Player Matchup

Hou Yi
Hou Yi
SkylordGrove
Hou Yi
Level 89
God Stats
23W - 31L
1,490 SR
Queue Stats
219W - 175L
1,661 Elo+
Party 2
Ymir
Ymir
insulindealer
Ymir
Level 22
God Stats
5W - 8L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 2
Merlin
Merlin
thedrumdaddy
Merlin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 45
1,497 SR
1,554 Elo+

VS

Team Averages
Level 36
1,503 SR
1,368 Elo+
Ares
Ares
LongNeck02
Ares
Level 5
God Stats
4W - 3L
1,502 SR
Queue Stats
8W - 15L
1,190 Elo+
Party 1
Camazotz
Camazotz
TendieBandit
Camazotz
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,753 Elo+
Solo
Ra
Ra
Wocktech
Ra
Level 70
God Stats
1W - 3L
1,507 SR
Queue Stats
8W - 18L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
7 / 1 / 1
8,850
805
14,409
9,261
3,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 0 / 3
7,942
722
3,427
8,905
7,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Merlin
10
0 / 4 / 5
7,161
651
7,321
6,950
2,677
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
7,512
683
4,976
12,723
16,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Camazotz
TendieBandit
Camazotz
11
2 / 3 / 2
7,298
663
8,025
12,140
6,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 2 / 1
7,858
714
7,833
7,332
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
8
Kills
5
5
Deaths
8
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Hou Yi
7
1
1
7.5
L
Camazotz
TendieBandit
Camazotz
2
3
2
1
L
3
2
1
1.75
W
1
0
3
2.5
W
Merlin
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,157
Damage
20,834
25,116
Taken
32,195
13,662
Mitigated
26,067
5,283
Healing
7,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,976
227
0
952
12,723
16,382
0
4,353
8,370
9,852
0
W
Hou Yi
14,409
7,945
0
2,247
9,261
3,756
1,010
3,797
5,464
0
46,106
L
Camazotz
TendieBandit
Camazotz
8,025
1,532
284
4,904
12,140
6,016
0
3,814
8,326
0
29,334
L
7,833
1,155
1,202
531
7,332
3,669
0
2,958
4,374
36,879
0
W
3,427
402
0
3,036
8,905
7,229
104
6,109
2,796
10,679
0
W
Merlin
7,321
374
0
0
6,950
2,677
0
3,030
3,920
16,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,953
Gold Earned
22,668
126
Minions Killed
123
2
Camps Cleared
7
577,988
Distance Traveled
600,323
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,512
683
10
1
2
198,846
1
W
Hou Yi
8,850
805
80
7
0
194,386
1
L
Camazotz
7,298
663
42
4
5
203,893
0
L
Ra
7,858
714
71
6
0
197,584
0
W
Ymir
7,942
722
16
1
0
207,792
2
W
Merlin
7,161
651
30
3
2
175,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role