Player Matchup

Chronos
Chronos
Arkkat
Chronos
Level 160
God Stats
3W - 3L
1,780 SR
Queue Stats
348W - 330L
1,592 Elo+
Party 2
Ganesha
Ganesha
Cottoneyes
Ganesha
Level 145
God Stats
15W - 9L
1,752 SR
Queue Stats
73W - 56L
1,600 Elo+
Party 3
Jing Wei
Jing Wei
FerventFire
Jing Wei
Level 129
God Stats
17W - 18L
1,553 SR
Queue Stats
195W - 183L
1,588 Elo+
Party 3
Discordia
Discordia
GWDecmber
Discordia
Level 127
God Stats
51W - 32L
1,643 SR
Queue Stats
528W - 452L
1,625 Elo+
Party 2
Thor
Thor
Nairru
Thor
Level 123
God Stats
2W - 4L
1,661 SR
Queue Stats
69W - 55L
1,633 Elo+
Party 2
Team Averages
Level 137
1,678 SR
1,607 Elo+

VS

Team Averages
Level 132
1,587 SR
1,622 Elo+
Artemis
Artemis
Jesus938
Artemis
Level 110
God Stats
8W - 6L
1,476 SR
Queue Stats
289W - 233L
1,653 Elo+
Party 4
Ne Zha
Ne Zha
OriginalDogger
Ne Zha
Level 107
God Stats
8W - 9L
1,559 SR
Queue Stats
284W - 259L
1,551 Elo+
Solo
Vulcan
Vulcan
Sinrow
Vulcan
Level 125
God Stats
3W - 0L
1,727 SR
Queue Stats
258W - 222L
1,611 Elo+
Party 4
Cthulhu
Cthulhu
danivill
Cthulhu
Level 160
God Stats
1W - 0L
1,697 SR
Queue Stats
18W - 8L
1,702 Elo+
Party 1
Fenrir
Fenrir
torelia
Fenrir
Level 159
God Stats
5W - 3L
1,474 SR
Queue Stats
260W - 243L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Arkkat
Chronos
18
2 / 4 / 3
12,071
503
15,990
24,583
16,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ganesha
Cottoneyes
Ganesha
14
0 / 6 / 7
9,845
410
7,262
27,106
32,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
FerventFire
Jing Wei
19
3 / 4 / 3
12,461
519
18,623
22,060
10,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
GWDecmber
Discordia
17
5 / 6 / 4
11,274
470
16,648
14,808
6,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Nairru
Thor
18
4 / 5 / 1
11,551
481
10,684
23,154
11,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jesus938
Artemis
20
11 / 3 / 6
14,550
606
29,403
18,410
9,233
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 2 / 6
14,188
591
15,498
25,574
19,526
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Sinrow
Vulcan
18
5 / 3 / 3
12,434
518
11,154
12,020
5,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
danivill
Cthulhu
17
2 / 2 / 14
11,944
498
17,427
22,877
28,347
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
torelia
Fenrir
18
4 / 4 / 6
12,111
505
13,198
26,476
17,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
60
14
Kills
25
25
Deaths
14
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Chronos
Arkkat
Chronos
2
4
3
0.88
L
Ganesha
Cottoneyes
Ganesha
0
6
7
0.58
L
Jing Wei
FerventFire
Jing Wei
3
4
3
1.13
L
Discordia
GWDecmber
Discordia
5
6
4
1.17
W
Artemis
Jesus938
Artemis
11
3
6
4.67
L
Thor
Nairru
Thor
4
5
1
0.9
W
3
2
6
3
W
Vulcan
Sinrow
Vulcan
5
3
3
2.17
W
Cthulhu
danivill
Cthulhu
2
2
14
4.5
W
Fenrir
torelia
Fenrir
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,207
Damage
86,680
111,711
Taken
105,357
78,094
Mitigated
80,464
27,756
Healing
40,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Arkkat
Chronos
15,990
4,958
0
6,397
24,583
16,884
1,488
4,928
19,611
99,254
0
L
Ganesha
Cottoneyes
Ganesha
7,262
920
0
3,566
27,106
32,648
0
11,663
15,207
41,338
0
L
Jing Wei
FerventFire
Jing Wei
18,623
14,138
0
5,857
22,060
10,938
0
5,285
16,775
0
115,695
L
Discordia
GWDecmber
Discordia
16,648
257
225
2,316
14,808
6,514
0
3,319
11,305
93,863
0
W
Artemis
Jesus938
Artemis
29,403
19,211
0
8,503
18,410
9,233
2,519
4,751
13,659
0
146,574
L
Thor
Nairru
Thor
10,684
2,128
0
9,395
23,154
11,110
0
3,559
19,561
0
110,469
W
15,498
3,279
0
10,189
25,574
19,526
0
11,310
14,264
0
127,686
W
Vulcan
Sinrow
Vulcan
11,154
3,915
124
2,461
12,020
5,768
45
7,648
4,372
93,042
0
W
Cthulhu
danivill
Cthulhu
17,427
2,328
3,270
8,873
22,877
28,347
275
8,155
14,722
54,561
0
W
Fenrir
torelia
Fenrir
13,198
4,277
0
7,172
26,476
17,590
0
10,250
16,226
0
111,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,202
Gold Earned
65,227
698
Minions Killed
746
0
Camps Cleared
0
2,277,330
Distance Traveled
2,410,406
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
12,071
503
174
7
0
446,140
6
L
Ganesha
9,845
410
13
1
0
439,514
3
L
Jing Wei
12,461
519
206
9
0
471,844
6
L
Discordia
11,274
470
151
6
0
451,467
9
W
Artemis
14,550
606
198
8
0
430,113
0
L
Thor
11,551
481
154
6
0
468,365
6
W
Ne Zha
14,188
591
213
9
0
491,331
12
W
Vulcan
12,434
518
151
6
0
427,362
4
W
Cthulhu
11,944
498
51
2
0
548,059
6
W
Fenrir
12,111
505
133
6
0
513,541
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role