Player Matchup

Anubis
Anubis
 
Anubis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
Monkey69420
Hades
Level 155
God Stats
1W - 1L
1,638 SR
Queue Stats
11W - 7L
1,616 Elo+
Party 1
Danzaburou
Danzaburou
SI Prototypez
Danzaburou
Level 37
God Stats
3W - 10L
1,105 SR
Queue Stats
8W - 16L
1,526 Elo+
Party 3
Thanatos
Thanatos
ShadowRayven98
Thanatos
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,462 Elo+
Solo
King Arthur
King Arthur
Sukm3balls
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,241 Elo+
Party 1
Team Averages
Level 78
1,449 SR
1,469 Elo+

VS

Team Averages
Level 79
1,567 SR
1,472 Elo+
Eset
Eset
CARLOSAURO
Eset
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 92L
1,566 Elo+
Party 2
Mulan
Mulan
IlIlIlIlIlI9111
Mulan
Level 34
God Stats
16W - 12L
1,581 SR
Queue Stats
66W - 88L
1,446 Elo+
Party 2
Cthulhu
Cthulhu
SoyPatooo
Cthulhu
Level 124
God Stats
1W - 1L
1,742 SR
Queue Stats
135W - 116L
1,465 Elo+
Party 2
Medusa
Medusa
WolfiDark578
Medusa
Level 67
God Stats
4W - 0L
1,500 SR
Queue Stats
73W - 69L
1,486 Elo+
Party 2
Bakasura
Bakasura
pedrosierrab
Bakasura
Level 43
God Stats
13W - 13L
1,513 SR
Queue Stats
337W - 386L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
5 / 7 / 5
12,934
517
20,137
22,629
11,244
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 8 / 5
11,494
460
10,683
28,296
14,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
SI Prototypez
Danzaburou
11
3 / 2 / 2
9,753
390
6,317
7,196
2,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
15
2 / 12 / 5
10,132
405
7,182
25,150
9,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Sukm3balls
King Arthur
20
6 / 6 / 2
13,445
538
24,731
30,718
22,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 4 / 5
16,023
641
32,254
24,251
13,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 4 / 6
12,016
481
13,718
25,394
26,660
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
SoyPatooo
Cthulhu
19
3 / 2 / 17
12,981
519
14,380
23,270
29,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
19
5 / 3 / 0
12,642
506
7,401
21,541
9,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
pedrosierrab
Bakasura
20
6 / 6 / 7
13,684
547
17,794
26,391
14,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
69
19
Kills
34
35
Deaths
19
19
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
5
7
5
1.07
W
18
4
5
5.13
W
2
4
6
1.25
L
3
8
5
0.69
L
Danzaburou
SI Prototypez
Danzaburou
3
2
2
2
L
Thanatos
2
12
5
0.38
W
Cthulhu
SoyPatooo
Cthulhu
3
2
17
5.75
L
King Arthur
Sukm3balls
King Arthur
6
6
2
1.17
W
Medusa
5
3
0
1.67
W
Bakasura
pedrosierrab
Bakasura
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,050
Damage
85,547
113,989
Taken
120,847
60,337
Mitigated
92,887
41,434
Healing
30,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
20,137
1,484
0
9,037
22,629
11,244
160
10,214
11,875
89,479
0
W
32,254
4,677
782
7,041
24,251
13,289
2,175
9,577
14,674
169,375
0
W
13,718
2,155
0
4,857
25,394
26,660
692
2,728
22,666
0
95,995
L
10,683
883
218
8,633
28,296
14,116
205
15,279
12,549
99,135
0
L
Danzaburou
SI Prototypez
Danzaburou
6,317
3,637
0
2,658
7,196
2,996
420
2,467
4,679
0
43,353
L
Thanatos
7,182
1,713
0
11,892
25,150
9,006
0
11,333
13,057
0
48,953
W
Cthulhu
SoyPatooo
Cthulhu
14,380
1,300
319
1,592
23,270
29,503
530
5,456
17,814
47,180
0
L
King Arthur
Sukm3balls
King Arthur
24,731
2,730
0
8,996
30,718
22,975
871
7,341
22,515
0
109,046
W
Medusa
7,401
4,353
0
11,202
21,541
9,357
2,489
6,834
14,707
0
103,844
W
Bakasura
pedrosierrab
Bakasura
17,794
12,497
27
4,388
26,391
14,078
1,148
6,225
20,166
0
121,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,758
Gold Earned
67,346
598
Minions Killed
774
0
Camps Cleared
0
1,866,290
Distance Traveled
2,376,216
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,934
517
125
5
0
405,485
2
W
Eset
16,023
641
242
10
0
455,147
3
W
Mulan
12,016
481
137
5
0
469,077
0
L
Hades
11,494
460
149
6
0
399,185
6
L
Danzaburou
9,753
390
73
3
0
239,623
1
L
Thanatos
10,132
405
76
3
0
414,581
2
W
Cthulhu
12,981
519
58
2
0
470,852
5
L
King Arthur
13,445
538
175
7
0
407,416
1
W
Medusa
12,642
506
152
6
0
448,857
9
W
Bakasura
13,684
547
185
7
0
532,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role