Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FerLuci1
Fenrir
Level 8
God Stats
0W - 2L
1,301 SR
Queue Stats
3W - 12L
1,225 Elo+
Solo
Geb
Geb
Kammerjager3253
Geb
Level 105
God Stats
1W - 2L
1,829 SR
Queue Stats
57W - 60L
1,487 Elo+
Solo
Team Averages
Level 85
1,526 SR
1,443 Elo+

VS

Team Averages
Level 79
1,548 SR
1,541 Elo+
King Arthur
King Arthur
 
King Arthur
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Swiftzzyy
Jing Wei
Level 118
God Stats
12W - 12L
1,525 SR
Queue Stats
318W - 315L
1,568 Elo+
Party 1
Discordia
Discordia
TOXICcologist
Discordia
Level 29
God Stats
2W - 0L
1,727 SR
Queue Stats
8W - 9L
1,443 Elo+
Solo
Fenrir
Fenrir
mMumble
Fenrir
Level 115
God Stats
3W - 4L
1,525 SR
Queue Stats
211W - 206L
1,582 Elo+
Party 1
Olorun
Olorun
terminatorMaxi1
Olorun
Level 112
God Stats
5W - 5L
1,461 SR
Queue Stats
39W - 26L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
4 / 2 / 0
8,653
787
9,595
7,672
3,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
 
Chaac
14
0 / 4 / 0
7,329
666
4,289
11,441
12,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Artemis
 
Artemis
13
0 / 1 / 0
7,280
662
6,118
7,025
3,287
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
FerLuci1
Fenrir
11
0 / 8 / 1
6,577
598
1,131
11,587
5,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mace

Mace

+10
Physical Power

14
0 / 3 / 3
7,858
714
6,378
11,909
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
2 / 0 / 7
8,216
747
9,157
10,966
8,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
Swiftzzyy
Jing Wei
17
5 / 0 / 5
9,326
848
6,299
6,795
3,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
TOXICcologist
Discordia
14
2 / 1 / 10
8,024
729
8,212
6,290
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
mMumble
Fenrir
14
6 / 1 / 8
8,453
768
8,600
8,391
7,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
3 / 2 / 12
8,427
766
10,051
9,368
4,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
60
4
Kills
18
18
Deaths
4
4
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
4
2
0
2
L
Chaac
 
Chaac
0
4
0
0
L
Artemis
 
Artemis
0
1
0
0
W
King Arthur
 
King Arthur
2
0
7
5.5
L
Fenrir
FerLuci1
Fenrir
0
8
1
0.06
L
0
3
3
0.5
W
Jing Wei
Swiftzzyy
Jing Wei
5
0
5
7.5
W
Discordia
TOXICcologist
Discordia
2
1
10
7
W
Fenrir
mMumble
Fenrir
6
1
8
10
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,511
Damage
42,319
49,634
Taken
41,810
34,462
Mitigated
27,425
7,206
Healing
9,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
9,595
1,414
0
0
7,672
3,735
0
2,447
5,092
39,274
0
L
Chaac
 
Chaac
4,289
563
0
2,006
11,441
12,504
0
3,261
8,081
0
22,726
L
Artemis
 
Artemis
6,118
1,543
188
1,513
7,025
3,287
0
2,560
4,390
0
35,417
W
King Arthur
 
King Arthur
9,157
1,252
0
647
10,966
8,637
106
2,677
8,235
0
30,096
L
Fenrir
FerLuci1
Fenrir
1,131
503
0
366
11,587
5,442
0
3,204
8,190
0
2,651
L
6,378
407
329
2,804
11,909
9,494
0
6,791
5,087
18,073
0
W
Jing Wei
Swiftzzyy
Jing Wei
6,299
4,779
0
3,432
6,795
3,176
1,841
491
6,123
0
47,759
W
Discordia
TOXICcologist
Discordia
8,212
255
0
1,450
6,290
2,962
0
3,759
2,531
24,242
0
W
Fenrir
mMumble
Fenrir
8,600
1,455
0
1,232
8,391
7,890
0
3,556
4,802
0
17,485
W
10,051
5,991
595
2,292
9,368
4,760
264
5,490
3,814
31,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,697
Gold Earned
42,446
212
Minions Killed
255
0
Camps Cleared
0
987,873
Distance Traveled
1,098,035
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,653
787
82
7
0
213,569
2
L
Chaac
7,329
666
43
4
0
223,610
1
L
Artemis
7,280
662
68
6
0
183,620
4
W
King Arthur
8,216
747
54
5
0
242,805
1
L
Fenrir
6,577
598
1
0
0
173,470
2
L
Geb
7,858
714
18
2
0
193,604
0
W
Jing Wei
9,326
848
100
9
0
186,624
3
W
Discordia
8,024
729
37
3
0
220,712
3
W
Fenrir
8,453
768
17
2
0
249,040
1
W
Olorun
8,427
766
47
4
0
198,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role