Player Matchup

Fenrir
Fenrir
DeathbyWombat
Fenrir
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 69L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
Snorsii
Danzaburou
Level 28
God Stats
3W - 1L
1,420 SR
Queue Stats
28W - 24L
1,433 Elo+
Party 1
Hera
Hera
XAE_A-XIl
Hera
Level 125
God Stats
3W - 2L
1,715 SR
Queue Stats
252W - 197L
1,545 Elo+
Party 1
Team Averages
Level 91
1,545 SR
1,474 Elo+

VS

Team Averages
Level 78
1,355 SR
1,402 Elo+
Sol
Sol
Il-ONII-SAN-lI
Sol
Level 87
God Stats
0W - 2L
1,251 SR
Queue Stats
49W - 62L
1,421 Elo+
Party 2
King Arthur
King Arthur
VenomusStryk
King Arthur
Level 109
God Stats
0W - 2L
1,314 SR
Queue Stats
74W - 84L
1,435 Elo+
Solo
Danzaburou
Danzaburou
archiemag123
Danzaburou
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 8 / 9
15,291
695
18,971
32,801
28,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
Snorsii
Danzaburou
19
4 / 7 / 12
14,923
678
13,123
19,141
8,622
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
20
14 / 2 / 11
17,871
812
36,648
14,079
7,240
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 8 / 8
14,543
661
24,909
26,350
9,216
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
VenomusStryk
King Arthur
19
7 / 5 / 6
14,692
668
14,872
29,565
31,567
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
archiemag123
Danzaburou
18
2 / 13 / 9
14,149
643
14,109
26,312
10,477
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
39
26
Kills
16
17
Deaths
26
32
Assists
23
Player
Kills
Deaths
Assists
KDA
W
8
8
9
1.56
L
7
8
8
1.38
W
Danzaburou
Snorsii
Danzaburou
4
7
12
1.43
L
King Arthur
VenomusStryk
King Arthur
7
5
6
2
W
Hera
14
2
11
9.75
L
Danzaburou
archiemag123
Danzaburou
2
13
9
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,742
Damage
53,890
66,021
Taken
82,227
44,322
Mitigated
51,260
11,847
Healing
18,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,971
2,509
0
5,034
32,801
28,460
186
13,929
18,872
0
40,680
L
24,909
6,525
0
9,069
26,350
9,216
500
13,126
12,836
76,439
0
W
Danzaburou
Snorsii
Danzaburou
13,123
3,832
0
3,310
19,141
8,622
1,677
5,964
13,177
0
42,015
L
King Arthur
VenomusStryk
King Arthur
14,872
1,249
0
5,663
29,565
31,567
0
12,468
16,668
268
56,667
W
Hera
36,648
8,112
94
3,409
14,079
7,240
966
5,795
8,284
101,092
0
L
Danzaburou
archiemag123
Danzaburou
14,109
5,129
0
3,857
26,312
10,477
221
11,860
14,110
0
54,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,085
Gold Earned
43,384
221
Minions Killed
227
9
Camps Cleared
9
1,105,952
Distance Traveled
1,048,358
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,291
695
37
2
3
368,000
2
L
Sol
14,543
661
86
4
3
345,882
4
W
Danzaburou
14,923
678
48
2
1
321,580
0
L
King Arthur
14,692
668
62
3
1
404,948
0
W
Hera
17,871
812
136
6
5
416,372
3
L
Danzaburou
14,149
643
79
4
5
297,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role