Player Matchup

Tyr
Tyr
DeadlyOstrich72
Tyr
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,348 Elo+
Party 1
Cthulhu
Cthulhu
Grove3
Cthulhu
Level 15
God Stats
4W - 2L
1,467 SR
Queue Stats
6W - 2L
1,350 Elo+
Party 1
Medusa
Medusa
lmmersive
Medusa
Level 19
God Stats
7W - 4L
1,617 SR
Queue Stats
172W - 163L
1,539 Elo+
Solo
Kali
Kali
speedygunzolas
Kali
Level 107
God Stats
7W - 3L
1,517 SR
Queue Stats
28W - 19L
1,566 Elo+
Party 1
Ra
Ra
xScrambleMyEggx
Ra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 57
1,520 SR
1,461 Elo+

VS

Team Averages
Level 61
1,558 SR
1,391 Elo+
Discordia
Discordia
 
Discordia
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
A_Dub_W
Chiron
Level 145
God Stats
0W - 1L
1,710 SR
Queue Stats
65W - 81L
1,388 Elo+
Solo
Nemesis
Nemesis
CharliYellow
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,248 Elo+
Solo
Bastet
Bastet
JustOmega-------
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,363 Elo+
Party 2
Bacchus
Bacchus
KoOlgUyP
Bacchus
Level 38
God Stats
3W - 3L
1,578 SR
Queue Stats
9W - 18L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 11
10,555
812
9,411
14,235
16,923
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Grove3
Cthulhu
16
2 / 2 / 7
10,218
786
3,156
13,454
14,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
lmmersive
Medusa
18
6 / 3 / 6
11,417
878
13,546
10,614
5,425
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
8 / 2 / 9
11,690
899
14,741
13,769
8,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 1 / 13
10,621
817
7,330
6,442
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 0 / 0
7,211
555
0
270
74
Chiron
A_Dub_W
Chiron
17
1 / 3 / 4
9,781
752
15,230
10,461
4,233
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
CharliYellow
Nemesis
14
0 / 13 / 1
7,910
608
5,217
20,340
8,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 5 / 1
9,524
733
5,998
13,801
6,634
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
KoOlgUyP
Bacchus
16
4 / 3 / 1
8,820
678
8,353
12,700
9,548
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
23
Kills
8
9
Deaths
24
46
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
0
0
0
L
Chiron
A_Dub_W
Chiron
1
3
4
1
L
Nemesis
CharliYellow
Nemesis
0
13
1
0.04
W
3
1
11
8.5
W
Cthulhu
Grove3
Cthulhu
2
2
7
2.75
L
3
5
1
0.7
L
Bacchus
KoOlgUyP
Bacchus
4
3
1
1.5
W
Medusa
lmmersive
Medusa
6
3
6
3
W
8
2
9
6.25
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,184
Damage
34,798
58,514
Taken
57,572
48,388
Mitigated
29,068
17,791
Healing
6,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
0
0
0
0
270
74
0
0
270
0
0
L
Chiron
A_Dub_W
Chiron
15,230
4,612
531
2,534
10,461
4,233
0
1,012
9,449
0
52,796
L
Nemesis
CharliYellow
Nemesis
5,217
1,384
0
606
20,340
8,579
181
4,245
16,095
0
16,847
W
9,411
628
0
3,454
14,235
16,923
931
2,069
12,166
0
33,886
W
Cthulhu
Grove3
Cthulhu
3,156
190
21
1,610
13,454
14,182
1,306
1,388
12,066
12,975
0
L
5,998
1,407
0
904
13,801
6,634
0
2,349
11,452
0
22,415
L
Bacchus
KoOlgUyP
Bacchus
8,353
1,175
0
1,608
12,700
9,548
0
2,880
9,820
18,329
0
W
Medusa
lmmersive
Medusa
13,546
6,385
0
1,694
10,614
5,425
4,629
1,313
9,301
0
54,104
W
14,741
7,548
0
6,816
13,769
8,611
2,122
2,108
11,661
0
49,030
W
7,330
70
2,906
1,290
6,442
3,247
1,037
1,475
4,967
35,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,501
Gold Earned
43,246
303
Minions Killed
176
0
Camps Cleared
0
1,474,784
Distance Traveled
925,545
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,211
555
0
0
0
0
0
L
Chiron
9,781
752
92
7
0
242,353
0
L
Nemesis
7,910
608
26
2
0
219,551
0
W
Tyr
10,555
812
71
5
0
316,724
3
W
Cthulhu
10,218
786
19
1
0
280,669
1
L
Bastet
9,524
733
39
3
0
232,377
1
L
Bacchus
8,820
678
19
1
0
231,264
0
W
Medusa
11,417
878
84
6
0
275,744
3
W
Kali
11,690
899
65
5
0
293,307
0
W
Ra
10,621
817
64
5
0
308,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role