Player Matchup

Cupid
Cupid
GenralPoster96
Cupid
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Tiamat
Tiamat
The_Fae_Monster
Tiamat
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
gearhead6251314
Cliodhna
Level 43
God Stats
0W - 2L
1,134 SR
Queue Stats
3W - 7L
1,085 Elo+
Party 2
Team Averages
Level 56
1,378 SR
1,362 Elo+

VS

Team Averages
Level 60
1,272 SR
1,237 Elo+
Chaac
Chaac
BloodEagle2041
Chaac
Level 66
God Stats
48W - 63L
1,340 SR
Queue Stats
98W - 150L
1,247 Elo+
Party 1
Odin
Odin
ITasteUrSalt
Odin
Level 55
God Stats
9W - 23L
1,075 SR
Queue Stats
103W - 152L
1,256 Elo+
Party 1
Ah Puch
Ah Puch
Urraiuu Xikuuze
Ah Puch
Level 58
God Stats
3W - 7L
1,402 SR
Queue Stats
203W - 389L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 1
8,080
622
3,408
14,123
5,836
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 8 / 3
8,300
638
6,102
13,969
15,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
12
1 / 11 / 1
8,359
643
10,816
18,551
7,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 14
11,093
853
15,860
16,413
16,158
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 3 / 21
10,415
801
8,751
15,893
13,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
14 / 0 / 10
11,432
879
14,049
8,486
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
74
2
Kills
29
29
Deaths
4
5
Assists
45
Player
Kills
Deaths
Assists
KDA
W
10
1
14
17
L
1
10
1
0.15
W
5
3
21
5.17
L
0
8
3
0.19
W
14
0
10
19
L
Cliodhna
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,326
Damage
38,660
46,643
Taken
40,792
29,151
Mitigated
33,872
4,058
Healing
11,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,860
2,749
0
4,278
16,413
16,158
662
1,864
14,549
282
47,277
L
3,408
1,518
348
247
14,123
5,836
71
4,212
9,706
0
19,966
W
8,751
1,898
0
4,002
15,893
13,760
678
2,159
13,661
6,301
16,417
L
6,102
687
0
1,447
13,969
15,458
0
6,522
7,026
15,669
0
W
14,049
1,251
0
3,288
8,486
3,954
785
2,678
5,808
34,466
0
L
Cliodhna
10,816
1,547
0
2,016
18,551
7,857
310
6,680
11,540
0
23,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,739
Gold Earned
32,940
100
Minions Killed
133
4
Camps Cleared
7
606,465
Distance Traveled
732,690
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,093
853
60
5
3
238,953
0
L
Cupid
8,080
622
52
4
2
192,679
0
W
Odin
10,415
801
27
2
0
247,321
0
L
Tiamat
8,300
638
21
2
2
203,224
0
W
Ah Puch
11,432
879
46
4
4
246,416
0
L
Cliodhna
8,359
643
27
2
0
210,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role