Level 157
God Stats
5W - 3L
1,582 SR
Queue Stats
521W - 543L
1,446 Elo+
Solo
Team Averages
Level 155
1,512 SR
1,471 Elo+

VS

Team Averages
Level 110
1,412 SR
1,489 Elo+
King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AzBlaster69
Janus
Level 105
God Stats
3W - 6L
1,398 SR
Queue Stats
688W - 691L
1,497 Elo+
Solo
Bastet
Bastet
BIoodystar
Bastet
Level 137
God Stats
4W - 6L
1,499 SR
Queue Stats
214W - 212L
1,515 Elo+
Solo
Hachiman
Hachiman
cpt hammergeil
Hachiman
Level 105
God Stats
5W - 5L
1,162 SR
Queue Stats
333W - 344L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jumbo7
Anhur
17
8 / 2 / 6
10,152
846
11,231
12,854
6,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
MrNoneLP
Cernunnos
16
2 / 3 / 13
9,444
787
15,458
15,191
7,452
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
15
2 / 2 / 8
9,136
761
12,427
8,252
3,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Sem21
Amaterasu
16
4 / 3 / 12
10,597
883
8,628
20,636
16,935
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
2 / 2 / 16
10,576
881
18,368
25,060
25,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 5 / 6
8,518
710
6,463
17,846
16,430
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
 
Raijin
13
0 / 6 / 11
8,104
675
17,282
16,292
6,821
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 2 / 4
8,987
749
14,208
9,073
4,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
BIoodystar
Bastet
16
4 / 1 / 7
8,868
739
14,813
13,289
6,604
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
14
2 / 4 / 6
8,125
677
13,454
13,132
6,189
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
46
18
Kills
12
12
Deaths
18
55
Assists
34
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
5
6
1.2
L
Raijin
 
Raijin
0
6
11
0.92
L
3
2
4
2.5
L
Bastet
BIoodystar
Bastet
4
1
7
7.5
W
Anhur
Jumbo7
Anhur
8
2
6
5.5
W
Cernunnos
MrNoneLP
Cernunnos
2
3
13
2.83
W
Kukulkan
2
2
8
3
W
Amaterasu
Sem21
Amaterasu
4
3
12
3.33
W
2
2
16
5
L
Hachiman
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,112
Damage
66,220
81,993
Taken
69,632
59,916
Mitigated
40,519
37,805
Healing
19,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,463
832
783
633
17,846
16,430
0
6,386
11,460
0
11,644
L
Raijin
 
Raijin
17,282
2,295
1,901
4,150
16,292
6,821
49
8,868
7,424
23,077
0
L
14,208
314
1,157
1,711
9,073
4,475
257
4,704
4,369
33,881
0
L
Bastet
BIoodystar
Bastet
14,813
3,561
2,471
3,057
13,289
6,604
438
4,695
8,594
0
18,565
W
Anhur
Jumbo7
Anhur
11,231
5,559
3,049
3,456
12,854
6,136
2,055
4,536
8,084
0
22,211
W
Cernunnos
MrNoneLP
Cernunnos
15,458
6,510
1,740
4,644
15,191
7,452
2,893
6,459
8,483
0
28,073
W
Kukulkan
12,427
538
1,013
1,052
8,252
3,992
1,370
3,811
4,257
34,164
0
W
Amaterasu
Sem21
Amaterasu
8,628
2,294
3,846
8,422
20,636
16,935
1,277
6,080
14,220
0
15,335
W
18,368
7,181
2,144
8,439
25,060
25,401
439
9,122
15,459
33,860
0
L
Hachiman
13,454
4,851
957
2,781
13,132
6,189
751
6,142
6,990
0
25,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,905
Gold Earned
42,602
160
Minions Killed
114
0
Camps Cleared
0
1,155,637
Distance Traveled
1,091,066
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,518
710
8
1
0
239,846
2
L
Raijin
8,104
675
18
2
0
149,688
0
L
Janus
8,987
749
55
5
0
237,852
1
L
Bastet
8,868
739
13
1
0
267,914
1
W
Anhur
10,152
846
26
2
0
230,680
4
W
Cernunnos
9,444
787
49
4
0
202,306
0
W
Kukulkan
9,136
761
49
4
0
230,510
0
W
Amaterasu
10,597
883
9
1
0
257,079
1
W
Atlas
10,576
881
27
2
0
235,062
1
L
Hachiman
8,125
677
20
2
0
195,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role