Player Matchup

Cthulhu
Cthulhu
JeranTC
Cthulhu
Level 27
God Stats
2W - 0L
1,529 SR
Queue Stats
64W - 80L
1,349 Elo+
Party 2
Artemis
Artemis
Malnexus
Artemis
Level 17
God Stats
4W - 5L
1,377 SR
Queue Stats
11W - 15L
1,330 Elo+
Party 2
Ymir
Ymir
Sagaluc
Ymir
Level 38
God Stats
74W - 85L
1,440 SR
Queue Stats
128W - 152L
1,429 Elo+
Solo
Xbalanque
Xbalanque
coomjar
Xbalanque
Level 38
God Stats
2W - 3L
1,500 SR
Queue Stats
38W - 68L
1,467 Elo+
Solo
He Bo
He Bo
sheldonbrooks
He Bo
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 87L
1,374 Elo+
Party 2
Team Averages
Level 44
1,469 SR
1,390 Elo+

VS

Team Averages
Level 40
1,548 SR
1,629 Elo+
King Arthur
King Arthur
Azteon
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,682 Elo+
Party 3
The Morrigan
The Morrigan
Katarukito
The Morrigan
Level 59
God Stats
7W - 9L
1,494 SR
Queue Stats
37W - 41L
1,547 Elo+
Party 3
Medusa
Medusa
MOOSEISBACK
Medusa
Level 12
God Stats
2W - 6L
1,500 SR
Queue Stats
12W - 17L
1,708 Elo+
Party 1
Raijin
Raijin
UchihaCHR
Raijin
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
the50bmg
Gilgamesh
Level 121
God Stats
8W - 12L
1,748 SR
Queue Stats
12W - 18L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JeranTC
Cthulhu
15
0 / 1 / 12
9,834
1,093
9,510
15,562
20,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Malnexus
Artemis
16
4 / 2 / 13
10,569
1,174
13,003
10,519
5,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Sagaluc
Ymir
16
1 / 0 / 12
10,212
1,135
3,514
7,596
9,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Xbalanque
coomjar
Xbalanque
16
7 / 0 / 10
10,866
1,207
20,037
7,074
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 3 / 6
10,534
1,170
12,679
6,997
2,823
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

315

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Azteon
King Arthur
14
2 / 8 / 2
9,424
1,047
10,365
20,376
16,048
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Morrigan
Katarukito
The Morrigan
15
3 / 4 / 2
9,849
1,094
11,994
10,455
4,435
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
14
1 / 4 / 2
9,046
1,005
5,992
10,928
4,502
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Raijin
UchihaCHR
Raijin
14
0 / 3 / 0
7,895
877
993
4,871
2,034
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gilgamesh
the50bmg
Gilgamesh
14
0 / 1 / 2
8,720
969
11,827
17,822
10,863
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
14
20
Kills
6
6
Deaths
20
53
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Azteon
King Arthur
2
8
2
0.38
W
Cthulhu
JeranTC
Cthulhu
0
1
12
6
L
The Morrigan
Katarukito
The Morrigan
3
4
2
1
L
Medusa
1
4
2
0.5
W
Artemis
Malnexus
Artemis
4
2
13
5.25
W
Ymir
Sagaluc
Ymir
1
0
12
7
L
Raijin
UchihaCHR
Raijin
0
3
0
0
W
Xbalanque
coomjar
Xbalanque
7
0
10
12
W
8
3
6
3.67
L
Gilgamesh
the50bmg
Gilgamesh
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,743
Damage
41,171
47,748
Taken
64,452
42,774
Mitigated
37,882
9,809
Healing
1,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Azteon
King Arthur
10,365
846
0
22
20,376
16,048
0
7,225
13,151
0
19,072
W
Cthulhu
JeranTC
Cthulhu
9,510
1,145
370
1,039
15,562
20,275
0
3,353
12,209
22,876
0
L
The Morrigan
Katarukito
The Morrigan
11,994
3,164
75
1,195
10,455
4,435
0
7,636
2,701
28,849
3,615
L
Medusa
5,992
2,285
0
65
10,928
4,502
0
4,201
6,727
0
29,076
W
Artemis
Malnexus
Artemis
13,003
8,778
0
3,812
10,519
5,822
0
1,302
9,217
0
39,756
W
Ymir
Sagaluc
Ymir
3,514
535
0
1,392
7,596
9,816
0
2,061
5,535
16,475
0
L
Raijin
UchihaCHR
Raijin
993
257
0
21
4,871
2,034
0
1,258
3,613
4,024
0
W
Xbalanque
coomjar
Xbalanque
20,037
13,647
0
3,125
7,074
4,038
0
1,238
5,836
0
43,418
W
12,679
347
0
71
6,997
2,823
0
1,496
5,501
21,422
0
L
Gilgamesh
the50bmg
Gilgamesh
11,827
2,305
0
370
17,822
10,863
0
5,336
12,486
0
25,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,015
Gold Earned
44,934
191
Minions Killed
146
5
Camps Cleared
3
866,738
Distance Traveled
744,704
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,424
1,047
25
3
1
164,847
0
W
Cthulhu
9,834
1,093
25
3
0
201,367
0
L
The Morrigan
9,849
1,094
31
3
0
158,872
0
L
Medusa
9,046
1,005
57
6
2
167,441
0
W
Artemis
10,569
1,174
63
7
2
154,953
0
W
Ymir
10,212
1,135
35
4
0
176,466
0
L
Raijin
7,895
877
5
1
0
40,131
2
W
Xbalanque
10,866
1,207
54
6
3
161,668
0
W
He Bo
10,534
1,170
14
2
0
172,284
0
L
Gilgamesh
8,720
969
28
3
0
213,413
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role