Player Matchup

Izanami
Izanami
EmmettTheSaint
Izanami
Level 119
God Stats
10W - 5L
1,544 SR
Queue Stats
186W - 124L
1,575 Elo+
Party 1
Cthulhu
Cthulhu
Jakestermon
Cthulhu
Level 77
God Stats
1W - 2L
1,208 SR
Queue Stats
221W - 165L
1,594 Elo+
Party 1
Artemis
Artemis
JinzoLegend
Artemis
Level 149
God Stats
13W - 7L
1,703 SR
Queue Stats
219W - 175L
1,541 Elo+
Party 1
Achilles
Achilles
WhyDeception
Achilles
Level 96
God Stats
53W - 15L
1,863 SR
Queue Stats
494W - 297L
1,650 Elo+
Solo
Merlin
Merlin
jt258391203
Merlin
Level 100
God Stats
6W - 5L
1,494 SR
Queue Stats
27W - 23L
1,613 Elo+
Solo
Team Averages
Level 108
1,562 SR
1,594 Elo+

VS

Team Averages
Level 142
1,407 SR
1,580 Elo+
Bastet
Bastet
A100mexicankids
Bastet
Level 141
God Stats
11W - 5L
1,601 SR
Queue Stats
89W - 62L
1,643 Elo+
Party 2
Vulcan
Vulcan
Cajunofthe9th
Vulcan
Level 154
God Stats
5W - 6L
1,492 SR
Queue Stats
364W - 353L
1,584 Elo+
Solo
Baba Yaga
Baba Yaga
Triassic_Wolff52
Baba Yaga
Level 147
God Stats
0W - 4L
1,201 SR
Queue Stats
207W - 228L
1,569 Elo+
Solo
Vamana
Vamana
brianmoore99
Vamana
Level 149
God Stats
1W - 1L
1,240 SR
Queue Stats
32W - 34L
1,562 Elo+
Party 2
Kuzenbo
Kuzenbo
leddfarmer
Kuzenbo
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 49L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 11
9,960
996
12,966
9,043
4,051
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Jakestermon
Cthulhu
16
3 / 1 / 10
11,339
1,134
15,248
13,353
16,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
JinzoLegend
Artemis
17
5 / 3 / 8
10,926
1,093
15,020
15,714
7,204
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
WhyDeception
Achilles
17
6 / 0 / 9
11,436
1,144
15,429
12,835
15,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
17
3 / 0 / 10
11,167
1,117
16,176
4,655
1,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

265

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
9,833
983
8,167
11,819
5,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 2 / 4
9,597
960
14,639
13,076
6,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
15
0 / 3 / 4
9,537
954
11,435
16,305
7,288
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
15
2 / 5 / 1
10,097
1,010
9,476
18,800
17,603
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
leddfarmer
Kuzenbo
15
1 / 4 / 3
10,592
1,059
8,760
19,028
33,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
17
Kills
5
5
Deaths
17
48
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
0
2
4
1
W
0
1
11
5.5
W
Cthulhu
Jakestermon
Cthulhu
3
1
10
8
W
Artemis
JinzoLegend
Artemis
5
3
8
3
L
Baba Yaga
0
3
4
0.67
W
Achilles
WhyDeception
Achilles
6
0
9
10.5
L
Vamana
2
5
1
0.5
W
Merlin
3
0
10
8
L
Kuzenbo
leddfarmer
Kuzenbo
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,839
Damage
52,477
55,600
Taken
79,028
45,018
Mitigated
69,725
10,791
Healing
10,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,167
2,808
0
904
11,819
5,300
0
3,958
7,648
0
20,733
L
14,639
3,769
0
92
13,076
6,248
0
6,713
6,082
43,603
0
W
12,966
6,315
0
473
9,043
4,051
0
4,781
4,262
0
36,981
W
Cthulhu
Jakestermon
Cthulhu
15,248
1,012
1,855
3,857
13,353
16,325
0
8,844
4,509
26,538
0
W
Artemis
JinzoLegend
Artemis
15,020
6,527
0
1,578
15,714
7,204
0
9,377
6,337
0
30,073
L
Baba Yaga
11,435
1,424
0
2,050
16,305
7,288
0
6,727
9,534
36,163
0
W
Achilles
WhyDeception
Achilles
15,429
3,062
0
2,210
12,835
15,495
0
8,127
4,708
0
18,318
L
Vamana
9,476
4,114
1,014
5,972
18,800
17,603
0
7,389
11,174
0
17,582
W
Merlin
16,176
644
106
712
4,655
1,943
0
3,705
950
55,005
0
L
Kuzenbo
leddfarmer
Kuzenbo
8,760
3,247
0
855
19,028
33,286
0
6,637
12,179
22,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,828
Gold Earned
49,656
250
Minions Killed
198
9
Camps Cleared
6
1,070,795
Distance Traveled
1,058,754
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,833
983
33
3
3
206,805
0
L
Vulcan
9,597
960
68
7
2
222,401
0
W
Izanami
9,960
996
63
6
5
196,529
0
W
Cthulhu
11,339
1,134
47
5
1
233,147
0
W
Artemis
10,926
1,093
48
5
2
193,331
3
L
Baba Yaga
9,537
954
51
5
1
190,276
0
W
Achilles
11,436
1,144
10
1
1
241,066
2
L
Vamana
10,097
1,010
23
2
0
220,073
0
W
Merlin
11,167
1,117
82
8
0
206,722
1
L
Kuzenbo
10,592
1,059
23
2
0
219,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role