Player Matchup

Danzaburou
Danzaburou
Haro121
Danzaburou
Level 49
God Stats
0W - 1L
1,322 SR
Queue Stats
4W - 20L
1,249 Elo+
Party 2
Khepri
Khepri
HawtMimi
Khepri
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 20L
1,249 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
VorianAtreides
Morgan Le Fay
Level 84
God Stats
0W - 2L
1,309 SR
Queue Stats
4W - 19L
1,262 Elo+
Party 2
Team Averages
Level 79
1,377 SR
1,253 Elo+

VS

Team Averages
Level 119
1,382 SR
1,429 Elo+
Nemesis
Nemesis
ShinobiSeth
Nemesis
Level 98
God Stats
8W - 5L
1,532 SR
Queue Stats
156W - 167L
1,479 Elo+
Party 1
Chang'e
Chang'e
TheRealNiro
Chang'e
Level 118
God Stats
1W - 4L
1,324 SR
Queue Stats
142W - 150L
1,485 Elo+
Party 1
Artemis
Artemis
emdethayler
Artemis
Level 142
God Stats
1W - 1L
1,290 SR
Queue Stats
19W - 19L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Haro121
Danzaburou
17
1 / 4 / 2
13,032
592
18,514
22,034
11,751
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
HawtMimi
Khepri
17
0 / 2 / 2
11,704
532
4,810
20,462
28,461
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
VorianAtreides
Morgan Le Fay
18
2 / 4 / 1
12,737
579
24,215
13,934
8,872
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ShinobiSeth
Nemesis
19
1 / 1 / 8
13,024
592
11,125
19,624
15,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
TheRealNiro
Chang'e
20
6 / 0 / 4
14,925
678
21,945
22,529
8,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
emdethayler
Artemis
19
3 / 2 / 5
13,384
608
19,847
18,085
6,390
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
10
10
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Haro121
Danzaburou
1
4
2
0.5
L
Khepri
HawtMimi
Khepri
0
2
2
0.5
W
Nemesis
ShinobiSeth
Nemesis
1
1
8
5
W
Chang'e
TheRealNiro
Chang'e
6
0
4
8
L
Morgan Le Fay
VorianAtreides
Morgan Le Fay
2
4
1
0.63
W
Artemis
emdethayler
Artemis
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,539
Damage
52,917
56,430
Taken
60,238
49,084
Mitigated
30,835
7,678
Healing
29,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Haro121
Danzaburou
18,514
6,915
0
3,859
22,034
11,751
0
9,065
12,969
0
67,705
L
Khepri
HawtMimi
Khepri
4,810
400
244
1,765
20,462
28,461
0
6,305
14,157
21,276
0
W
Nemesis
ShinobiSeth
Nemesis
11,125
2,767
0
4,019
19,624
15,918
412
9,152
10,472
78
47,560
W
Chang'e
TheRealNiro
Chang'e
21,945
1,413
6,894
14,194
22,529
8,527
689
10,898
11,631
66,870
0
L
Morgan Le Fay
VorianAtreides
Morgan Le Fay
24,215
1,337
478
1,332
13,934
8,872
0
6,625
7,309
68,413
0
W
Artemis
emdethayler
Artemis
19,847
9,735
0
4,330
18,085
6,390
1,631
9,394
8,691
0
94,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,473
Gold Earned
41,333
232
Minions Killed
280
5
Camps Cleared
14
1,184,951
Distance Traveled
1,208,093
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,032
592
120
5
1
372,408
5
L
Khepri
11,704
532
34
2
1
415,139
4
W
Nemesis
13,024
592
64
3
5
429,497
6
W
Chang'e
14,925
678
104
5
1
411,470
2
L
Morgan Le Fay
12,737
579
78
4
3
397,404
4
W
Artemis
13,384
608
112
5
8
367,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role