Player Matchup

Sol
Sol
DemonKote
Sol
Level 108
God Stats
47W - 55L
1,382 SR
Queue Stats
436W - 439L
1,432 Elo+
Solo
Jing Wei
Jing Wei
GiresunShuu28
Jing Wei
Level 14
God Stats
0W - 3L
1,229 SR
Queue Stats
5W - 12L
1,242 Elo+
Party 1
Zhong Kui
Zhong Kui
Itz_JotaEme
Zhong Kui
Level 44
God Stats
3W - 11L
1,260 SR
Queue Stats
61W - 81L
1,339 Elo+
Solo
Loki
Loki
Mytoo
Loki
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Atlas
Atlas
Txc_Miyukazi
Atlas
Level 65
God Stats
1W - 2L
1,499 SR
Queue Stats
4W - 6L
1,301 Elo+
Party 1
Team Averages
Level 58
1,374 SR
1,363 Elo+

VS

Team Averages
Level 83
1,475 SR
1,419 Elo+
Olorun
Olorun
 
Olorun
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
CosmaSan
Xbalanque
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,313 Elo+
Solo
Bastet
Bastet
KourkoutasG1
Bastet
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,531 Elo+
Solo
Sylvanus
Sylvanus
MATAAKATACTU
Sylvanus
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 74L
1,355 Elo+
Party 2
Sun Wukong
Sun Wukong
gigel172
Sun Wukong
Level 69
God Stats
2W - 0L
1,377 SR
Queue Stats
47W - 57L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,512
501
1,452
7,657
3,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
GiresunShuu28
Jing Wei
8
0 / 3 / 0
5,099
392
6,064
8,973
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Itz_JotaEme
Zhong Kui
11
0 / 4 / 0
6,196
477
6,677
12,489
7,887
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
Mytoo
Loki
9
0 / 6 / 0
5,513
424
2,762
10,981
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 0
5,350
412
4,590
10,428
7,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
4 / 0 / 2
8,435
649
5,857
4,171
2,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
CosmaSan
Xbalanque
11
2 / 0 / 2
6,930
533
10,679
7,141
2,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
13
5 / 0 / 3
7,847
604
4,929
9,728
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
MATAAKATACTU
Sylvanus
10
0 / 0 / 3
6,798
523
2,060
8,664
6,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
gigel172
Sun Wukong
15
4 / 0 / 3
8,714
670
10,293
12,949
8,221
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
15
16
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
0
2
5
W
Xbalanque
CosmaSan
Xbalanque
2
0
2
3
L
0
2
0
0
L
Jing Wei
GiresunShuu28
Jing Wei
0
3
0
0
L
Zhong Kui
Itz_JotaEme
Zhong Kui
0
4
0
0
W
Bastet
5
0
3
6.5
W
Sylvanus
MATAAKATACTU
Sylvanus
0
0
3
1.5
L
Loki
Mytoo
Loki
0
6
0
0
L
0
1
0
0
W
Sun Wukong
gigel172
Sun Wukong
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,545
Damage
33,818
50,528
Taken
42,653
24,672
Mitigated
22,525
15,119
Healing
20,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
5,857
1,795
42
3,156
4,171
2,035
1,385
1,223
2,948
61,342
0
W
Xbalanque
CosmaSan
Xbalanque
10,679
5,087
0
2,966
7,141
2,923
3,114
1,529
5,612
0
52,880
L
1,452
51
0
2,725
7,657
3,405
0
2,829
4,828
48,068
5,949
L
Jing Wei
GiresunShuu28
Jing Wei
6,064
4,678
0
2,515
8,973
2,968
0
1,600
7,373
0
32,069
L
Zhong Kui
Itz_JotaEme
Zhong Kui
6,677
2,106
0
5,410
12,489
7,887
174
697
11,792
45,977
0
W
Bastet
4,929
1,196
0
2,597
9,728
3,265
0
731
8,997
0
48,072
W
Sylvanus
MATAAKATACTU
Sylvanus
2,060
990
1,075
3,032
8,664
6,081
822
2,541
6,123
16,401
0
L
Loki
Mytoo
Loki
2,762
602
0
2,641
10,981
3,334
0
459
10,522
0
35,715
L
4,590
1,742
0
1,828
10,428
7,078
0
2,332
8,096
17,614
0
W
Sun Wukong
gigel172
Sun Wukong
10,293
2,562
0
7,995
12,949
8,221
988
6,683
6,266
0
63,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,670
Gold Earned
38,724
290
Minions Killed
397
0
Camps Cleared
0
1,250,157
Distance Traveled
1,260,147
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,435
649
98
8
0
265,666
0
W
Xbalanque
6,930
533
77
6
0
223,079
3
L
Sol
6,512
501
96
7
0
266,461
6
L
Jing Wei
5,099
392
48
4
0
258,830
2
L
Zhong Kui
6,196
477
76
6
0
221,678
0
W
Bastet
7,847
604
87
7
0
299,750
3
W
Sylvanus
6,798
523
25
2
0
197,243
1
L
Loki
5,513
424
51
4
0
270,061
1
L
Atlas
5,350
412
19
1
0
233,127
2
W
Sun Wukong
8,714
670
110
8
0
274,409
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role