Player Matchup

Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
DetroitLion60
Kumbhakarna
Level 107
God Stats
1W - 0L
1,920 SR
Queue Stats
76W - 60L
1,598 Elo+
Party 2
Arachne
Arachne
JoshyMoizel
Arachne
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 89L
1,487 Elo+
Party 2
Hou Yi
Hou Yi
SparkShine27
Hou Yi
Level 97
God Stats
2W - 2L
1,610 SR
Queue Stats
119W - 109L
1,462 Elo+
Solo
Sol
Sol
daRabbit777
Sol
Level 49
God Stats
1W - 2L
1,495 SR
Queue Stats
175W - 179L
1,455 Elo+
Solo
Team Averages
Level 98
1,605 SR
1,501 Elo+

VS

Team Averages
Level 99
1,519 SR
1,436 Elo+
Sobek
Sobek
DarkAngel6108
Sobek
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,400 Elo+
Party 1
Scylla
Scylla
LihlDEEC
Scylla
Level 146
God Stats
4W - 7L
1,449 SR
Queue Stats
229W - 233L
1,491 Elo+
Solo
Ra
Ra
MasterAssassi1
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,490 Elo+
Party 1
Achilles
Achilles
RiceCrispey
Achilles
Level 87
God Stats
1W - 5L
1,468 SR
Queue Stats
154W - 165L
1,469 Elo+
Solo
Ne Zha
Ne Zha
SUBzero2929
Ne Zha
Level 105
God Stats
1W - 1L
1,677 SR
Queue Stats
3W - 9L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
3 / 4 / 18
11,488
766
14,057
13,464
7,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kumbhakarna
DetroitLion60
Kumbhakarna
16
2 / 3 / 15
10,951
730
5,820
20,021
25,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
JoshyMoizel
Arachne
16
5 / 3 / 14
10,688
713
9,550
17,708
12,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hou Yi
20
6 / 1 / 16
12,572
838
15,738
11,766
5,837
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
7 / 4 / 12
11,301
753
20,314
14,175
6,818
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 10
8,866
591
5,138
18,179
19,130
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
LihlDEEC
Scylla
20
6 / 2 / 8
11,417
761
26,191
9,201
4,849
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 5 / 7
10,919
728
12,617
16,686
8,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
RiceCrispey
Achilles
17
2 / 4 / 8
9,458
631
9,797
15,839
20,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
13
2 / 6 / 6
9,517
634
7,576
11,192
5,299
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
53
23
Kills
14
15
Deaths
23
75
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
4
18
3
L
0
6
10
0.83
W
Kumbhakarna
DetroitLion60
Kumbhakarna
2
3
15
3.17
W
Arachne
JoshyMoizel
Arachne
5
3
14
4
L
Scylla
LihlDEEC
Scylla
6
2
8
5
L
4
5
7
1.5
L
Achilles
RiceCrispey
Achilles
2
4
8
1.5
L
Ne Zha
2
6
6
0.83
W
Hou Yi
6
1
16
14
W
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,479
Damage
61,319
77,134
Taken
71,097
57,899
Mitigated
58,501
37,756
Healing
24,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
14,057
1,169
9,459
6,113
13,464
7,084
1,121
8,030
5,317
42,619
0
L
5,138
76
538
2,272
18,179
19,130
96
9,130
9,049
9,789
0
W
Kumbhakarna
DetroitLion60
Kumbhakarna
5,820
578
1,086
2,605
20,021
25,348
700
9,989
9,748
13,742
0
W
Arachne
JoshyMoizel
Arachne
9,550
6,143
1,876
4,322
17,708
12,812
1,699
9,336
8,226
0
14,298
L
Scylla
LihlDEEC
Scylla
26,191
919
1,932
1,075
9,201
4,849
832
5,651
3,550
54,490
0
L
12,617
837
5,162
5,912
16,686
8,531
672
11,736
4,950
47,189
0
L
Achilles
RiceCrispey
Achilles
9,797
1,862
1,754
3,288
15,839
20,692
396
8,263
7,576
0
16,035
L
Ne Zha
7,576
2,592
636
2,196
11,192
5,299
0
5,411
5,781
0
12,334
W
Hou Yi
15,738
8,626
2,044
5,577
11,766
5,837
2,182
6,969
4,614
0
35,995
W
20,314
1,853
577
4,097
14,175
6,818
1,338
9,622
4,481
36,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,000
Gold Earned
50,177
176
Minions Killed
201
0
Camps Cleared
0
1,395,132
Distance Traveled
1,175,973
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,488
766
64
4
0
260,887
2
L
Sobek
8,866
591
5
0
0
201,694
0
W
Kumbhakarna
10,951
730
9
1
0
287,603
0
W
Arachne
10,688
713
11
1
0
269,818
1
L
Scylla
11,417
761
73
5
0
293,752
6
L
Ra
10,919
728
95
6
0
244,867
1
L
Achilles
9,458
631
17
1
0
242,005
3
L
Ne Zha
9,517
634
11
1
0
193,655
0
W
Hou Yi
12,572
838
49
3
0
296,032
1
W
Sol
11,301
753
43
3
0
280,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role