Player Matchup

Sun Wukong
Sun Wukong
Gold V
Crimz3n671
Sun Wukong
Gold V
Level 149
God Stats
4W - 3L
1,710 SR
Queue Stats
18W - 14L
1,502 MMR
Party 1
Sol
Sol
Gold II
OverSkill671
Sol
Gold II
Level 157
God Stats
4W - 1L
1,638 SR
Queue Stats
73W - 70L
1,700 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
yawgmoth671
Gilgamesh
Platinum V
Level 127
God Stats
19W - 5L
1,679 SR
Queue Stats
55W - 52L
1,794 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,676 SR
1,665 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,670 SR
1,655 MMR
Cthulhu
Cthulhu
Gold IV
Arkansawz
Cthulhu
Gold IV
Level 146
God Stats
0W - 1L
1,661 SR
Queue Stats
11W - 7L
1,730 MMR
Party 2
Awilix
Awilix
Gold III
MintAlpaca10106
Awilix
Gold III
Level 125
God Stats
21W - 28L
1,530 SR
Queue Stats
286W - 359L
1,653 MMR
Solo
Zeus
Zeus
Silver III
Pr0fessor Snake
Zeus
Silver III
Level 84
God Stats
2W - 2L
1,820 SR
Queue Stats
12W - 13L
1,580 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Crimz3n671
Sun Wukong
19
10 / 2 / 6
15,004
750
20,374
24,503
21,772
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
1 / 5 / 10
13,551
678
15,403
19,999
8,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
yawgmoth671
Gilgamesh
18
6 / 3 / 7
14,817
741
18,126
22,875
25,599
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
ShivaHelAtlasAh Muzen CabAphrodite

VS

Bans
ThothOdinUllrAresHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arkansawz
Cthulhu
17
1 / 4 / 9
12,761
638
16,018
25,223
33,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
8 / 6 / 2
14,205
710
19,122
23,325
15,187
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
1 / 7 / 7
11,933
597
14,516
15,521
6,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
17
Kills
10
10
Deaths
17
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Arkansawz
Cthulhu
1
4
9
1.38
W
Sun Wukong
Crimz3n671
Sun Wukong
10
2
6
6.5
L
8
6
2
1.5
W
1
5
10
1.2
L
1
7
7
0.64
W
Gilgamesh
yawgmoth671
Gilgamesh
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,903
Damage
49,656
67,377
Taken
64,069
56,202
Mitigated
54,946
24,509
Healing
4,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Arkansawz
Cthulhu
16,018
2,477
461
2,234
25,223
33,287
0
8,727
16,496
56,824
0
W
Sun Wukong
Crimz3n671
Sun Wukong
20,374
3,386
0
10,103
24,503
21,772
672
10,871
13,224
0
54,740
L
19,122
7,725
0
714
23,325
15,187
0
6,750
16,575
0
55,528
W
15,403
6,326
0
8,580
19,999
8,831
2,076
10,260
9,527
83,041
0
L
14,516
1,549
0
750
15,521
6,472
38
1,395
14,126
44,270
0
W
Gilgamesh
yawgmoth671
Gilgamesh
18,126
4,899
1,043
4,783
22,875
25,599
773
9,043
13,228
870
44,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,372
Gold Earned
38,899
195
Minions Killed
189
10
Camps Cleared
7
1,088,361
Distance Traveled
1,019,340
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,761
638
73
4
1
336,235
7
W
Sun Wukong
15,004
750
54
3
1
392,683
4
L
Awilix
14,205
710
62
3
4
362,594
4
W
Sol
13,551
678
106
5
4
317,473
6
L
Zeus
11,933
597
54
3
2
320,511
0
W
Gilgamesh
14,817
741
35
2
5
378,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role