Player Matchup

Izanami
Izanami
Haro121
Izanami
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 20L
1,162 Elo+
Party 1
Atlas
Atlas
HawtMimi
Atlas
Level 105
God Stats
1W - 7L
1,291 SR
Queue Stats
4W - 20L
1,162 Elo+
Party 1
Tiamat
Tiamat
VorianAtreides
Tiamat
Level 85
God Stats
0W - 4L
1,205 SR
Queue Stats
4W - 19L
1,163 Elo+
Party 1
Team Averages
Level 80
1,332 SR
1,162 Elo+

VS

Team Averages
Level 90
1,670 SR
1,618 Elo+
Medusa
Medusa
Pyrocharge
Medusa
Level 121
God Stats
16W - 18L
1,829 SR
Queue Stats
103W - 178L
1,602 Elo+
Party 2
Chaac
Chaac
SkykiIler
Chaac
Level 127
God Stats
3W - 8L
1,500 SR
Queue Stats
106W - 185L
1,602 Elo+
Party 2
Sol
Sol
Visreon
Sol
Level 22
God Stats
2W - 0L
1,683 SR
Queue Stats
46W - 80L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Haro121
Izanami
12
1 / 2 / 0
8,098
578
7,695
10,222
4,050
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Atlas
HawtMimi
Atlas
11
0 / 3 / 1
7,788
556
6,766
18,127
16,730
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 1 / 1
8,050
575
8,145
11,135
6,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Pyrocharge
Medusa
17
4 / 0 / 2
10,408
743
15,227
8,455
3,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
SkykiIler
Chaac
13
1 / 1 / 2
9,499
679
9,115
16,436
10,786
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
15
1 / 0 / 5
9,483
677
7,784
5,968
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
6
6
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
Haro121
Izanami
1
2
0
0.5
L
Atlas
HawtMimi
Atlas
0
3
1
0.17
W
Medusa
Pyrocharge
Medusa
4
0
2
5
W
Chaac
SkykiIler
Chaac
1
1
2
2
W
Sol
1
0
5
3.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,606
Damage
32,126
39,484
Taken
30,859
27,703
Mitigated
18,220
6,196
Healing
10,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Haro121
Izanami
7,695
4,217
0
235
10,222
4,050
0
2,499
7,723
0
26,831
L
Atlas
HawtMimi
Atlas
6,766
1,503
240
3,440
18,127
16,730
0
3,398
14,729
12,847
0
W
Medusa
Pyrocharge
Medusa
15,227
6,347
0
2,156
8,455
3,475
1,787
3,567
4,888
0
71,182
W
Chaac
SkykiIler
Chaac
9,115
1,318
422
5,813
16,436
10,786
134
8,655
7,781
0
29,667
W
Sol
7,784
1,419
0
2,535
5,968
3,959
1,211
3,198
2,770
20,862
1,938
L
8,145
479
0
2,281
11,135
6,923
0
1,565
9,570
41,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,936
Gold Earned
29,390
124
Minions Killed
200
3
Camps Cleared
10
768,181
Distance Traveled
819,383
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,098
578
45
3
2
249,797
4
L
Atlas
7,788
556
16
1
1
248,765
2
W
Medusa
10,408
743
134
10
5
285,178
1
W
Chaac
9,499
679
34
2
3
266,387
3
W
Sol
9,483
677
32
2
2
267,818
0
L
Tiamat
8,050
575
63
5
0
269,619
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role