Player Matchup

Neith
Neith
Fleskey
Neith
Level 124
God Stats
4W - 1L
1,822 SR
Queue Stats
78W - 57L
1,640 Elo+
Party 2
King Arthur
King Arthur
Frir
King Arthur
Level 79
God Stats
1W - 1L
1,233 SR
Queue Stats
13W - 19L
1,469 Elo+
Party 2
Baron Samedi
Baron Samedi
Skiidss
Baron Samedi
Level 25
God Stats
5W - 2L
1,730 SR
Queue Stats
14W - 14L
1,546 Elo+
Party 2
Team Averages
Level 76
1,595 SR
1,552 Elo+

VS

Team Averages
Level 86
1,450 SR
1,544 Elo+
Medusa
Medusa
 
Medusa
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ApExPeDaToR113
Ra
Level 65
God Stats
0W - 2L
1,302 SR
Queue Stats
136W - 121L
1,557 Elo+
Party 1
Fafnir
Fafnir
chandopiggy
Fafnir
Level 118
God Stats
2W - 3L
1,548 SR
Queue Stats
139W - 120L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fleskey
Neith
12
4 / 1 / 4
7,930
793
6,647
5,106
2,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Frir
King Arthur
11
2 / 1 / 5
7,241
724
5,663
7,263
4,169
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Skiidss
Baron Samedi
11
2 / 0 / 3
7,062
706
6,393
5,138
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 2 / 0
6,374
637
4,695
5,770
2,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 0
5,838
584
3,334
5,854
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
9
0 / 2 / 2
6,610
661
3,162
9,856
9,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
8
Kills
2
2
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
2
0
1
L
0
4
0
0
W
Neith
Fleskey
Neith
4
1
4
6
W
King Arthur
Frir
King Arthur
2
1
5
4.5
W
Baron Samedi
Skiidss
Baron Samedi
2
0
3
3.5
L
Fafnir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,703
Damage
11,191
17,507
Taken
21,480
8,770
Mitigated
14,416
6,830
Healing
5,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,695
1,918
0
537
5,770
2,832
0
1,473
4,297
0
18,718
L
3,334
0
759
1,249
5,854
2,055
0
1,518
4,336
15,798
0
W
Neith
Fleskey
Neith
6,647
2,452
0
2,029
5,106
2,341
1,454
1,607
3,499
0
32,651
W
King Arthur
Frir
King Arthur
5,663
1,086
86
1,040
7,263
4,169
282
2,673
4,590
0
20,744
W
Baron Samedi
Skiidss
Baron Samedi
6,393
401
1,344
2,331
5,138
2,260
321
2,880
2,258
16,802
0
L
Fafnir
3,162
575
0
3,228
9,856
9,529
0
3,517
6,339
6,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,233
Gold Earned
18,822
112
Minions Killed
74
5
Camps Cleared
2
541,376
Distance Traveled
441,512
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,374
637
31
3
0
123,020
0
L
Ra
5,838
584
41
4
2
155,224
0
W
Neith
7,930
793
58
6
1
179,289
3
W
King Arthur
7,241
724
36
4
3
198,923
2
W
Baron Samedi
7,062
706
18
2
1
163,164
1
L
Fafnir
6,610
661
2
0
0
163,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role