Player Matchup

Ganesha
Ganesha
DwayneAltair
Ganesha
Level 110
God Stats
1W - 1L
1,333 SR
Queue Stats
17W - 28L
1,435 Elo+
Party 3
Guan Yu
Guan Yu
FatManMajama
Guan Yu
Level 20
God Stats
1W - 1L
1,326 SR
Queue Stats
34W - 35L
1,518 Elo+
Party 2
Tsukuyomi
Tsukuyomi
angevilsag
Tsukuyomi
Level 29
God Stats
1W - 2L
1,231 SR
Queue Stats
14W - 20L
1,411 Elo+
Party 3
Hades
Hades
crustymonkey12
Hades
Level 96
God Stats
5W - 1L
1,711 SR
Queue Stats
207W - 202L
1,512 Elo+
Party 2
Vulcan
Vulcan
soflytieguy
Vulcan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Team Averages
Level 56
1,420 SR
1,475 Elo+

VS

Team Averages
Level 35
1,374 SR
1,458 Elo+
Ra
Ra
 
Ra
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Drago0987
Hera
Level 29
God Stats
0W - 1L
1,167 SR
Queue Stats
22W - 19L
1,544 Elo+
Party 1
Arachne
Arachne
LucidEspOwO
Arachne
Level 25
God Stats
1W - 3L
1,205 SR
Queue Stats
102W - 109L
1,544 Elo+
Party 1
King Arthur
King Arthur
Terminaterfonz
King Arthur
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 22L
1,544 Elo+
Party 1
Susano
Susano
kestralpaw88
Susano
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,160 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DwayneAltair
Ganesha
17
0 / 6 / 27
10,871
725
8,177
23,373
35,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Guan Yu
FatManMajama
Guan Yu
17
3 / 5 / 19
10,222
681
5,751
22,212
22,701
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tsukuyomi
angevilsag
Tsukuyomi
18
8 / 6 / 12
10,930
729
22,751
15,978
9,057
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
11 / 4 / 15
12,626
842
21,434
19,797
15,670
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
19
6 / 2 / 17
11,327
755
19,459
9,317
4,809
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
5 / 3 / 10
11,638
776
17,228
10,413
4,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
19
7 / 5 / 6
11,944
796
17,146
12,567
4,746
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
LucidEspOwO
Arachne
17
7 / 6 / 8
10,849
723
10,799
16,993
7,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Terminaterfonz
King Arthur
16
3 / 7 / 9
10,104
674
12,529
30,630
19,421
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
15
0 / 7 / 13
9,304
620
7,058
13,589
4,581
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
68
28
Kills
22
23
Deaths
28
90
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
5
3
10
3.33
L
Hera
7
5
6
2
W
Ganesha
DwayneAltair
Ganesha
0
6
27
2.25
W
Guan Yu
FatManMajama
Guan Yu
3
5
19
2.5
L
Arachne
LucidEspOwO
Arachne
7
6
8
1.83
L
King Arthur
Terminaterfonz
King Arthur
3
7
9
1.07
W
Tsukuyomi
angevilsag
Tsukuyomi
8
6
12
2.33
W
11
4
15
4.63
L
Susano
0
7
13
0.93
W
Vulcan
6
2
17
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,572
Damage
64,760
90,677
Taken
84,192
87,794
Mitigated
41,049
31,895
Healing
29,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
17,228
1,153
7,458
3,682
10,413
4,881
1,186
6,949
3,464
50,061
0
L
Hera
17,146
2,703
1,868
2,766
12,567
4,746
2,627
8,764
3,803
28,769
0
W
Ganesha
DwayneAltair
Ganesha
8,177
622
1,786
2,874
23,373
35,557
685
6,947
16,426
17,926
0
W
Guan Yu
FatManMajama
Guan Yu
5,751
1,193
6,912
4,770
22,212
22,701
799
8,858
13,354
0
17,989
L
Arachne
LucidEspOwO
Arachne
10,799
6,783
932
4,987
16,993
7,420
1,743
9,807
7,186
0
15,346
L
King Arthur
Terminaterfonz
King Arthur
12,529
2,543
583
7,320
30,630
19,421
486
15,240
15,390
0
20,221
W
Tsukuyomi
angevilsag
Tsukuyomi
22,751
3,954
412
944
15,978
9,057
2,003
5,440
10,538
0
42,714
W
21,434
1,116
2,883
8,501
19,797
15,670
2,139
8,834
10,963
44,805
0
L
Susano
7,058
615
0
178
13,589
4,581
1,340
8,310
5,279
0
13,104
W
Vulcan
19,459
8,489
781
2,032
9,317
4,809
1,420
4,295
5,022
39,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,976
Gold Earned
53,839
153
Minions Killed
133
0
Camps Cleared
0
1,344,416
Distance Traveled
1,315,916
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,638
776
75
5
0
278,425
0
L
Hera
11,944
796
31
2
0
240,824
0
W
Ganesha
10,871
725
0
0
0
267,797
3
W
Guan Yu
10,222
681
15
1
0
287,889
0
L
Arachne
10,849
723
14
1
0
276,610
2
L
King Arthur
10,104
674
6
0
0
269,598
0
W
Tsukuyomi
10,930
729
34
2
0
283,113
0
W
Hades
12,626
842
66
4
0
203,614
2
L
Susano
9,304
620
7
0
0
250,459
0
W
Vulcan
11,327
755
38
3
0
302,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role