Player Matchup

Ymir
Ymir
 
Ymir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
IlSnowIl
Ares
Level 160
God Stats
9W - 2L
1,784 SR
Queue Stats
1,140W - 712L
1,692 Elo+
Party 1
Sylvanus
Sylvanus
z ELAINE z
Sylvanus
Level 127
God Stats
1W - 0L
1,653 SR
Queue Stats
38W - 23L
1,743 Elo+
Party 1
Team Averages
Level 137
1,646 SR
1,645 Elo+

VS

Team Averages
Level 130
1,595 SR
1,580 Elo+
Merlin
Merlin
Crow Hogen
Merlin
Level 115
God Stats
14W - 11L
1,574 SR
Queue Stats
105W - 63L
1,652 Elo+
Party 2
King Arthur
King Arthur
I am Swag Jesus
King Arthur
Level 159
God Stats
4W - 3L
1,666 SR
Queue Stats
330W - 205L
1,698 Elo+
Party 2
Medusa
Medusa
TheRealCreeCree
Medusa
Level 116
God Stats
1W - 2L
1,545 SR
Queue Stats
20W - 31L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
5 / 2 / 3
8,368
761
9,139
9,429
6,169
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
14
5 / 0 / 5
9,070
825
8,210
15,133
20,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sylvanus
z ELAINE z
Sylvanus
11
1 / 2 / 7
7,421
675
5,005
6,895
4,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Crow Hogen
Merlin
11
0 / 4 / 3
6,829
621
5,403
5,844
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
I am Swag Jesus
King Arthur
12
0 / 1 / 3
7,219
656
6,213
9,490
13,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
4 / 6 / 0
7,781
707
9,664
10,317
4,079
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
11
Kills
4
4
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
2
3
3.25
L
Merlin
Crow Hogen
Merlin
0
4
3
0.38
L
King Arthur
I am Swag Jesus
King Arthur
0
1
3
1.5
W
Ares
5
0
5
7.5
L
4
6
0
0.67
W
Sylvanus
z ELAINE z
Sylvanus
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,354
Damage
21,280
31,457
Taken
25,651
31,524
Mitigated
19,793
6,437
Healing
389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,139
2,129
0
930
9,429
6,169
0
2,521
6,617
23,898
0
L
Merlin
Crow Hogen
Merlin
5,403
288
0
10
5,844
2,530
0
5,452
392
17,956
0
L
King Arthur
I am Swag Jesus
King Arthur
6,213
861
0
379
9,490
13,184
0
7,813
1,677
0
25,024
W
Ares
8,210
645
0
2,242
15,133
20,761
0
2,049
12,710
20,714
0
L
9,664
4,160
0
0
10,317
4,079
0
8,903
1,414
0
21,946
W
Sylvanus
z ELAINE z
Sylvanus
5,005
1,578
1,005
2,260
6,895
4,594
0
699
6,140
19,634
5,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,859
Gold Earned
21,829
106
Minions Killed
105
6
Camps Cleared
4
560,414
Distance Traveled
606,418
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,368
761
39
4
3
200,392
3
L
Merlin
6,829
621
40
4
3
180,888
2
L
King Arthur
7,219
656
46
4
1
225,999
5
W
Ares
9,070
825
24
2
1
221,485
4
L
Medusa
7,781
707
19
2
0
199,531
4
W
Sylvanus
7,421
675
43
4
2
138,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role