Player Matchup

Nemesis
Nemesis
Dead-Artorias
Nemesis
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
12W - 16L
1,321 Elo+
Party 2
Jormungandr
Jormungandr
Death Lord Jack
Jormungandr
Level 153
God Stats
9W - 5L
1,641 SR
Queue Stats
115W - 96L
1,494 Elo+
Party 2
Ra
Ra
XxFL0KIxX
Ra
Level 127
God Stats
3W - 2L
1,318 SR
Queue Stats
159W - 152L
1,448 Elo+
Party 2
Team Averages
Level 99
1,486 SR
1,421 Elo+

VS

Team Averages
Level 48
1,436 SR
1,075 Elo+
Geb
Geb
Otaku-demon97
Geb
Level 124
God Stats
0W - 1L
1,727 SR
Queue Stats
4W - 13L
1,207 Elo+
Party 1
Cliodhna
Cliodhna
VioletDragon22
Cliodhna
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
892 Elo+
Party 1
Sun Wukong
Sun Wukong
nlnojusluk07
Sun Wukong
Level 14
God Stats
0W - 4L
1,080 SR
Queue Stats
2W - 11L
1,127 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
2 / 0 / 12
6,917
865
8,709
7,277
5,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Death Lord Jack
Jormungandr
12
10 / 2 / 8
8,458
1,057
14,195
11,657
9,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
6 / 1 / 11
8,058
1,007
9,941
7,042
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,207
776
5,540
15,011
9,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cliodhna
8
1 / 8 / 0
5,952
744
3,513
10,467
4,491
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
nlnojusluk07
Sun Wukong
9
2 / 6 / 1
6,446
806
5,914
12,244
7,122
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
18
Kills
3
3
Deaths
19
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
2
0
12
8
W
Jormungandr
Death Lord Jack
Jormungandr
10
2
8
7
L
0
5
3
0.3
L
Cliodhna
1
8
0
0.13
W
6
1
11
11.5
L
Sun Wukong
nlnojusluk07
Sun Wukong
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,845
Damage
14,967
25,976
Taken
37,722
18,036
Mitigated
21,587
9,121
Healing
3,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
8,709
3,558
391
638
7,277
5,626
465
1,859
5,418
0
19,150
W
Jormungandr
Death Lord Jack
Jormungandr
14,195
4,728
550
742
11,657
9,342
513
2,261
9,396
28,727
0
L
5,540
426
361
2,239
15,011
9,974
0
10,399
4,612
14,849
0
L
Cliodhna
3,513
978
0
155
10,467
4,491
0
6,525
3,942
0
7,803
W
9,941
1,507
3,713
3,087
7,042
3,068
473
2,042
5,000
32,692
0
L
Sun Wukong
nlnojusluk07
Sun Wukong
5,914
774
0
782
12,244
7,122
0
7,535
4,709
300
15,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,433
Gold Earned
18,605
100
Minions Killed
55
6
Camps Cleared
1
499,104
Distance Traveled
373,725
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,917
865
24
3
2
175,921
1
W
Jormungandr
8,458
1,057
29
4
2
151,189
2
L
Geb
6,207
776
16
2
0
143,851
3
L
Cliodhna
5,952
744
8
1
0
102,221
0
W
Ra
8,058
1,007
47
6
2
171,994
1
L
Sun Wukong
6,446
806
31
4
1
127,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role