Player Matchup

Artemis
Artemis
SOWKYADRYMUN
Artemis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,821 Elo+
Party 1
Athena
Athena
Stepdad Zach
Athena
Level 123
God Stats
1W - 1L
1,575 SR
Queue Stats
56W - 48L
1,568 Elo+
Party 1
Janus
Janus
TreemagineersQC
Janus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 174L
1,494 Elo+
Solo
Chaac
Chaac
UK8WILDCAT
Chaac
Level 127
God Stats
1W - 1L
1,450 SR
Queue Stats
68W - 56L
1,634 Elo+
Party 1
Rama
Rama
jtrainrox
Rama
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 101
1,505 SR
1,603 Elo+

VS

Team Averages
Level 142
1,644 SR
1,526 Elo+
Skadi
Skadi
Momon117
Skadi
Level 97
God Stats
1W - 3L
1,646 SR
Queue Stats
174W - 175L
1,515 Elo+
Solo
Nox
Nox
OZY_CWK
Nox
Level 146
God Stats
8W - 3L
1,833 SR
Queue Stats
327W - 296L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
OrderlyKarma
Sun Wukong
Level 158
God Stats
25W - 11L
1,838 SR
Queue Stats
859W - 864L
1,508 Elo+
Solo
Izanami
Izanami
Ravenshadow28
Izanami
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
279W - 231L
1,549 Elo+
Solo
Ao Kuang
Ao Kuang
UCantBeadsDeath
Ao Kuang
Level 160
God Stats
1W - 3L
1,403 SR
Queue Stats
176W - 175L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
SOWKYADRYMUN
Artemis
14
2 / 6 / 4
8,669
667
11,429
15,973
8,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
17
3 / 3 / 9
10,234
787
8,152
18,849
21,939
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
3 / 3 / 7
10,287
791
11,932
11,630
5,208
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
17
6 / 5 / 3
10,620
817
20,639
19,759
15,707
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
14
0 / 5 / 8
8,386
645
8,466
13,370
6,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Momon117
Skadi
18
8 / 2 / 7
10,820
832
15,306
14,003
7,411
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nox
18
2 / 1 / 13
10,485
807
13,126
6,996
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
OrderlyKarma
Sun Wukong
15
0 / 3 / 12
8,930
687
9,027
20,459
25,192
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
18
5 / 4 / 16
10,845
834
24,350
13,866
6,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
17
6 / 4 / 8
10,577
814
10,186
18,086
8,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
77
14
Kills
21
22
Deaths
14
31
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Skadi
Momon117
Skadi
8
2
7
5.75
W
Nox
2
1
13
8.5
W
Sun Wukong
OrderlyKarma
Sun Wukong
0
3
12
2
W
Izanami
5
4
16
3.25
L
Artemis
SOWKYADRYMUN
Artemis
2
6
4
0.67
L
Athena
3
3
9
2.5
L
3
3
7
2.17
W
Ao Kuang
6
4
8
2.5
L
Chaac
6
5
3
1.5
L
Rama
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,618
Damage
71,995
79,581
Taken
73,410
57,813
Mitigated
52,491
19,617
Healing
26,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Momon117
Skadi
15,306
5,415
0
1,088
14,003
7,411
742
1,570
12,433
0
32,957
W
Nox
13,126
471
2,609
1,308
6,996
4,268
2,393
1,513
5,483
38,905
0
W
Sun Wukong
OrderlyKarma
Sun Wukong
9,027
900
2,470
6,397
20,459
25,192
287
7,136
13,323
0
18,802
W
Izanami
24,350
10,918
1,232
2,113
13,866
6,940
3,877
4,028
9,838
0
39,604
L
Artemis
SOWKYADRYMUN
Artemis
11,429
4,607
1,109
1,938
15,973
8,740
776
3,588
12,385
0
19,847
L
Athena
8,152
1,655
3,430
3,779
18,849
21,939
0
5,185
13,664
11,974
0
L
11,932
855
1,063
1,791
11,630
5,208
26
3,242
8,388
31,890
0
W
Ao Kuang
10,186
1,261
767
8,113
18,086
8,680
239
5,837
12,249
15,454
0
L
Chaac
20,639
4,701
1,024
4,647
19,759
15,707
522
5,047
14,712
0
37,870
L
Rama
8,466
4,335
0
836
13,370
6,219
696
6,250
7,120
0
15,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,196
Gold Earned
51,657
135
Minions Killed
148
0
Camps Cleared
0
1,166,501
Distance Traveled
1,135,727
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,820
832
25
2
0
223,575
4
W
Nox
10,485
807
64
5
0
215,036
2
W
Sun Wukong
8,930
687
10
1
0
239,544
3
W
Izanami
10,845
834
38
3
0
215,809
2
L
Artemis
8,669
667
21
2
0
198,916
0
L
Athena
10,234
787
13
1
0
250,002
0
L
Janus
10,287
791
52
4
0
254,614
1
W
Ao Kuang
10,577
814
11
1
0
241,763
4
L
Chaac
10,620
817
41
3
0
255,078
0
L
Rama
8,386
645
8
1
0
207,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role