Player Matchup

Chernobog
Chernobog
DigiCraftFire
Chernobog
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
J0k3zzzz
Sun Wukong
Level 38
God Stats
0W - 1L
1,141 SR
Queue Stats
1W - 4L
1,238 Elo+
Party 1
Fenrir
Fenrir
J98M8
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 26
1,380 SR
1,413 Elo+

VS

Team Averages
Level 80
1,432 SR
1,376 Elo+
Sol
Sol
DblCheekedH
Sol
Level 44
God Stats
24W - 20L
1,513 SR
Queue Stats
137W - 205L
1,378 Elo+
Party 2
Sun Wukong
Sun Wukong
The Hans Factor
Sun Wukong
Level 77
God Stats
6W - 11L
1,258 SR
Queue Stats
137W - 206L
1,376 Elo+
Party 2
Scylla
Scylla
turtleiyua23
Scylla
Level 119
God Stats
14W - 9L
1,524 SR
Queue Stats
202W - 268L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DigiCraftFire
Chernobog
14
1 / 5 / 5
9,567
598
10,487
14,160
6,536
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
J0k3zzzz
Sun Wukong
14
2 / 2 / 3
9,647
603
13,011
20,694
19,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
J98M8
Fenrir
14
3 / 3 / 3
9,609
601
9,928
18,503
13,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 6
10,322
645
10,184
12,186
5,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
The Hans Factor
Sun Wukong
16
5 / 3 / 4
10,799
675
17,682
21,278
18,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
16
4 / 0 / 4
11,177
699
13,413
8,761
5,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
6
Kills
10
10
Deaths
6
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
3
6
1.33
L
Chernobog
DigiCraftFire
Chernobog
1
5
5
0.7
L
Sun Wukong
J0k3zzzz
Sun Wukong
2
2
3
1.75
L
Fenrir
J98M8
Fenrir
3
3
3
1.5
W
Sun Wukong
The Hans Factor
Sun Wukong
5
3
4
2.33
W
Scylla
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,426
Damage
41,279
53,357
Taken
42,225
39,860
Mitigated
28,226
7,669
Healing
11,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,184
3,071
0
2,842
12,186
5,152
1,741
131
11,544
31,113
2,780
L
Chernobog
DigiCraftFire
Chernobog
10,487
3,876
0
1,441
14,160
6,536
0
6,317
7,599
0
41,769
L
Sun Wukong
J0k3zzzz
Sun Wukong
13,011
3,005
0
3,539
20,694
19,509
0
7,906
12,300
429
44,686
L
Fenrir
J98M8
Fenrir
9,928
1,979
0
2,689
18,503
13,815
0
8,932
9,320
0
24,309
W
Sun Wukong
The Hans Factor
Sun Wukong
17,682
3,702
377
7,917
21,278
18,028
443
172
20,150
0
39,817
W
Scylla
13,413
1,226
0
375
8,761
5,046
650
757
7,633
58,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,823
Gold Earned
32,298
146
Minions Killed
188
2
Camps Cleared
11
837,604
Distance Traveled
831,753
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,322
645
66
4
1
259,475
1
L
Chernobog
9,567
598
64
4
2
258,116
0
L
Sun Wukong
9,647
603
52
3
0
301,303
4
L
Fenrir
9,609
601
30
2
0
278,185
2
W
Sun Wukong
10,799
675
34
2
2
286,252
1
W
Scylla
11,177
699
88
6
8
286,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role