Player Matchup

Fenrir
Fenrir
Draggy Ao
Fenrir
Level 120
God Stats
2W - 0L
1,533 SR
Queue Stats
92W - 78L
1,572 Elo+
Party 2
Osiris
Osiris
I Guren I
Osiris
Level 108
God Stats
1W - 1L
1,388 SR
Queue Stats
58W - 63L
1,504 Elo+
Party 2
Hel
Hel
KotaVI
Hel
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 95L
1,569 Elo+
Party 2
Hera
Hera
MADhouse5625
Hera
Level 154
God Stats
2W - 0L
1,265 SR
Queue Stats
13W - 16L
1,470 Elo+
Solo
Neith
Neith
Meechie203
Neith
Level 61
God Stats
1W - 1L
1,538 SR
Queue Stats
30W - 31L
1,542 Elo+
Party 2
Team Averages
Level 114
1,445 SR
1,531 Elo+

VS

Team Averages
Level 104
1,583 SR
1,641 Elo+
Baba Yaga
Baba Yaga
IIlHazardllI
Baba Yaga
Level 56
God Stats
0W - 1L
1,984 SR
Queue Stats
2W - 1L
1,772 Elo+
Party 1
Charybdis
Charybdis
Smoore11
Charybdis
Level 67
God Stats
4W - 8L
1,542 SR
Queue Stats
124W - 116L
1,401 Elo+
Party 3
Neith
Neith
TheLurchNasty
Neith
Level 127
God Stats
4W - 6L
1,387 SR
Queue Stats
258W - 270L
1,491 Elo+
Party 3
Camazotz
Camazotz
TheeeNutKing
Camazotz
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,772 Elo+
Party 1
Hel
Hel
TxKrazYxT
Hel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,772 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Draggy Ao
Fenrir
18
6 / 3 / 9
10,398
800
13,518
14,868
15,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
I Guren I
Osiris
15
3 / 3 / 11
9,229
710
9,250
15,737
16,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hel
KotaVI
Hel
17
4 / 3 / 8
10,063
774
14,195
14,207
7,900
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 2 / 13
10,707
824
15,071
8,689
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
16
3 / 3 / 11
9,821
755
9,835
11,371
5,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
IIlHazardllI
Baba Yaga
17
4 / 4 / 4
9,263
713
18,293
13,695
7,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Smoore11
Charybdis
14
1 / 5 / 6
8,039
618
5,691
13,290
5,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 4 / 5
9,367
721
9,510
11,058
5,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Camazotz
TheeeNutKing
Camazotz
16
3 / 4 / 7
9,010
693
7,680
15,907
7,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 4 / 5
8,026
617
5,704
11,066
4,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
40
21
Kills
13
14
Deaths
21
52
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Draggy Ao
Fenrir
6
3
9
3.5
W
Osiris
I Guren I
Osiris
3
3
11
2.83
L
Baba Yaga
IIlHazardllI
Baba Yaga
4
4
4
1.5
W
Hel
KotaVI
Hel
4
3
8
2.67
W
5
2
13
5.75
W
Neith
3
3
11
2.83
L
Charybdis
Smoore11
Charybdis
1
5
6
0.8
L
4
4
5
1.63
L
Camazotz
TheeeNutKing
Camazotz
3
4
7
1.63
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,869
Damage
46,878
64,872
Taken
65,016
48,824
Mitigated
31,191
32,897
Healing
24,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Draggy Ao
Fenrir
13,518
2,406
1,120
2,587
14,868
15,168
142
5,222
9,646
0
20,328
W
Osiris
I Guren I
Osiris
9,250
2,449
1,706
2,187
15,737
16,185
982
5,267
10,470
465
16,947
L
Baba Yaga
IIlHazardllI
Baba Yaga
18,293
1,025
685
3,828
13,695
7,908
0
6,365
7,208
38,804
0
W
Hel
KotaVI
Hel
14,195
704
11,352
7,550
14,207
7,900
1,101
5,216
8,991
24,522
0
W
15,071
2,748
2,065
1,142
8,689
4,051
848
2,539
6,150
35,991
0
W
Neith
9,835
3,156
877
2,311
11,371
5,520
1,104
5,753
5,618
0
24,847
L
Charybdis
Smoore11
Charybdis
5,691
2,221
303
1,356
13,290
5,502
185
5,344
7,787
0
15,829
L
9,510
3,148
680
1,950
11,058
5,234
0
5,770
5,214
0
25,443
L
Camazotz
TheeeNutKing
Camazotz
7,680
1,829
133
4,803
15,907
7,826
0
7,816
7,933
0
12,081
L
5,704
520
6,746
4,067
11,066
4,721
122
4,374
6,547
12,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,218
Gold Earned
43,705
149
Minions Killed
118
0
Camps Cleared
0
1,215,022
Distance Traveled
1,079,136
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,398
800
19
1
0
236,591
0
W
Osiris
9,229
710
4
0
0
283,135
0
L
Baba Yaga
9,263
713
37
3
0
233,363
0
W
Hel
10,063
774
21
2
0
239,757
0
W
Hera
10,707
824
69
5
0
235,253
1
W
Neith
9,821
755
36
3
0
220,286
0
L
Charybdis
8,039
618
24
2
0
203,529
1
L
Neith
9,367
721
33
3
0
195,330
5
L
Camazotz
9,010
693
11
1
0
235,026
0
L
Hel
8,026
617
13
1
0
211,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role