Player Matchup

Tsukuyomi
Tsukuyomi
ThatOneTiefling7
Tsukuyomi
Level 147
God Stats
3W - 1L
1,647 SR
Queue Stats
19W - 15L
1,686 Elo+
Party 1
Sol
Sol
Weaven360
Sol
Level 95
God Stats
2W - 4L
1,555 SR
Queue Stats
598W - 356L
1,771 Elo+
Party 1
Athena
Athena
ZackSenpai
Athena
Level 143
God Stats
7W - 6L
1,584 SR
Queue Stats
535W - 348L
1,740 Elo+
Party 1
Team Averages
Level 128
1,595 SR
1,732 Elo+

VS

Team Averages
Level 109
1,542 SR
1,513 Elo+
Mercury
Mercury
CjHyperDrive
Mercury
Level 98
God Stats
4W - 2L
1,461 SR
Queue Stats
38W - 60L
1,350 Elo+
Solo
Anubis
Anubis
dragonsoulgem
Anubis
Level 109
God Stats
35W - 39L
1,553 SR
Queue Stats
329W - 307L
1,528 Elo+
Party 2
Athena
Athena
kaanwood
Athena
Level 120
God Stats
4W - 5L
1,611 SR
Queue Stats
96W - 78L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
12
5 / 2 / 4
7,850
785
9,730
9,716
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
3 / 4 / 4
7,420
742
12,476
10,777
4,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
ZackSenpai
Athena
12
2 / 2 / 8
8,072
807
7,236
10,581
8,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CjHyperDrive
Mercury
11
3 / 4 / 1
7,154
715
5,189
11,669
5,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 2 / 3
7,880
788
6,622
7,989
4,326
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
kaanwood
Athena
11
1 / 4 / 6
7,241
724
6,029
15,749
12,938
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
10
Kills
8
8
Deaths
10
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
CjHyperDrive
Mercury
3
4
1
0.88
W
Tsukuyomi
5
2
4
3.5
W
3
4
4
1.25
W
Athena
ZackSenpai
Athena
2
2
8
3
L
4
2
3
2.75
L
Athena
kaanwood
Athena
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,442
Damage
17,840
31,074
Taken
35,407
16,400
Mitigated
22,538
10,321
Healing
7,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CjHyperDrive
Mercury
5,189
2,633
0
891
11,669
5,274
0
5,783
5,886
0
21,787
W
Tsukuyomi
9,730
2,765
0
2,132
9,716
4,254
0
4,694
5,022
0
22,904
W
12,476
7,360
0
3,757
10,777
4,046
1,815
4,666
6,111
35,346
0
W
Athena
ZackSenpai
Athena
7,236
1,846
435
3,997
10,581
8,100
164
3,578
7,003
16,099
0
L
6,622
770
0
1,838
7,989
4,326
0
6,056
1,933
22,583
0
L
Athena
kaanwood
Athena
6,029
2,288
1,176
4,091
15,749
12,938
0
8,102
7,647
10,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,342
Gold Earned
22,275
113
Minions Killed
86
5
Camps Cleared
2
555,788
Distance Traveled
573,090
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,154
715
32
3
2
216,186
2
W
Tsukuyomi
7,850
785
33
3
2
207,659
4
W
Sol
7,420
742
56
6
2
152,218
0
W
Athena
8,072
807
24
2
1
195,911
1
L
Anubis
7,880
788
44
4
0
158,590
1
L
Athena
7,241
724
10
1
0
198,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role