Player Matchup

Hades
Hades
Platinum IV
A-Pound-O-Beef
Hades
Platinum IV
Level 122
God Stats
44W - 18L
1,685 SR
Queue Stats
85W - 86L
1,657 MMR
Party 1
Neith
Neith
Gold V
DatsMyBlunt420
Neith
Gold V
Level 97
God Stats
9W - 13L
1,505 SR
Queue Stats
65W - 73L
989 MMR
Party 1
Thanatos
Thanatos
Gold I
X_Rakkihhezael_X
Thanatos
Gold I
Level 140
God Stats
4W - 1L
1,577 SR
Queue Stats
75W - 80L
1,527 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,589 SR
1,391 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 103
1,669 SR
1,376 MMR
Danzaburou
Danzaburou
Gold IV
Mr Soul Glow
Danzaburou
Gold IV
Level 155
God Stats
21W - 17L
1,648 SR
Queue Stats
168W - 178L
1,329 MMR
Solo
Ymir
Ymir
Bronze IV
RayTarantino
Ymir
Bronze IV
Level 86
God Stats
0W - 1L
1,731 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2
Poseidon
Poseidon
Bronze IV
SiickWiitEt
Poseidon
Bronze IV
Level 68
God Stats
0W - 1L
1,627 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 6
12,721
795
16,511
15,701
16,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 1 / 9
10,400
650
12,498
7,764
3,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 1 / 6
11,642
728
11,188
13,826
13,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
HorusSkadiMulanAchillesShiva

VS

Bans
BastetMedusaBellonaChaacBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mr Soul Glow
Danzaburou
13
2 / 5 / 1
9,744
609
11,088
14,769
6,385
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 3 / 3
10,063
629
6,087
17,705
19,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
SiickWiitEt
Poseidon
14
1 / 6 / 2
9,614
601
9,739
14,282
5,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
14
Kills
3
3
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
0
1
9
4.5
L
Danzaburou
Mr Soul Glow
Danzaburou
2
5
1
0.5
L
0
3
3
0.5
L
Poseidon
SiickWiitEt
Poseidon
1
6
2
0.33
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,197
Damage
26,914
37,291
Taken
46,756
33,918
Mitigated
31,400
22,247
Healing
9,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,511
691
911
6,989
15,701
16,064
750
6,871
8,830
47,722
0
W
12,498
2,874
0
2,997
7,764
3,957
1,292
4,096
3,668
0
58,759
L
Danzaburou
Mr Soul Glow
Danzaburou
11,088
3,931
295
2,043
14,769
6,385
15
5,805
8,724
0
31,884
L
6,087
1,473
458
3,632
17,705
19,616
0
6,027
11,295
18,939
0
L
Poseidon
SiickWiitEt
Poseidon
9,739
1,635
0
2,621
14,282
5,399
0
4,996
9,006
39,615
0
W
11,188
1,389
0
11,350
13,826
13,897
0
5,894
7,932
0
38,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,763
Gold Earned
29,421
204
Minions Killed
153
8
Camps Cleared
5
885,909
Distance Traveled
812,686
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,721
795
81
5
2
298,916
3
W
Neith
10,400
650
91
6
1
277,720
2
L
Danzaburou
9,744
609
40
3
1
282,302
4
L
Ymir
10,063
629
35
2
0
283,995
5
L
Poseidon
9,614
601
78
5
4
246,389
4
W
Thanatos
11,642
728
32
2
5
309,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role