Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DaDreavyHinker
Arachne
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 36L
1,467 Elo+
Party 1
Scylla
Scylla
R4PIDxKILLA
Scylla
Level 106
God Stats
4W - 0L
1,402 SR
Queue Stats
90W - 76L
1,721 Elo+
Party 1
Cupid
Cupid
XxASTONxVILLAxX
Cupid
Level 84
God Stats
3W - 0L
1,294 SR
Queue Stats
135W - 126L
1,378 Elo+
Party 1
Xing Tian
Xing Tian
albator123
Xing Tian
Level 98
God Stats
1W - 0L
1,669 SR
Queue Stats
7W - 6L
1,245 Elo+
Party 1
Team Averages
Level 102
1,473 SR
1,462 Elo+

VS

Team Averages
Level 79
1,503 SR
1,491 Elo+
Discordia
Discordia
 
Discordia
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
LAFFACHICKEN
Cupid
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
234W - 195L
1,549 Elo+
Solo
Nox
Nox
TinoTheKaas
Nox
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,486 Elo+
Party 2
Bellona
Bellona
lanseg
Bellona
Level 68
God Stats
2W - 2L
1,514 SR
Queue Stats
190W - 213L
1,432 Elo+
Solo
Athena
Athena
zirppyy
Athena
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
5 / 1 / 11
10,224
852
20,638
13,016
7,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 1 / 10
8,909
742
10,060
15,876
12,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
16
4 / 1 / 11
9,439
787
24,750
11,901
5,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 0 / 13
8,418
702
6,108
5,357
4,059
Xing Tian
albator123
Xing Tian
14
3 / 0 / 11
9,334
778
8,898
15,426
15,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
0 / 3 / 1
7,932
661
17,961
9,939
5,178
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 1
7,646
637
9,428
11,786
6,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 3 / 0
7,449
621
8,038
9,622
5,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
lanseg
Bellona
13
0 / 4 / 1
7,253
604
10,036
30,292
30,059
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
zirppyy
Athena
12
0 / 3 / 1
7,673
639
6,633
18,986
26,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
5
16
Kills
1
3
Deaths
16
56
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
5
1
11
10.5
L
Discordia
 
Discordia
0
3
1
0.17
W
3
1
10
8
L
0
3
1
0.17
W
Scylla
4
1
11
9.5
L
1
3
0
0.33
W
1
0
13
7.5
W
Xing Tian
albator123
Xing Tian
3
0
11
8.5
L
Bellona
lanseg
Bellona
0
4
1
0.13
L
Athena
zirppyy
Athena
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,454
Damage
52,096
61,576
Taken
80,625
44,942
Mitigated
73,229
37,711
Healing
27,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
20,638
8,759
1,296
4,784
13,016
7,038
2,517
7,293
5,723
0
37,898
L
Discordia
 
Discordia
17,961
710
1,411
385
9,939
5,178
61
4,952
4,987
39,600
0
W
10,060
7,365
3,135
5,960
15,876
12,641
1,383
7,219
8,657
0
14,089
L
9,428
5,160
2,873
2,122
11,786
6,435
378
6,007
5,779
0
25,158
W
Scylla
24,750
2,694
3,644
4,429
11,901
5,823
1,423
5,446
6,455
45,378
0
L
8,038
520
995
677
9,622
5,370
450
5,349
4,273
19,115
0
W
6,108
2,163
7,872
1,122
5,357
4,059
623
3,615
1,742
0
13,852
W
Xing Tian
albator123
Xing Tian
8,898
805
2,158
3,311
15,426
15,381
511
9,059
6,367
12,952
0
L
Bellona
lanseg
Bellona
10,036
1,120
2,162
9,591
30,292
30,059
0
11,909
18,383
0
16,852
L
Athena
zirppyy
Athena
6,633
1,776
4,082
3,606
18,986
26,187
201
5,431
13,555
13,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,324
Gold Earned
37,953
115
Minions Killed
174
0
Camps Cleared
0
1,249,356
Distance Traveled
1,082,887
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,224
852
54
5
0
216,406
1
L
Discordia
7,932
661
64
5
0
206,128
0
W
Arachne
8,909
742
10
1
0
286,491
0
L
Cupid
7,646
637
39
3
0
210,872
1
W
Scylla
9,439
787
36
3
0
237,999
0
L
Nox
7,449
621
41
3
0
190,742
0
W
Cupid
8,418
702
10
1
0
245,244
0
W
Xing Tian
9,334
778
5
0
0
263,216
2
L
Bellona
7,253
604
15
1
0
244,808
2
L
Athena
7,673
639
15
1
0
230,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role