Player Matchup

Medusa
Medusa
NUKE BOOO
Medusa
Level 38
God Stats
7W - 3L
1,764 SR
Queue Stats
106W - 160L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
ShadeofOsiris
Baron Samedi
Level 108
God Stats
2W - 3L
1,645 SR
Queue Stats
26W - 52L
1,269 Elo+
Party 2
Mulan
Mulan
kingsoul42
Mulan
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 50L
1,269 Elo+
Party 2
Team Averages
Level 76
1,637 SR
1,341 Elo+

VS

Team Averages
Level 80
1,450 SR
1,433 Elo+
Kuzenbo
Kuzenbo
RedV1ne
Kuzenbo
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 96L
1,357 Elo+
Party 1
Baron Samedi
Baron Samedi
Redw00d
Baron Samedi
Level 69
God Stats
3W - 2L
1,351 SR
Queue Stats
51W - 80L
1,361 Elo+
Party 1
Fenrir
Fenrir
omegacastel
Fenrir
Level 88
God Stats
3W - 6L
1,500 SR
Queue Stats
26W - 25L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
NUKE BOOO
Medusa
17
5 / 6 / 9
13,163
658
20,469
21,076
8,906
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
ShadeofOsiris
Baron Samedi
20
4 / 0 / 9
13,937
697
18,693
12,906
7,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mulan
18
5 / 5 / 7
12,831
642
23,836
34,848
35,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
RedV1ne
Kuzenbo
15
1 / 8 / 5
12,722
636
8,559
30,728
45,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Redw00d
Baron Samedi
19
6 / 2 / 5
14,473
724
26,650
17,350
11,083
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
18
4 / 4 / 5
13,424
671
20,735
24,267
20,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
14
Kills
11
11
Deaths
14
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
NUKE BOOO
Medusa
5
6
9
1.58
W
Kuzenbo
RedV1ne
Kuzenbo
1
8
5
0.44
W
Baron Samedi
Redw00d
Baron Samedi
6
2
5
4.25
L
Baron Samedi
ShadeofOsiris
Baron Samedi
4
0
9
8.5
L
Mulan
5
5
7
1.7
W
Fenrir
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,998
Damage
55,944
68,830
Taken
72,345
52,149
Mitigated
77,650
29,757
Healing
15,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
NUKE BOOO
Medusa
20,469
10,827
891
3,096
21,076
8,906
1,336
9,241
11,447
0
72,767
W
Kuzenbo
RedV1ne
Kuzenbo
8,559
2,710
0
2,092
30,728
45,671
283
6,219
23,822
27,765
0
W
Baron Samedi
Redw00d
Baron Samedi
26,650
1,662
2,821
3,359
17,350
11,083
944
4,454
12,522
81,286
0
L
Baron Samedi
ShadeofOsiris
Baron Samedi
18,693
1,493
4,515
8,185
12,906
7,513
164
6,424
6,273
71,774
0
L
Mulan
23,836
4,580
731
12,339
34,848
35,730
156
20,031
14,286
212
54,000
W
Fenrir
20,735
3,297
688
6,949
24,267
20,896
1,522
9,208
14,656
0
44,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,931
Gold Earned
40,619
258
Minions Killed
199
14
Camps Cleared
4
1,045,573
Distance Traveled
1,122,913
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,163
658
89
4
1
324,609
3
W
Kuzenbo
12,722
636
46
2
1
341,527
2
W
Baron Samedi
14,473
724
115
6
2
371,546
0
L
Baron Samedi
13,937
697
103
5
6
360,026
4
L
Mulan
12,831
642
66
3
7
360,938
2
W
Fenrir
13,424
671
38
2
1
409,840
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role