Player Matchup

Tiamat
Tiamat
AkkiGaru
Tiamat
Level 48
God Stats
1W - 5L
1,372 SR
Queue Stats
1W - 17L
1,428 Elo+
Party 2
Baron Samedi
Baron Samedi
EmeraldHeroine
Baron Samedi
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,428 Elo+
Party 2
Ra
Ra
FearlessApex
Ra
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 19L
1,428 Elo+
Party 2
Merlin
Merlin
TonyMarlow
Merlin
Level 24
God Stats
0W - 6L
1,273 SR
Queue Stats
1W - 18L
1,330 Elo+
Party 2
Kukulkan
Kukulkan
kvsgaming
Kukulkan
Level 29
God Stats
1W - 2L
1,464 SR
Queue Stats
2W - 19L
1,428 Elo+
Party 2
Team Averages
Level 48
1,422 SR
1,409 Elo+

VS

Team Averages
Level 34
1,374 SR
1,302 Elo+
Achilles
Achilles
 
Achilles
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
DangLeeWhat
Amaterasu
Level 28
God Stats
1W - 0L
1,457 SR
Queue Stats
1W - 2L
1,246 Elo+
Party 3
Merlin
Merlin
SauceDrinker
Merlin
Level 49
God Stats
6W - 9L
1,279 SR
Queue Stats
32W - 37L
1,262 Elo+
Party 1
Neith
Neith
lillaford
Neith
Level 4
God Stats
1W - 2L
1,278 SR
Queue Stats
3W - 2L
1,246 Elo+
Party 3
Tiamat
Tiamat
lingeringjam
Tiamat
Level 38
God Stats
6W - 1L
1,357 SR
Queue Stats
24W - 22L
1,257 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AkkiGaru
Tiamat
19
3 / 2 / 9
13,229
1,018
17,420
19,595
13,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
EmeraldHeroine
Baron Samedi
19
4 / 8 / 9
13,363
1,028
15,432
25,584
14,329
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 8 / 8
13,007
1,001
16,264
28,717
16,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
TonyMarlow
Merlin
18
0 / 8 / 10
12,279
945
12,501
21,874
10,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
kvsgaming
Kukulkan
18
4 / 7 / 5
13,382
1,029
19,409
21,762
11,601
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

160

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
11 / 5 / 13
15,806
1,216
25,706
25,402
12,570
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
DangLeeWhat
Amaterasu
20
6 / 7 / 18
14,788
1,138
17,711
25,882
36,626
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
20
5 / 0 / 19
14,803
1,139
35,235
15,213
6,793
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
lillaford
Neith
19
2 / 2 / 12
12,600
969
8,971
13,396
5,664
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
20
9 / 0 / 20
15,382
1,183
25,422
10,225
15,316
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
115
14
Kills
33
33
Deaths
14
41
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
11
5
13
3.5
L
Tiamat
AkkiGaru
Tiamat
3
2
9
3.75
W
Amaterasu
DangLeeWhat
Amaterasu
6
7
18
2.14
L
Baron Samedi
EmeraldHeroine
Baron Samedi
4
8
9
1.06
L
3
8
8
0.88
W
Merlin
5
0
19
14.5
L
Merlin
TonyMarlow
Merlin
0
8
10
0.63
L
Kukulkan
kvsgaming
Kukulkan
4
7
5
0.93
W
Neith
lillaford
Neith
2
2
12
4
W
Tiamat
9
0
20
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,026
Damage
113,045
117,532
Taken
90,118
66,870
Mitigated
76,969
22,743
Healing
7,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
25,706
11,419
0
0
25,402
12,570
0
21,291
3,898
0
52,996
L
Tiamat
AkkiGaru
Tiamat
17,420
1,055
0
2,535
19,595
13,770
0
11,144
8,194
39,039
0
W
Amaterasu
DangLeeWhat
Amaterasu
17,711
4,964
0
4,360
25,882
36,626
0
22,823
2,638
0
28,738
L
Baron Samedi
EmeraldHeroine
Baron Samedi
15,432
2,035
2,308
4,529
25,584
14,329
0
11,688
13,610
36,758
0
L
16,264
1,398
4,333
5,982
28,717
16,258
0
16,472
11,959
32,473
0
W
Merlin
35,235
811
0
370
15,213
6,793
0
13,801
1,076
91,478
0
L
Merlin
TonyMarlow
Merlin
12,501
60
0
0
21,874
10,912
0
9,761
11,821
29,461
0
L
Kukulkan
kvsgaming
Kukulkan
19,409
4,097
969
2,087
21,762
11,601
0
10,161
11,291
51,040
0
W
Neith
lillaford
Neith
8,971
4,032
0
881
13,396
5,664
0
12,812
364
0
22,146
W
Tiamat
25,422
780
0
1,488
10,225
15,316
0
8,947
1,116
41,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,260
Gold Earned
73,379
259
Minions Killed
285
6
Camps Cleared
13
1,191,362
Distance Traveled
1,257,281
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
15,806
1,216
44
3
10
272,952
0
L
Tiamat
13,229
1,018
66
5
1
236,118
0
W
Amaterasu
14,788
1,138
29
2
3
261,195
1
L
Baron Samedi
13,363
1,028
55
4
3
222,142
0
L
Ra
13,007
1,001
22
2
0
250,324
0
W
Merlin
14,803
1,139
156
12
0
274,069
0
L
Merlin
12,279
945
38
3
1
253,314
0
L
Kukulkan
13,382
1,029
78
6
1
229,464
0
W
Neith
12,600
969
21
2
0
190,631
0
W
Tiamat
15,382
1,183
35
3
0
258,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role