Player Matchup

Fafnir
Fafnir
ABigGorilla9557
Fafnir
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 32L
1,480 Elo+
Party 2
Fenrir
Fenrir
BYJoel99
Fenrir
Level 102
God Stats
8W - 5L
1,612 SR
Queue Stats
209W - 227L
1,386 Elo+
Solo
Anhur
Anhur
Maj0rSweatMJ
Anhur
Level 64
God Stats
2W - 7L
961 SR
Queue Stats
30W - 29L
1,370 Elo+
Party 2
Chaac
Chaac
RavenJacob
Chaac
Level 130
God Stats
7W - 14L
1,353 SR
Queue Stats
116W - 117L
1,394 Elo+
Solo
Nu Wa
Nu Wa
omarxz11
Nu Wa
Level 96
God Stats
0W - 2L
1,842 SR
Queue Stats
6W - 13L
1,287 Elo+
Solo
Team Averages
Level 92
1,454 SR
1,383 Elo+

VS

Team Averages
Level 38
1,370 SR
1,207 Elo+
Thor
Thor
CHXP0
Thor
Level 27
God Stats
3W - 3L
1,477 SR
Queue Stats
84W - 109L
1,178 Elo+
Party 1
Rama
Rama
DonGrofman
Rama
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Nemesis
Nemesis
EngDeViiL
Nemesis
Level 10
God Stats
1W - 1L
1,101 SR
Queue Stats
1W - 8L
949 Elo+
Party 1
Anubis
Anubis
GhostDeMarko
Anubis
Level 25
God Stats
3W - 6L
1,291 SR
Queue Stats
3W - 9L
1,176 Elo+
Party 1
Sylvanus
Sylvanus
ToxiccAF
Sylvanus
Level 69
God Stats
30W - 39L
1,479 SR
Queue Stats
114W - 141L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
8,086
449
5,649
13,348
16,689
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
BYJoel99
Fenrir
13
1 / 2 / 5
7,937
441
5,983
13,910
6,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 2 / 3
7,939
441
12,845
12,658
5,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
15
4 / 2 / 2
8,985
499
12,694
13,267
8,850
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
omarxz11
Nu Wa
6
0 / 0 / 0
5,990
333
153
1,499
355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
CHXP0
Thor
13
0 / 4 / 2
8,241
458
4,684
12,631
6,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 3 / 2
8,965
498
12,365
13,926
5,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
EngDeViiL
Nemesis
13
1 / 1 / 2
8,303
461
6,175
13,331
5,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
13
1 / 2 / 2
8,153
453
3,986
8,837
4,254
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
ToxiccAF
Sylvanus
12
3 / 1 / 2
8,574
476
6,741
14,069
11,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
11
Kills
8
8
Deaths
11
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
L
Fenrir
BYJoel99
Fenrir
1
2
5
1.75
W
Thor
CHXP0
Thor
0
4
2
0.25
W
3
3
2
1.33
W
Nemesis
EngDeViiL
Nemesis
1
1
2
2
W
Anubis
1
2
2
1
L
4
2
3
2.75
L
Chaac
4
2
2
2.5
W
Sylvanus
ToxiccAF
Sylvanus
3
1
2
4
L
Nu Wa
omarxz11
Nu Wa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,324
Damage
33,951
54,682
Taken
62,794
37,418
Mitigated
32,210
14,214
Healing
19,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,649
1,411
456
3,218
13,348
16,689
0
3,159
10,189
24,627
0
L
Fenrir
BYJoel99
Fenrir
5,983
2,333
0
2,040
13,910
6,376
75
1,737
12,173
0
57,017
W
Thor
CHXP0
Thor
4,684
1,409
0
2,414
12,631
6,088
0
138
12,493
0
42,988
W
12,365
10,039
0
4,494
13,926
5,249
1,278
2,359
11,567
0
46,881
W
Nemesis
EngDeViiL
Nemesis
6,175
3,114
0
2,334
13,331
5,283
647
693
12,638
0
70,248
W
Anubis
3,986
508
187
2,725
8,837
4,254
1,572
394
8,443
45,188
0
L
12,845
5,694
246
4,361
12,658
5,148
243
4,079
8,579
0
49,846
L
Chaac
12,694
1,946
265
2,924
13,267
8,850
1,206
1,462
11,805
0
69,460
W
Sylvanus
ToxiccAF
Sylvanus
6,741
2,780
1,832
5,781
14,069
11,336
976
2,218
11,851
27,902
0
L
Nu Wa
omarxz11
Nu Wa
153
29
0
704
1,499
355
0
290
1,209
15,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,937
Gold Earned
42,236
323
Minions Killed
361
0
Camps Cleared
0
1,373,177
Distance Traveled
1,550,268
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,086
449
32
2
0
332,162
5
L
Fenrir
7,937
441
83
5
0
341,378
1
W
Thor
8,241
458
71
4
0
340,069
4
W
Rama
8,965
498
70
4
0
281,169
1
W
Nemesis
8,303
461
98
5
0
380,790
3
W
Anubis
8,153
453
76
4
0
295,604
1
L
Anhur
7,939
441
83
5
0
311,504
9
L
Chaac
8,985
499
102
6
0
309,027
0
W
Sylvanus
8,574
476
46
3
0
252,636
0
L
Nu Wa
5,990
333
23
1
0
79,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role