Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond III
 
Sobek
Diamond III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Masters
KаyJ
Baron Samedi
Masters
Level 156
God Stats
2W - 0L
1,673 SR
Queue Stats
609W - 602L
2,515 MMR
Solo
Hou Yi
Hou Yi
Diamond V
Scept
Hou Yi
Diamond V
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 237L
2,207 MMR
Solo
Mulan
Mulan
Diamond III
starcruiser64
Mulan
Diamond III
Level 108
God Stats
11W - 8L
1,539 SR
Queue Stats
846W - 860L
2,190 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,542 SR
1,982 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,555 SR
1,905 MMR
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Diamond II
 
Zhong Kui
Diamond II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond V
Mysterio
Athena
Diamond V
Level 141
God Stats
6W - 9L
1,476 SR
Queue Stats
212W - 201L
2,137 MMR
Solo
Achilles
Achilles
Masters
Skrapx
Achilles
Masters
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 34L
2,246 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
verycringe
Cernunnos
Diamond IV
Level 117
God Stats
4W - 4L
1,801 SR
Queue Stats
156W - 134L
2,141 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 2 / 2
8,197
631
10,161
13,446
5,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
 
Sobek
9
0 / 3 / 4
6,030
464
3,567
10,844
8,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
KаyJ
Baron Samedi
12
3 / 1 / 6
7,583
583
10,146
9,223
4,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
Scept
Hou Yi
13
3 / 2 / 2
7,639
588
5,304
8,900
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 4 / 1
6,858
528
10,588
14,958
8,880
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
UllrAtlasKali

VS

Bans
Jing WeiKing ArthurMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
5 / 4 / 3
7,734
595
8,144
11,416
4,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
 
Zhong Kui
9
1 / 2 / 1
5,448
419
4,433
8,555
6,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Mysterio
Athena
9
1 / 4 / 5
6,594
507
3,012
15,070
12,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Skrapx
Achilles
13
4 / 2 / 3
7,654
589
11,602
19,060
17,110
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
verycringe
Cernunnos
12
1 / 2 / 3
7,044
542
7,441
9,845
3,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
14
Kills
12
12
Deaths
14
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
2
4
W
Sobek
 
Sobek
0
3
4
0.67
L
Nemesis
 
Nemesis
5
4
3
1.63
L
Zhong Kui
 
Zhong Kui
1
2
1
0.75
W
Baron Samedi
KаyJ
Baron Samedi
3
1
6
6
L
Athena
Mysterio
Athena
1
4
5
0.88
W
Hou Yi
Scept
Hou Yi
3
2
2
2
L
Achilles
Skrapx
Achilles
4
2
3
2.75
W
1
4
1
0.38
L
Cernunnos
verycringe
Cernunnos
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,766
Damage
34,632
57,371
Taken
63,946
30,958
Mitigated
44,177
27,733
Healing
15,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,161
5,908
0
6,250
13,446
5,714
0
2,065
11,381
0
50,596
W
Sobek
 
Sobek
3,567
932
0
3,915
10,844
8,303
0
2,365
8,479
17,702
0
L
Nemesis
 
Nemesis
8,144
3,836
0
1,650
11,416
4,895
0
1,531
9,885
0
64,043
L
Zhong Kui
 
Zhong Kui
4,433
326
0
1,691
8,555
6,271
0
4,720
3,835
33,485
0
W
Baron Samedi
KаyJ
Baron Samedi
10,146
1,624
886
5,488
9,223
4,763
0
2,188
7,035
59,286
0
L
Athena
Mysterio
Athena
3,012
828
0
3,272
15,070
12,027
17
6,122
8,948
13,401
0
W
Hou Yi
Scept
Hou Yi
5,304
1,893
0
4,872
8,900
3,298
0
724
8,176
0
49,962
L
Achilles
Skrapx
Achilles
11,602
3,386
0
5,791
19,060
17,110
0
1,620
17,440
0
52,301
W
10,588
2,427
0
6,322
14,958
8,880
0
231
14,727
0
52,793
L
Cernunnos
verycringe
Cernunnos
7,441
3,925
0
3,100
9,845
3,874
0
1,051
8,794
0
58,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,307
Gold Earned
34,474
375
Minions Killed
368
0
Camps Cleared
0
1,264,727
Distance Traveled
1,304,036
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,197
631
77
6
0
303,360
3
W
Sobek
6,030
464
22
2
0
258,619
5
L
Nemesis
7,734
595
108
8
0
286,318
2
L
Zhong Kui
5,448
419
48
4
0
249,242
5
W
Baron Samedi
7,583
583
85
7
0
244,284
1
L
Athena
6,594
507
17
1
0
275,531
4
W
Hou Yi
7,639
588
101
8
0
224,223
4
L
Achilles
7,654
589
87
7
0
253,969
2
W
Mulan
6,858
528
90
7
0
234,241
3
L
Cernunnos
7,044
542
108
8
0
238,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role