Player Matchup

Arachne
Arachne
 
Arachne
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
N1CE2WIN
Gilgamesh
Level 123
God Stats
1W - 3L
1,636 SR
Queue Stats
239W - 228L
1,438 Elo+
Party 2
Olorun
Olorun
SirKumSize
Olorun
Level 3
God Stats
2W - 4L
1,234 SR
Queue Stats
12W - 9L
1,229 Elo+
Party 2
Merlin
Merlin
cM BackFire
Merlin
Level 97
God Stats
47W - 65L
1,405 SR
Queue Stats
149W - 165L
1,375 Elo+
Solo
Rama
Rama
carpe_onze
Rama
Level 47
God Stats
1W - 5L
1,412 SR
Queue Stats
128W - 137L
1,314 Elo+
Solo
Team Averages
Level 63
1,438 SR
1,371 Elo+

VS

Team Averages
Level 79
1,543 SR
1,435 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ConFuzzledEmu
Ao Kuang
Level 68
God Stats
9W - 6L
1,590 SR
Queue Stats
96W - 85L
1,431 Elo+
Party 1
Sol
Sol
PinheadLarry102
Sol
Level 25
God Stats
3W - 1L
1,697 SR
Queue Stats
123W - 124L
1,438 Elo+
Party 1
Ares
Ares
VenomAstr0
Ares
Level 82
God Stats
4W - 4L
1,492 SR
Queue Stats
68W - 54L
1,439 Elo+
Party 1
Yu Huang
Yu Huang
pudgepalia
Yu Huang
Level 67
God Stats
16W - 16L
1,436 SR
Queue Stats
117W - 108L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
0 / 1 / 0
4,039
404
246
4,668
1,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
N1CE2WIN
Gilgamesh
6
0 / 2 / 0
4,363
436
1,478
6,181
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
SirKumSize
Olorun
6
1 / 2 / 0
4,146
415
2,439
5,725
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Merlin
10
0 / 1 / 0
5,242
524
1,484
3,648
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 0
4,603
460
2,137
4,449
1,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 0 / 0
6,217
622
3,842
6,164
4,411
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
ConFuzzledEmu
Ao Kuang
10
2 / 0 / 0
5,714
571
1,232
5,942
2,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 1
5,127
513
3,318
3,038
988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 1 / 0
5,771
577
2,817
6,116
3,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yu Huang
pudgepalia
Yu Huang
11
0 / 0 / 1
6,027
603
2,025
3,186
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
5
6
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
W
Sun Wukong
 
Sun Wukong
2
0
0
2
W
Ao Kuang
ConFuzzledEmu
Ao Kuang
2
0
0
2
L
Gilgamesh
N1CE2WIN
Gilgamesh
0
2
0
0
W
0
0
1
0.5
L
Olorun
SirKumSize
Olorun
1
2
0
0.5
W
1
1
0
1
L
Merlin
0
1
0
0
L
0
0
0
0
W
Yu Huang
pudgepalia
Yu Huang
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,784
Damage
13,234
24,671
Taken
24,446
9,087
Mitigated
12,561
6,018
Healing
6,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
246
246
42
538
4,668
1,211
0
86
4,582
0
14,449
W
Sun Wukong
 
Sun Wukong
3,842
1,130
0
1,917
6,164
4,411
1,322
0
6,164
0
41,874
W
Ao Kuang
ConFuzzledEmu
Ao Kuang
1,232
37
0
409
5,942
2,078
0
129
5,813
33,369
0
L
Gilgamesh
N1CE2WIN
Gilgamesh
1,478
688
0
1,819
6,181
2,941
0
624
5,557
0
17,384
W
3,318
1,067
215
1,196
3,038
988
915
1,021
2,017
30,531
0
L
Olorun
SirKumSize
Olorun
2,439
1,203
97
1,953
5,725
1,871
32
3,205
2,520
18,764
0
W
2,817
193
0
1,800
6,116
3,836
74
1,289
4,827
26,539
0
L
Merlin
1,484
0
0
1,319
3,648
1,467
0
2,547
1,101
28,607
0
L
2,137
1,920
0
250
4,449
1,597
0
2,930
1,519
0
24,705
W
Yu Huang
pudgepalia
Yu Huang
2,025
68
0
1,088
3,186
1,248
716
1,262
1,702
38,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,393
Gold Earned
28,856
207
Minions Killed
313
0
Camps Cleared
0
681,481
Distance Traveled
960,292
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,039
404
30
3
0
126,936
0
W
Sun Wukong
6,217
622
69
7
0
160,118
0
W
Ao Kuang
5,714
571
63
6
0
229,211
0
L
Gilgamesh
4,363
436
38
4
0
110,807
1
W
Sol
5,127
513
70
7
0
188,928
5
L
Olorun
4,146
415
19
2
0
107,915
0
W
Ares
5,771
577
35
4
0
194,536
0
L
Merlin
5,242
524
60
6
0
163,815
1
L
Rama
4,603
460
60
6
0
172,008
2
W
Yu Huang
6,027
603
76
8
0
187,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role