Player Matchup

Chaac
Chaac
Bridgebythefoote
Chaac
Level 69
God Stats
2W - 3L
1,675 SR
Queue Stats
28W - 39L
1,313 Elo+
Party 2
Nu Wa
Nu Wa
DmitriyDuke
Nu Wa
Level 97
God Stats
8W - 19L
1,463 SR
Queue Stats
26W - 42L
1,300 Elo+
Solo
Cerberus
Cerberus
Heltux
Cerberus
Level 69
God Stats
13W - 7L
1,547 SR
Queue Stats
108W - 139L
1,334 Elo+
Party 1
Fenrir
Fenrir
brewerstein
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 58L
1,387 Elo+
Party 2
Neith
Neith
jtais_tue
Neith
Level 108
God Stats
24W - 29L
1,447 SR
Queue Stats
80W - 90L
1,383 Elo+
Party 1
Team Averages
Level 82
1,526 SR
1,343 Elo+

VS

Team Averages
Level 79
1,502 SR
1,283 Elo+
The Morrigan
The Morrigan
ALEXFABlAN
The Morrigan
Level 105
God Stats
12W - 12L
1,583 SR
Queue Stats
134W - 138L
1,345 Elo+
Solo
Cthulhu
Cthulhu
MadManMarcos
Cthulhu
Level 55
God Stats
20W - 25L
1,368 SR
Queue Stats
55W - 86L
1,223 Elo+
Solo
Artemis
Artemis
SharedSphinx22
Artemis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,173 Elo+
Solo
Thor
Thor
TailoredKhan185
Thor
Level 64
God Stats
4W - 2L
1,529 SR
Queue Stats
251W - 264L
1,355 Elo+
Solo
Cu Chulainn
Cu Chulainn
XxPaperxX4613
Cu Chulainn
Level 87
God Stats
6W - 5L
1,528 SR
Queue Stats
422W - 443L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 1
9,615
418
9,927
20,711
20,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 6 / 4
9,379
408
15,227
18,980
8,715
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Heltux
Cerberus
14
3 / 3 / 5
9,533
414
10,688
24,036
26,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
16
2 / 6 / 2
9,729
423
7,978
22,036
11,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
jtais_tue
Neith
14
5 / 6 / 3
9,735
423
11,983
16,141
8,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ALEXFABlAN
The Morrigan
19
5 / 0 / 3
11,994
521
14,493
13,919
6,215
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
MadManMarcos
Cthulhu
16
2 / 3 / 12
10,252
446
10,940
21,099
16,661
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
6 / 6 / 7
10,913
474
19,229
15,784
6,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 2 / 12
10,918
475
11,933
18,831
9,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
XxPaperxX4613
Cu Chulainn
19
7 / 0 / 6
12,533
545
16,585
18,728
21,759
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
11
Kills
23
23
Deaths
11
15
Assists
40
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
ALEXFABlAN
The Morrigan
5
0
3
6.5
L
1
2
1
0.75
L
0
6
4
0.33
L
Cerberus
Heltux
Cerberus
3
3
5
1.83
W
Cthulhu
MadManMarcos
Cthulhu
2
3
12
2.67
W
6
6
7
1.58
W
3
2
12
4.5
W
Cu Chulainn
XxPaperxX4613
Cu Chulainn
7
0
6
10
L
Fenrir
2
6
2
0.5
L
Neith
jtais_tue
Neith
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,803
Damage
73,180
101,904
Taken
88,361
76,855
Mitigated
61,570
21,685
Healing
16,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
ALEXFABlAN
The Morrigan
14,493
2,618
0
5,383
13,919
6,215
3,054
8,178
5,741
103,177
3,771
L
9,927
3,547
329
7,875
20,711
20,768
321
2,892
17,819
0
64,100
L
15,227
8,549
0
3,180
18,980
8,715
505
11,183
7,797
83,378
0
L
Cerberus
Heltux
Cerberus
10,688
307
574
4,609
24,036
26,952
74
4,901
19,135
37,697
0
W
Cthulhu
MadManMarcos
Cthulhu
10,940
464
991
4,204
21,099
16,661
726
4,673
16,426
66,137
0
W
19,229
11,009
501
1,949
15,784
6,999
456
7,381
8,403
0
61,392
W
11,933
3,164
0
564
18,831
9,936
0
3,311
15,520
0
96,458
W
Cu Chulainn
XxPaperxX4613
Cu Chulainn
16,585
3,191
0
2,751
18,728
21,759
498
2,836
15,892
0
95,134
L
Fenrir
7,978
1,991
0
3,000
22,036
11,869
0
2,153
19,883
0
95,850
L
Neith
jtais_tue
Neith
11,983
4,326
0
2,118
16,141
8,551
840
2,757
13,384
0
58,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,991
Gold Earned
56,610
519
Minions Killed
589
0
Camps Cleared
0
1,914,793
Distance Traveled
2,070,542
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,994
521
161
7
0
429,283
2
L
Chaac
9,615
418
118
5
0
434,504
3
L
Nu Wa
9,379
408
108
5
0
293,526
0
L
Cerberus
9,533
414
37
2
0
392,882
4
W
Cthulhu
10,252
446
77
3
0
391,852
2
W
Artemis
10,913
474
73
3
0
377,419
2
W
Thor
10,918
475
122
5
0
447,970
6
W
Cu Chulainn
12,533
545
156
7
0
424,018
0
L
Fenrir
9,729
423
148
6
0
475,013
0
L
Neith
9,735
423
108
5
0
318,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role