Player Matchup

Vamana
Vamana
ChiefMikah
Vamana
Level 89
God Stats
4W - 4L
1,482 SR
Queue Stats
434W - 481L
1,423 Elo+
Party 3
Apollo
Apollo
Finnessy_
Apollo
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
127W - 129L
1,579 Elo+
Party 1
Hun Batz
Hun Batz
Lyrikal369Chaos
Hun Batz
Level 140
God Stats
1W - 1L
1,292 SR
Queue Stats
116W - 133L
1,418 Elo+
Party 3
Cthulhu
Cthulhu
SanctuaryX
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,468 Elo+
Party 1
Scylla
Scylla
iSlipNot
Scylla
Level 28
God Stats
47W - 64L
1,429 SR
Queue Stats
521W - 568L
1,426 Elo+
Party 3
Team Averages
Level 78
1,441 SR
1,463 Elo+

VS

Team Averages
Level 73
1,428 SR
1,446 Elo+
Chaac
Chaac
 
Chaac
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Alitadepollo275
Ymir
Level 5
God Stats
0W - 2L
1,340 SR
Queue Stats
1W - 2L
1,453 Elo+
Party 4
Jing Wei
Jing Wei
KDogSwiss
Jing Wei
Level 44
God Stats
7W - 12L
1,322 SR
Queue Stats
91W - 94L
1,373 Elo+
Party 2
Persephone
Persephone
dirty dimer
Persephone
Level 97
God Stats
16W - 22L
1,477 SR
Queue Stats
503W - 479L
1,450 Elo+
Party 2
Thanatos
Thanatos
iGuitxr
Thanatos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,453 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ChiefMikah
Vamana
13
1 / 1 / 1
8,009
534
8,752
15,936
13,365
Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
Finnessy_
Apollo
13
5 / 0 / 2
7,769
518
8,872
6,222
2,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
13
1 / 1 / 1
7,666
511
5,041
11,409
4,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
SanctuaryX
Cthulhu
12
2 / 0 / 4
7,810
521
6,453
7,615
8,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
iSlipNot
Scylla
13
1 / 3 / 0
6,956
464
3,559
6,343
1,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 2 / 1
7,352
490
11,210
13,034
17,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 6 / 0
5,711
381
1,397
15,030
9,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
KDogSwiss
Jing Wei
11
0 / 0 / 0
6,356
424
3,605
6,382
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
dirty dimer
Persephone
15
3 / 0 / 1
8,989
599
4,679
7,170
2,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
iGuitxr
Thanatos
13
2 / 2 / 3
7,562
504
6,105
13,195
6,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
10
Kills
5
5
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
1
0.25
L
0
6
0
0
W
Vamana
ChiefMikah
Vamana
1
1
1
1.5
W
Apollo
Finnessy_
Apollo
5
0
2
6
L
Jing Wei
KDogSwiss
Jing Wei
0
0
0
0
W
Hun Batz
1
1
1
1.5
W
Cthulhu
SanctuaryX
Cthulhu
2
0
4
4
L
Persephone
dirty dimer
Persephone
3
0
1
3.5
L
Thanatos
iGuitxr
Thanatos
2
2
3
1.75
W
Scylla
iSlipNot
Scylla
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,677
Damage
26,996
47,525
Taken
54,811
31,182
Mitigated
37,875
12,310
Healing
24,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,210
2,971
0
4,930
13,034
17,484
0
0
13,034
0
57,063
L
1,397
231
0
546
15,030
9,202
0
3,719
11,311
15,774
0
W
Vamana
ChiefMikah
Vamana
8,752
4,357
0
5,100
15,936
13,365
0
38
15,898
0
61,099
W
Apollo
Finnessy_
Apollo
8,872
6,581
0
3,058
6,222
2,597
0
858
5,364
0
67,591
L
Jing Wei
KDogSwiss
Jing Wei
3,605
2,624
0
4,118
6,382
2,158
0
1,414
4,968
0
43,778
W
Hun Batz
5,041
1,007
0
750
11,409
4,730
43
1,783
9,626
0
72,543
W
Cthulhu
SanctuaryX
Cthulhu
6,453
1,493
68
2,256
7,615
8,598
300
1,000
6,615
32,792
0
L
Persephone
dirty dimer
Persephone
4,679
157
0
2,556
7,170
2,624
192
1,889
5,281
67,110
0
L
Thanatos
iGuitxr
Thanatos
6,105
1,229
0
12,288
13,195
6,407
0
2,990
10,205
0
60,557
W
Scylla
iSlipNot
Scylla
3,559
469
0
1,078
6,343
1,892
0
2,397
3,946
46,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,210
Gold Earned
35,970
455
Minions Killed
427
0
Camps Cleared
0
1,438,948
Distance Traveled
1,415,989
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,352
490
95
6
0
277,319
0
L
Ymir
5,711
381
28
2
0
273,505
2
W
Vamana
8,009
534
108
7
0
263,948
2
W
Apollo
7,769
518
125
8
0
283,883
1
L
Jing Wei
6,356
424
68
5
0
272,351
5
W
Hun Batz
7,666
511
110
7
0
315,833
1
W
Cthulhu
7,810
521
28
2
0
299,539
5
L
Persephone
8,989
599
133
9
0
306,522
2
L
Thanatos
7,562
504
103
7
0
286,292
1
W
Scylla
6,956
464
84
6
0
275,745
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role