Player Matchup

Cerberus
Cerberus
BurningFleshX
Cerberus
Level 108
God Stats
2W - 2L
1,758 SR
Queue Stats
41W - 36L
1,565 Elo+
Party 1
He Bo
He Bo
Shockbreech
He Bo
Level 81
God Stats
4W - 2L
1,680 SR
Queue Stats
16W - 12L
1,542 Elo+
Solo
Jing Wei
Jing Wei
YourHotStepSis
Jing Wei
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 37L
1,518 Elo+
Party 1
Team Averages
Level 98
1,646 SR
1,542 Elo+

VS

Team Averages
Level 124
1,531 SR
1,522 Elo+
Nu Wa
Nu Wa
Gibberlings
Nu Wa
Level 125
God Stats
2W - 0L
1,608 SR
Queue Stats
62W - 92L
1,505 Elo+
Solo
Danzaburou
Danzaburou
KirihaYuu02
Danzaburou
Level 119
God Stats
2W - 1L
1,486 SR
Queue Stats
148W - 162L
1,557 Elo+
Solo
Yu Huang
Yu Huang
domodekoracion
Yu Huang
Level 127
God Stats
3W - 2L
1,497 SR
Queue Stats
83W - 97L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BurningFleshX
Cerberus
13
0 / 5 / 3
9,452
630
5,667
19,175
20,224
15
5 / 6 / 0
10,374
692
9,290
16,061
6,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
15
1 / 4 / 4
9,881
659
7,192
13,651
4,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 10
10,376
692
12,557
6,895
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
KirihaYuu02
Danzaburou
18
9 / 2 / 5
11,888
793
14,767
13,105
6,067
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yu Huang
14
4 / 4 / 10
10,771
718
13,850
10,099
4,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
15
15
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BurningFleshX
Cerberus
0
5
3
0.3
W
2
1
10
7
W
Danzaburou
KirihaYuu02
Danzaburou
9
2
5
5.75
L
5
6
0
0.83
L
Jing Wei
1
4
4
0.75
W
Yu Huang
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,149
Damage
41,174
48,887
Taken
30,099
31,320
Mitigated
12,844
8,182
Healing
7,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BurningFleshX
Cerberus
5,667
103
0
3,103
19,175
20,224
0
8,899
9,750
20,022
0
W
12,557
3,597
0
2,487
6,895
2,311
304
4,487
2,224
35,653
0
W
Danzaburou
KirihaYuu02
Danzaburou
14,767
4,286
0
3,817
13,105
6,067
1,958
5,549
7,450
0
50,733
L
9,290
766
0
2,055
16,061
6,319
0
9,041
6,602
30,032
0
L
Jing Wei
7,192
6,562
0
3,024
13,651
4,777
0
6,230
7,073
0
35,296
W
Yu Huang
13,850
2,229
0
989
10,099
4,466
257
5,364
4,553
41,055
4,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,707
Gold Earned
33,035
155
Minions Killed
171
1
Camps Cleared
11
740,751
Distance Traveled
826,011
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,452
630
40
3
0
248,649
3
W
Nu Wa
10,376
692
46
3
0
289,151
4
W
Danzaburou
11,888
793
73
5
7
290,002
4
L
He Bo
10,374
692
51
3
1
243,054
2
L
Jing Wei
9,881
659
64
4
0
249,048
5
W
Yu Huang
10,771
718
52
3
4
246,858
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role