Player Matchup

Agni
Agni
 
Agni
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
LeBerndt
Sylvanus
Level 109
God Stats
2W - 1L
1,930 SR
Queue Stats
162W - 133L
1,440 Elo+
Party 2
Skadi
Skadi
ProfessorPsych
Skadi
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
98W - 91L
1,422 Elo+
Party 2
Team Averages
Level 115
1,586 SR
1,473 Elo+

VS

Team Averages
Level 38
1,604 SR
1,464 Elo+
Eset
Eset
Cooperzz
Eset
Level 26
God Stats
2W - 2L
1,750 SR
Queue Stats
36W - 45L
1,515 Elo+
Party 1
Ra
Ra
GazManianDevil
Ra
Level 26
God Stats
1W - 1L
1,769 SR
Queue Stats
15W - 25L
1,508 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Maximichouchou
Morgan Le Fay
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 43L
1,500 Elo+
Party 3
Mercury
Mercury
MrParker-_-59
Mercury
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Party 3
Osiris
Osiris
uribori
Osiris
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
14 / 3 / 13
10,539
1,054
19,044
10,590
4,314
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
 
Charybdis
17
5 / 2 / 22
9,870
987
16,822
8,932
3,951
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
 
Fenrir
13
3 / 5 / 16
8,426
843
3,489
10,239
10,145
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
LeBerndt
Sylvanus
15
2 / 3 / 26
9,389
939
4,516
14,913
14,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
14 / 1 / 19
10,619
1,062
16,305
8,853
4,317
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
5 / 8 / 1
8,704
870
8,720
12,194
4,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 9 / 6
7,149
715
6,940
13,035
5,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Morgan Le Fay
Maximichouchou
Morgan Le Fay
15
3 / 6 / 6
8,141
814
7,916
10,705
5,342
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
13
1 / 5 / 4
6,983
698
1,300
10,564
4,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Osiris
uribori
Osiris
13
1 / 10 / 7
7,389
739
4,870
18,310
12,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
34
38
Kills
10
14
Deaths
38
96
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
14
3
13
6.83
W
Charybdis
 
Charybdis
5
2
22
8
W
Fenrir
 
Fenrir
3
5
16
2.2
L
Eset
5
8
1
0.69
L
0
9
6
0.33
W
Sylvanus
LeBerndt
Sylvanus
2
3
26
5
L
Morgan Le Fay
Maximichouchou
Morgan Le Fay
3
6
6
1
L
Mercury
1
5
4
0.6
W
14
1
19
23.5
L
Osiris
uribori
Osiris
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,176
Damage
29,746
53,527
Taken
64,808
36,972
Mitigated
32,213
23,254
Healing
7,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
19,044
798
3,235
2,539
10,590
4,314
967
4,610
5,980
30,430
0
W
Charybdis
 
Charybdis
16,822
9,018
1,078
2,280
8,932
3,951
2,697
6,242
2,690
0
35,401
W
Fenrir
 
Fenrir
3,489
235
952
887
10,239
10,145
149
2,538
7,701
0
4,297
L
Eset
8,720
378
779
1,429
12,194
4,847
0
4,729
7,465
14,565
0
L
6,940
738
880
1,306
13,035
5,016
0
5,264
7,731
17,545
0
W
Sylvanus
LeBerndt
Sylvanus
4,516
1,280
5,682
4,559
14,913
14,245
1,263
6,360
8,553
8,050
0
L
Morgan Le Fay
Maximichouchou
Morgan Le Fay
7,916
1,629
205
891
10,705
5,342
0
3,098
7,549
17,603
0
L
Mercury
1,300
287
455
619
10,564
4,189
0
4,604
5,864
0
9,144
W
16,305
6,260
1,377
665
8,853
4,317
2,037
3,826
5,027
0
30,923
L
Osiris
uribori
Osiris
4,870
1,425
0
452
18,310
12,819
0
5,865
12,378
0
7,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,843
Gold Earned
38,366
105
Minions Killed
82
0
Camps Cleared
0
964,413
Distance Traveled
687,216
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,539
1,054
26
3
0
211,103
1
W
Charybdis
9,870
987
45
5
0
168,191
0
W
Fenrir
8,426
843
1
0
0
201,640
4
L
Eset
8,704
870
12
1
0
136,021
0
L
Ra
7,149
715
26
3
0
135,346
0
W
Sylvanus
9,389
939
7
1
0
181,691
0
L
Morgan Le Fay
8,141
814
21
2
0
114,351
0
L
Mercury
6,983
698
17
2
0
159,141
2
W
Skadi
10,619
1,062
26
3
0
201,788
1
L
Osiris
7,389
739
6
1
0
142,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role