Player Matchup

Achilles
Achilles
Dirath
Achilles
Level 69
God Stats
28W - 44L
1,506 SR
Queue Stats
275W - 303L
1,445 Elo+
Solo
Cu Chulainn
Cu Chulainn
Gamewiz45
Cu Chulainn
Level 69
God Stats
1W - 2L
1,650 SR
Queue Stats
15W - 12L
1,461 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Loveflower
Ah Muzen Cab
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 42L
1,507 Elo+
Party 1
Merlin
Merlin
Ozevo
Merlin
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 98L
1,487 Elo+
Party 1
Persephone
Persephone
VictoriaRain
Persephone
Level 42
God Stats
8W - 12L
1,531 SR
Queue Stats
95W - 86L
1,528 Elo+
Party 1
Team Averages
Level 94
1,537 SR
1,486 Elo+

VS

Team Averages
Level 118
1,627 SR
1,491 Elo+
King Arthur
King Arthur
Flyre72
King Arthur
Level 160
God Stats
1W - 0L
1,861 SR
Queue Stats
51W - 52L
1,358 Elo+
Party 2
Olorun
Olorun
QuarterPenny
Olorun
Level 123
God Stats
31W - 41L
1,437 SR
Queue Stats
306W - 310L
1,491 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RamaSitas
Ah Muzen Cab
Level 120
God Stats
114W - 89L
1,589 SR
Queue Stats
253W - 266L
1,484 Elo+
Solo
Tsukuyomi
Tsukuyomi
StevenMorrissey
Tsukuyomi
Level 142
God Stats
1W - 0L
1,286 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
xNewZx
Sobek
Level 47
God Stats
4W - 1L
1,964 SR
Queue Stats
26W - 17L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dirath
Achilles
20
4 / 4 / 19
17,466
970
29,541
45,342
65,760
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cu Chulainn
Gamewiz45
Cu Chulainn
20
7 / 6 / 14
18,544
1,030
49,900
41,411
59,329
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
Loveflower
Ah Muzen Cab
20
5 / 5 / 16
17,935
996
47,000
25,162
14,701
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
Ozevo
Merlin
20
7 / 6 / 16
18,570
1,032
42,363
31,949
17,578
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Persephone
VictoriaRain
Persephone
20
2 / 4 / 11
16,693
927
18,663
22,139
10,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

1

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Flyre72
King Arthur
20
6 / 3 / 12
17,983
999
32,799
52,737
63,306
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Olorun
20
4 / 3 / 13
17,487
972
25,111
24,364
17,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Muzen Cab
RamaSitas
Ah Muzen Cab
20
6 / 5 / 12
19,161
1,065
42,878
35,578
43,177
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
StevenMorrissey
Tsukuyomi
20
6 / 11 / 15
18,162
1,009
41,095
43,870
25,425
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
xNewZx
Sobek
20
3 / 3 / 13
18,106
1,006
18,151
40,624
81,003
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
90
25
Kills
25
25
Deaths
25
76
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Achilles
Dirath
Achilles
4
4
19
3.38
W
King Arthur
Flyre72
King Arthur
6
3
12
4
L
Cu Chulainn
Gamewiz45
Cu Chulainn
7
6
14
2.33
L
Ah Muzen Cab
Loveflower
Ah Muzen Cab
5
5
16
2.6
L
Merlin
Ozevo
Merlin
7
6
16
2.5
W
Olorun
4
3
13
3.5
W
Ah Muzen Cab
RamaSitas
Ah Muzen Cab
6
5
12
2.4
W
Tsukuyomi
StevenMorrissey
Tsukuyomi
6
11
15
1.23
L
Persephone
VictoriaRain
Persephone
2
4
11
1.88
W
Sobek
xNewZx
Sobek
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

187,467
Damage
160,034
166,003
Taken
197,173
168,035
Mitigated
229,993
12,568
Healing
45,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Dirath
Achilles
29,541
8,954
0
1,797
45,342
65,760
0
16,119
28,784
0
37,836
W
King Arthur
Flyre72
King Arthur
32,799
1,844
0
13,844
52,737
63,306
0
17,197
35,540
1,342
73,226
L
Cu Chulainn
Gamewiz45
Cu Chulainn
49,900
5,230
0
1,735
41,411
59,329
0
11,629
29,176
10,315
81,601
L
Ah Muzen Cab
Loveflower
Ah Muzen Cab
47,000
19,930
0
4,263
25,162
14,701
0
4,731
20,299
0
82,409
L
Merlin
Ozevo
Merlin
42,363
2,645
0
1,308
31,949
17,578
0
7,702
23,949
92,302
0
W
Olorun
25,111
9,778
2,503
3,126
24,364
17,082
0
8,094
16,270
59,461
0
W
Ah Muzen Cab
RamaSitas
Ah Muzen Cab
42,878
11,923
2,724
7,013
35,578
43,177
0
10,826
24,752
3,613
83,317
W
Tsukuyomi
StevenMorrissey
Tsukuyomi
41,095
8,472
0
6,576
43,870
25,425
0
14,974
28,771
0
63,385
L
Persephone
VictoriaRain
Persephone
18,663
1,848
606
2,859
22,139
10,667
0
5,806
16,223
35,859
0
W
Sobek
xNewZx
Sobek
18,151
1,401
1,073
8,297
40,624
81,003
0
15,871
24,753
29,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,208
Gold Earned
90,899
413
Minions Killed
388
8
Camps Cleared
10
1,789,048
Distance Traveled
1,884,784
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
17,466
970
19
1
0
378,923
0
W
King Arthur
17,983
999
90
5
1
395,923
2
L
Cu Chulainn
18,544
1,030
98
5
5
352,843
0
L
Ah Muzen Cab
17,935
996
90
5
0
351,501
0
L
Merlin
18,570
1,032
159
9
2
333,674
0
W
Olorun
17,487
972
115
6
3
360,583
0
W
Ah Muzen Cab
19,161
1,065
111
6
1
375,139
0
W
Tsukuyomi
18,162
1,009
40
2
5
391,124
0
L
Persephone
16,693
927
47
3
1
372,107
0
W
Sobek
18,106
1,006
32
2
0
362,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role