Player Matchup

Charybdis
Charybdis
PassDaStizzy
Charybdis
Level 155
God Stats
10W - 15L
1,493 SR
Queue Stats
125W - 143L
1,514 Elo+
Solo
Cthulhu
Cthulhu
SMILEY_1321
Cthulhu
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 102L
1,425 Elo+
Party 1
Chaac
Chaac
SummerTime_03
Chaac
Level 118
God Stats
2W - 2L
1,707 SR
Queue Stats
64W - 79L
1,437 Elo+
Party 1
Nu Wa
Nu Wa
XRazorJawzzX
Nu Wa
Level 105
God Stats
13W - 11L
1,551 SR
Queue Stats
34W - 29L
1,573 Elo+
Party 1
Hun Batz
Hun Batz
vic_0808
Hun Batz
Level 160
God Stats
4W - 1L
1,388 SR
Queue Stats
210W - 237L
1,428 Elo+
Party 1
Team Averages
Level 139
1,528 SR
1,475 Elo+

VS

Team Averages
Level 58
1,450 SR
1,490 Elo+
Jing Wei
Jing Wei
BIGGAMERWARLORD
Jing Wei
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,500 Elo+
Party 2
Ymir
Ymir
GoatThatIsElite
Ymir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 46L
1,500 Elo+
Party 2
Discordia
Discordia
Kadoujoh
Discordia
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sol
Sol
Krissy-Cheeks
Sol
Level 135
God Stats
1W - 1L
1,401 SR
Queue Stats
82W - 107L
1,448 Elo+
Solo
Skadi
Skadi
supergamerdad
Skadi
Level 16
God Stats
3W - 2L
1,348 SR
Queue Stats
63W - 69L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
PassDaStizzy
Charybdis
19
6 / 1 / 9
12,021
801
16,590
11,235
5,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
SMILEY_1321
Cthulhu
18
1 / 0 / 12
11,297
753
11,484
13,640
16,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 1 / 6
10,800
720
4,194
16,374
20,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
4 / 0 / 17
11,883
792
16,542
10,619
5,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
vic_0808
Hun Batz
20
17 / 1 / 6
13,157
877
26,454
13,622
7,660
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
1 / 6 / 2
10,431
695
11,752
15,787
6,222
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Bow

Short Bow

+15%
Attack Speed

17
1 / 3 / 1
10,730
715
5,993
23,993
26,984
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
Kadoujoh
Discordia
16
1 / 11 / 2
9,809
654
6,260
14,692
5,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
0 / 5 / 0
10,229
682
10,542
16,779
6,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
0 / 5 / 1
9,195
613
6,687
15,081
5,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
9
30
Kills
3
3
Deaths
30
50
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
6
2
0.33
L
1
3
1
0.5
L
Discordia
Kadoujoh
Discordia
1
11
2
0.18
L
0
5
0
0
W
Charybdis
PassDaStizzy
Charybdis
6
1
9
10.5
W
Cthulhu
SMILEY_1321
Cthulhu
1
0
12
7
W
2
1
6
5
W
4
0
17
12.5
L
0
5
1
0.1
W
Hun Batz
vic_0808
Hun Batz
17
1
6
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,264
Damage
41,234
65,490
Taken
86,332
55,549
Mitigated
50,569
16,289
Healing
8,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
11,752
9,590
0
0
15,787
6,222
0
2,948
12,373
0
33,449
L
5,993
2,347
0
230
23,993
26,984
0
8,495
14,805
41,118
0
L
Discordia
Kadoujoh
Discordia
6,260
721
0
268
14,692
5,468
0
4,591
9,750
16,411
0
L
10,542
2,448
64
4,589
16,779
6,337
939
6,321
10,246
50,565
0
W
Charybdis
PassDaStizzy
Charybdis
16,590
11,829
0
3,038
11,235
5,641
2,293
2,484
8,751
0
55,274
W
Cthulhu
SMILEY_1321
Cthulhu
11,484
1,082
1,090
4,319
13,640
16,654
537
7,521
6,119
30,174
0
W
4,194
605
77
4,791
16,374
20,498
980
4,887
11,487
0
22,218
W
16,542
3,117
203
1,814
10,619
5,096
3,999
4,981
5,638
45,775
0
L
6,687
2,757
0
3,190
15,081
5,558
0
4,301
10,435
0
26,693
W
Hun Batz
vic_0808
Hun Batz
26,454
7,341
0
957
13,622
7,660
2,148
2,922
10,700
0
58,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,158
Gold Earned
50,394
270
Minions Killed
256
0
Camps Cleared
0
1,582,494
Distance Traveled
1,393,520
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,431
695
43
3
0
295,365
1
L
Ymir
10,730
715
75
5
0
308,406
1
L
Discordia
9,809
654
18
1
0
241,945
0
L
Sol
10,229
682
84
6
0
262,361
1
W
Charybdis
12,021
801
78
5
0
263,211
0
W
Cthulhu
11,297
753
39
3
0
314,816
0
W
Chaac
10,800
720
32
2
0
316,794
3
W
Nu Wa
11,883
792
56
4
0
307,283
0
L
Skadi
9,195
613
36
2
0
285,443
0
W
Hun Batz
13,157
877
65
4
0
380,390
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role