Player Matchup

King Arthur
King Arthur
Bradforton
King Arthur
Level 104
God Stats
4W - 4L
1,378 SR
Queue Stats
228W - 216L
1,462 Elo+
Party 3
Izanami
Izanami
OneOfBradsDads
Izanami
Level 18
God Stats
1W - 1L
1,368 SR
Queue Stats
18W - 22L
1,484 Elo+
Party 3
Persephone
Persephone
RogueBomb
Persephone
Level 29
God Stats
20W - 22L
1,473 SR
Queue Stats
147W - 159L
1,467 Elo+
Party 3
Set
Set
SaPpYJoker1001
Set
Level 28
God Stats
6W - 8L
1,375 SR
Queue Stats
97W - 54L
1,444 Elo+
Party 2
Baron Samedi
Baron Samedi
Taisaka
Baron Samedi
Level 104
God Stats
2W - 4L
1,099 SR
Queue Stats
221W - 148L
1,529 Elo+
Party 2
Team Averages
Level 57
1,339 SR
1,477 Elo+

VS

Team Averages
Level 58
1,445 SR
1,614 Elo+
Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Moobus
Merlin
Level 26
God Stats
4W - 3L
1,401 SR
Queue Stats
23W - 8L
1,538 Elo+
Party 1
Neith
Neith
NotClownishjoe
Neith
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 8L
1,808 Elo+
Party 1
Cthulhu
Cthulhu
TripleBravο
Cthulhu
Level 61
God Stats
1W - 1L
1,325 SR
Queue Stats
11W - 5L
1,661 Elo+
Party 1
Gilgamesh
Gilgamesh
jelatinous
Gilgamesh
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bradforton
King Arthur
18
4 / 5 / 2
11,303
514
12,571
23,205
31,562
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 6 / 0
9,114
414
3,331
13,712
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
RogueBomb
Persephone
16
2 / 4 / 2
10,464
476
11,631
14,913
6,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 6 / 3
10,004
455
14,141
22,163
17,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Taisaka
Baron Samedi
12
0 / 2 / 7
8,284
377
13,927
17,488
21,492
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
9 / 5 / 6
12,062
548
11,560
20,231
9,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Moobus
Merlin
17
3 / 3 / 6
11,477
522
9,731
12,560
6,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
7 / 3 / 5
13,410
610
17,723
14,755
8,722
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
TripleBravο
Cthulhu
15
0 / 1 / 11
10,070
458
8,830
17,335
18,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
jelatinous
Gilgamesh
19
5 / 1 / 9
13,220
601
22,460
24,967
20,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
13
Kills
24
23
Deaths
13
14
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
9
5
6
2.4
L
King Arthur
Bradforton
King Arthur
4
5
2
1
W
Merlin
Moobus
Merlin
3
3
6
2
W
7
3
5
3.17
L
1
6
0
0.17
L
Persephone
RogueBomb
Persephone
2
4
2
0.75
L
6
6
3
1.25
L
Baron Samedi
Taisaka
Baron Samedi
0
2
7
1.75
W
Cthulhu
TripleBravο
Cthulhu
0
1
11
5.5
W
Gilgamesh
jelatinous
Gilgamesh
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,601
Damage
70,304
91,481
Taken
89,848
81,808
Mitigated
63,399
21,633
Healing
23,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
11,560
2,853
0
4,238
20,231
9,098
1,022
3,450
16,781
0
86,329
L
King Arthur
Bradforton
King Arthur
12,571
1,800
0
2,206
23,205
31,562
0
2,975
20,155
0
86,564
W
Merlin
Moobus
Merlin
9,731
1,215
0
2,956
12,560
6,806
598
3,784
8,776
100,224
0
W
17,723
8,386
0
5,836
14,755
8,722
4,343
3,564
11,191
0
143,675
L
3,331
2,439
0
2,691
13,712
4,812
0
1,461
12,181
0
70,436
L
Persephone
RogueBomb
Persephone
11,631
669
0
3,403
14,913
6,578
0
5,170
9,283
95,137
0
L
14,141
7,244
0
3,534
22,163
17,364
0
3,706
18,193
0
60,919
L
Baron Samedi
Taisaka
Baron Samedi
13,927
2,236
3,869
5,930
17,488
21,492
0
4,332
13,106
38,115
0
W
Cthulhu
TripleBravο
Cthulhu
8,830
754
482
2,352
17,335
18,171
0
9,470
7,865
42,777
0
W
Gilgamesh
jelatinous
Gilgamesh
22,460
9,434
0
7,488
24,967
20,602
72
6,746
18,221
0
116,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,169
Gold Earned
60,239
592
Minions Killed
739
0
Camps Cleared
0
1,895,271
Distance Traveled
2,150,996
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,062
548
116
5
0
460,473
2
L
King Arthur
11,303
514
164
7
0
400,943
2
W
Merlin
11,477
522
180
8
0
381,458
4
W
Neith
13,410
610
214
10
0
386,430
2
L
Izanami
9,114
414
135
6
0
309,617
4
L
Persephone
10,464
476
172
8
0
397,160
4
L
Set
10,004
455
73
3
0
434,244
2
L
Baron Samedi
8,284
377
48
2
0
353,307
6
W
Cthulhu
10,070
458
50
2
0
438,267
5
W
Gilgamesh
13,220
601
179
8
0
484,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role