Player Matchup

Ymir
Ymir
 
Ymir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
KAIQUE F3R4
Izanami
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,235 Elo+
Party 1
Amaterasu
Amaterasu
Kaue Gatti
Amaterasu
Level 129
God Stats
17W - 11L
1,569 SR
Queue Stats
744W - 710L
1,516 Elo+
Party 1
Nu Wa
Nu Wa
Poison_Ivymilita
Nu Wa
Level 129
God Stats
19W - 26L
1,512 SR
Queue Stats
259W - 339L
1,352 Elo+
Solo
Yemoja
Yemoja
VITOR F3R4
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,235 Elo+
Party 1
Team Averages
Level 84
1,516 SR
1,368 Elo+

VS

Team Averages
Level 96
1,599 SR
1,591 Elo+
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
VendoPackdePé
Cupid
Level 53
God Stats
12W - 2L
1,749 SR
Queue Stats
131W - 42L
1,676 Elo+
Party 2
Tsukuyomi
Tsukuyomi
XannyM
Tsukuyomi
Level 29
God Stats
3W - 1L
1,690 SR
Queue Stats
156W - 48L
1,730 Elo+
Party 2
Jing Wei
Jing Wei
aj_wjsn14
Jing Wei
Level 78
God Stats
7W - 11L
1,461 SR
Queue Stats
120W - 144L
1,369 Elo+
Solo
Vulcan
Vulcan
xLuN
Vulcan
Level 159
God Stats
5W - 2L
1,593 SR
Queue Stats
366W - 222L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 6 / 4
8,272
414
5,574
19,648
11,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
KAIQUE F3R4
Izanami
15
7 / 4 / 2
10,247
512
9,485
14,020
6,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Kaue Gatti
Amaterasu
16
1 / 4 / 2
9,617
481
8,399
21,474
17,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 4 / 5
9,492
475
13,947
12,734
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
VITOR F3R4
Yemoja
13
0 / 1 / 4
8,797
440
5,781
11,646
13,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
5 / 2 / 10
10,705
535
17,742
18,751
9,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
5 / 1 / 5
11,682
584
14,987
16,782
8,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
XannyM
Tsukuyomi
15
4 / 6 / 2
9,979
499
8,651
19,828
8,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
aj_wjsn14
Jing Wei
16
1 / 3 / 1
10,088
504
3,681
13,130
5,474
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
xLuN
Vulcan
18
4 / 1 / 6
11,976
599
20,830
10,494
5,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
11
Kills
19
19
Deaths
13
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
6
4
0.33
W
Arachne
 
Arachne
5
2
10
5
L
Izanami
KAIQUE F3R4
Izanami
7
4
2
2
L
Amaterasu
Kaue Gatti
Amaterasu
1
4
2
0.5
L
3
4
5
1.38
L
Yemoja
VITOR F3R4
Yemoja
0
1
4
2
W
5
1
5
7.5
W
Tsukuyomi
XannyM
Tsukuyomi
4
6
2
0.83
W
Jing Wei
aj_wjsn14
Jing Wei
1
3
1
0.5
W
Vulcan
xLuN
Vulcan
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,186
Damage
65,891
79,522
Taken
78,985
53,803
Mitigated
36,142
18,044
Healing
28,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,574
1,349
0
2,901
19,648
11,447
0
5,277
14,201
66,969
0
W
Arachne
 
Arachne
17,742
11,204
0
8,453
18,751
9,210
0
5,986
12,535
0
81,941
L
Izanami
KAIQUE F3R4
Izanami
9,485
6,628
0
1,872
14,020
6,185
2,304
935
13,073
0
77,786
L
Amaterasu
Kaue Gatti
Amaterasu
8,399
3,769
0
6,356
21,474
17,772
0
9,732
11,278
0
82,785
L
13,947
2,378
59
1,545
12,734
4,762
432
2,374
10,294
58,849
0
L
Yemoja
VITOR F3R4
Yemoja
5,781
1,328
3,298
2,013
11,646
13,637
120
1,752
9,846
34,940
0
W
14,987
8,539
54
6,700
16,782
8,157
2,808
4,875
11,656
0
100,802
W
Tsukuyomi
XannyM
Tsukuyomi
8,651
2,452
0
6,807
19,828
8,226
0
5,780
13,774
0
79,027
W
Jing Wei
aj_wjsn14
Jing Wei
3,681
2,168
0
3,419
13,130
5,474
2,074
4,474
8,510
0
76,762
W
Vulcan
xLuN
Vulcan
20,830
5,574
0
3,358
10,494
5,075
122
3,116
7,208
108,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,425
Gold Earned
54,430
531
Minions Killed
640
0
Camps Cleared
0
1,822,704
Distance Traveled
1,976,697
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,272
414
106
5
0
353,484
1
W
Arachne
10,705
535
104
5
0
449,935
4
L
Izanami
10,247
512
122
6
0
344,540
0
L
Amaterasu
9,617
481
142
7
0
421,530
1
L
Nu Wa
9,492
475
102
5
0
343,418
5
L
Yemoja
8,797
440
59
3
0
359,732
2
W
Cupid
11,682
584
158
8
0
363,939
5
W
Tsukuyomi
9,979
499
93
5
0
395,249
4
W
Jing Wei
10,088
504
116
6
0
336,124
0
W
Vulcan
11,976
599
169
8
0
431,450
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role