Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Purpl3Fant0m
Tsukuyomi
Level 106
God Stats
5W - 3L
1,498 SR
Queue Stats
25W - 20L
1,469 Elo+
Party 1
Cerberus
Cerberus
Yell0wFant0m
Cerberus
Level 21
God Stats
9W - 3L
1,700 SR
Queue Stats
13W - 8L
1,561 Elo+
Party 1
Team Averages
Level 91
1,566 SR
1,510 Elo+

VS

Team Averages
Level 35
1,471 SR
1,206 Elo+
Chang'e
Chang'e
RomanView
Chang'e
Level 25
God Stats
5W - 3L
1,500 SR
Queue Stats
57W - 87L
1,178 Elo+
Party 2
Susano
Susano
SwagDaddy420599
Susano
Level 64
God Stats
1W - 7L
1,413 SR
Queue Stats
48W - 88L
1,254 Elo+
Party 2
King Arthur
King Arthur
jayteebandit
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,185 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
12 / 4 / 8
13,051
816
17,301
14,922
6,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
Purpl3Fant0m
Tsukuyomi
19
11 / 1 / 12
13,438
840
32,635
22,690
13,374
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Yell0wFant0m
Cerberus
16
1 / 3 / 17
11,001
688
6,415
18,574
22,589
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
RomanView
Chang'e
14
2 / 8 / 4
10,378
649
17,860
20,728
6,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
5 / 9 / 3
11,027
689
10,302
20,787
12,476
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
jayteebandit
King Arthur
14
1 / 7 / 6
10,243
640
9,737
23,112
24,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
21
24
Kills
8
8
Deaths
24
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
12
4
8
4
W
Tsukuyomi
Purpl3Fant0m
Tsukuyomi
11
1
12
17
L
Chang'e
RomanView
Chang'e
2
8
4
0.5
L
5
9
3
0.72
W
Cerberus
Yell0wFant0m
Cerberus
1
3
17
3.17
L
King Arthur
jayteebandit
King Arthur
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,351
Damage
37,899
56,186
Taken
64,627
42,482
Mitigated
43,493
13,212
Healing
5,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,301
7,512
472
4,391
14,922
6,519
1,041
4,281
10,641
50,823
0
W
Tsukuyomi
Purpl3Fant0m
Tsukuyomi
32,635
9,068
589
4,766
22,690
13,374
1,373
7,813
14,877
0
89,137
L
Chang'e
RomanView
Chang'e
17,860
1,431
1,403
3,938
20,728
6,788
0
6,816
13,912
40,569
0
L
10,302
949
0
656
20,787
12,476
0
6,867
13,920
0
28,981
W
Cerberus
Yell0wFant0m
Cerberus
6,415
264
354
2,640
18,574
22,589
182
6,628
11,946
13,978
0
L
King Arthur
jayteebandit
King Arthur
9,737
1,628
0
0
23,112
24,229
0
10,659
12,453
0
24,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,490
Gold Earned
31,648
179
Minions Killed
131
9
Camps Cleared
4
882,379
Distance Traveled
762,026
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,051
816
54
3
2
263,421
1
W
Tsukuyomi
13,438
840
111
7
7
345,867
2
L
Chang'e
10,378
649
69
4
1
232,214
4
L
Susano
11,027
689
33
2
2
275,035
1
W
Cerberus
11,001
688
14
1
0
273,091
0
L
King Arthur
10,243
640
29
2
1
254,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role