Player Matchup

Cliodhna
Cliodhna
Silver II
CR7_Juan_12
Cliodhna
Silver II
Level 160
God Stats
3W - 3L
1,757 SR
Queue Stats
195W - 182L
1,394 MMR
Party 2
Tiamat
Tiamat
Gold III
Demon_bane25
Tiamat
Gold III
Level 95
God Stats
19W - 18L
1,586 SR
Queue Stats
140W - 128L
1,672 MMR
Party 2
Mulan
Mulan
Gold IV
Vinsmok Crow
Mulan
Gold IV
Level 147
God Stats
5W - 3L
1,596 SR
Queue Stats
14W - 13L
1,534 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
dasdsadasfdsf
Zhong Kui
Gold I
Level 143
God Stats
2W - 2L
1,370 SR
Queue Stats
114W - 108L
1,570 MMR
Party 1
Izanami
Izanami
Gold IV
xZ_R3Y_0LM3K4_Zx
Izanami
Gold IV
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 56L
1,490 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,562 SR
1,532 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,574 SR
1,533 MMR
Xing Tian
Xing Tian
Bronze III
DJ SHOGUN 99
Xing Tian
Bronze III
Level 85
God Stats
0W - 1L
1,797 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Chaac
Chaac
Gold II
Lelouch052
Chaac
Gold II
Level 127
God Stats
2W - 6L
1,494 SR
Queue Stats
172W - 178L
1,584 MMR
Solo
Mercury
Mercury
Silver I
OFoxGiven
Mercury
Silver I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,591 MMR
Solo
Freya
Freya
Gold IV
THExROOKIE
Freya
Gold IV
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
369W - 385L
1,465 MMR
Solo
Medusa
Medusa
Gold II
hambruna_urbano1
Medusa
Gold II
Level 88
God Stats
7W - 7L
1,581 SR
Queue Stats
237W - 234L
1,525 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CR7_Juan_12
Cliodhna
20
8 / 3 / 6
12,782
533
17,446
19,009
9,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
19
1 / 2 / 10
12,018
501
16,685
13,457
8,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 3 / 8
11,450
477
23,588
23,174
24,036
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
dasdsadasfdsf
Zhong Kui
20
12 / 2 / 3
14,689
612
23,673
20,968
19,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
2 / 2 / 3
14,014
584
13,710
14,027
5,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Morgan Le FayBakasuraArachneLoki

VS

Bans
GilgameshHeimdallrBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DJ SHOGUN 99
Xing Tian
13
2 / 6 / 3
10,089
420
6,551
25,632
22,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
19
5 / 8 / 1
12,956
540
18,853
36,485
34,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mercury
OFoxGiven
Mercury
18
2 / 7 / 3
11,509
480
11,266
25,502
12,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Freya
17
1 / 6 / 3
10,374
432
10,137
22,899
10,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
2 / 2 / 3
12,525
522
12,234
16,755
7,257
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
29
Kills
12
12
Deaths
29
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
CR7_Juan_12
Cliodhna
8
3
6
3.67
L
Xing Tian
DJ SHOGUN 99
Xing Tian
2
6
3
0.58
W
Tiamat
1
2
10
3
L
Chaac
5
8
1
0.69
L
Mercury
OFoxGiven
Mercury
2
7
3
0.5
L
Freya
1
6
3
0.42
W
6
3
8
3.33
W
Zhong Kui
dasdsadasfdsf
Zhong Kui
12
2
3
6.75
L
2
2
3
1.75
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,102
Damage
59,041
90,635
Taken
127,273
66,745
Mitigated
87,532
39,017
Healing
29,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
CR7_Juan_12
Cliodhna
17,446
636
0
9,988
19,009
9,810
0
2,113
16,896
0
105,073
L
Xing Tian
DJ SHOGUN 99
Xing Tian
6,551
926
2,567
2,874
25,632
22,516
0
6,995
18,305
40,751
0
W
Tiamat
16,685
1,623
0
3,992
13,457
8,074
981
2,718
10,739
96,749
0
L
Chaac
18,853
6,058
0
11,241
36,485
34,750
0
15,990
20,379
0
87,144
L
Mercury
OFoxGiven
Mercury
11,266
4,564
0
667
25,502
12,133
0
5,257
19,945
0
118,884
L
Freya
10,137
4,268
0
7,171
22,899
10,876
0
7,940
14,524
69,699
0
W
23,588
3,185
0
9,297
23,174
24,036
848
8,242
14,932
0
71,356
W
Zhong Kui
dasdsadasfdsf
Zhong Kui
23,673
5,230
0
9,976
20,968
19,098
1,857
3,488
17,480
106,277
13,674
L
12,234
6,509
0
5,196
16,755
7,257
984
487
16,232
0
109,528
W
13,710
7,977
0
5,764
14,027
5,727
2,700
127
13,900
0
154,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,953
Gold Earned
57,453
827
Minions Killed
677
0
Camps Cleared
0
2,286,030
Distance Traveled
2,295,686
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
12,782
533
147
6
0
524,093
4
L
Xing Tian
10,089
420
48
2
0
457,409
1
W
Tiamat
12,018
501
156
7
0
465,255
4
L
Chaac
12,956
540
145
6
0
428,606
4
L
Mercury
11,509
480
171
7
0
531,262
3
L
Freya
10,374
432
133
6
0
437,149
5
W
Mulan
11,450
477
73
3
0
440,147
0
W
Zhong Kui
14,689
612
204
9
0
407,834
7
L
Medusa
12,525
522
180
8
0
441,260
6
W
Izanami
14,014
584
247
10
0
448,701
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role