Player Matchup

Danzaburou
Danzaburou
ArmyRangers3_
Danzaburou
Level 44
God Stats
78W - 67L
1,289 SR
Queue Stats
123W - 126L
1,264 Elo+
Party 1
Sol
Sol
Jello377
Sol
Level 63
God Stats
65W - 74L
1,325 SR
Queue Stats
484W - 536L
1,331 Elo+
Solo
Cerberus
Cerberus
NTAB_COSMIX132
Cerberus
Level 18
God Stats
10W - 14L
1,298 SR
Queue Stats
75W - 99L
1,100 Elo+
Party 1
Cliodhna
Cliodhna
TheQuadFather69
Cliodhna
Level 83
God Stats
4W - 4L
1,541 SR
Queue Stats
308W - 337L
1,268 Elo+
Party 1
Chaac
Chaac
lwhitt323
Chaac
Level 47
God Stats
18W - 15L
1,442 SR
Queue Stats
153W - 213L
1,230 Elo+
Party 1
Team Averages
Level 51
1,379 SR
1,239 Elo+

VS

Team Averages
Level 82
1,343 SR
1,270 Elo+
Ah Muzen Cab
Ah Muzen Cab
Havoqq
Ah Muzen Cab
Level 66
God Stats
6W - 13L
1,267 SR
Queue Stats
84W - 121L
1,293 Elo+
Solo
Da Ji
Da Ji
LSC202
Da Ji
Level 145
God Stats
6W - 15L
1,386 SR
Queue Stats
57W - 71L
1,310 Elo+
Solo
Sol
Sol
MissSqueak
Sol
Level 96
God Stats
25W - 23L
1,467 SR
Queue Stats
82W - 81L
1,309 Elo+
Solo
Baron Samedi
Baron Samedi
Mr Cuddlez9713
Baron Samedi
Level 66
God Stats
23W - 44L
1,321 SR
Queue Stats
184W - 220L
1,244 Elo+
Solo
Danzaburou
Danzaburou
TeunkoMC
Danzaburou
Level 35
God Stats
2W - 4L
1,274 SR
Queue Stats
213W - 205L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArmyRangers3_
Danzaburou
9
0 / 0 / 0
4,955
496
1,189
3,132
1,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 2 / 0
4,238
424
4,195
5,193
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
6
0 / 5 / 0
4,325
433
1,301
10,589
5,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
8
0 / 1 / 1
4,930
493
1,789
6,240
2,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
lwhitt323
Chaac
9
1 / 1 / 0
5,137
514
1,313
7,388
3,607
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Havoqq
Ah Muzen Cab
9
1 / 1 / 0
5,739
574
4,669
4,114
1,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
LSC202
Da Ji
8
3 / 0 / 0
5,066
507
1,714
5,498
1,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 0
5,588
559
3,030
3,752
1,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
Mr Cuddlez9713
Baron Samedi
8
0 / 0 / 7
4,835
484
3,526
3,905
1,876
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
TeunkoMC
Danzaburou
8
3 / 0 / 2
5,143
514
4,742
5,939
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
8
9
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ArmyRangers3_
Danzaburou
0
0
0
0
W
Ah Muzen Cab
Havoqq
Ah Muzen Cab
1
1
0
1
L
0
2
0
0
W
Da Ji
LSC202
Da Ji
3
0
0
3
W
1
0
0
1
W
Baron Samedi
Mr Cuddlez9713
Baron Samedi
0
0
7
3.5
L
Cerberus
0
5
0
0
W
Danzaburou
TeunkoMC
Danzaburou
3
0
2
4
L
Cliodhna
0
1
1
0.5
L
Chaac
lwhitt323
Chaac
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,787
Damage
17,681
32,542
Taken
23,208
13,478
Mitigated
8,535
7,382
Healing
11,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ArmyRangers3_
Danzaburou
1,189
122
130
834
3,132
1,188
0
1,101
2,031
0
28,996
W
Ah Muzen Cab
Havoqq
Ah Muzen Cab
4,669
2,599
0
1,887
4,114
1,368
473
0
4,114
0
33,634
L
4,195
1,944
62
1,174
5,193
1,411
171
1,566
3,627
22,640
0
W
Da Ji
LSC202
Da Ji
1,714
354
0
2,911
5,498
1,880
0
86
5,412
0
19,554
W
3,030
811
0
1,723
3,752
1,374
0
0
3,752
33,715
5,996
W
Baron Samedi
Mr Cuddlez9713
Baron Samedi
3,526
514
444
2,097
3,905
1,876
209
2,087
1,818
17,031
0
L
Cerberus
1,301
31
726
2,099
10,589
5,071
65
1,960
8,629
15,301
0
W
Danzaburou
TeunkoMC
Danzaburou
4,742
2,931
0
2,462
5,939
2,037
1,171
3,323
2,616
0
31,070
L
Cliodhna
1,789
221
117
626
6,240
2,201
361
1,719
4,521
0
29,321
L
Chaac
lwhitt323
Chaac
1,313
95
55
1,559
7,388
3,607
402
0
7,388
0
26,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,585
Gold Earned
26,371
237
Minions Killed
231
0
Camps Cleared
0
892,004
Distance Traveled
844,550
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,955
496
55
6
0
163,368
1
W
Ah Muzen Cab
5,739
574
51
5
0
163,207
0
L
Sol
4,238
424
42
4
0
155,888
2
W
Da Ji
5,066
507
45
5
0
175,542
2
W
Sol
5,588
559
75
8
0
183,197
3
W
Baron Samedi
4,835
484
20
2
0
154,967
0
L
Cerberus
4,325
433
34
3
0
173,230
4
W
Danzaburou
5,143
514
40
4
0
167,637
0
L
Cliodhna
4,930
493
65
7
0
200,568
3
L
Chaac
5,137
514
41
4
0
198,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role